Raise an island from the sea, seed it with life, then smite it, flood it, or raise its dead. A voxel god game where tribes you never command learn masonry and gunpowder, forge kingdoms and go to war, and every power you use is written into a history you can click to visit.

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Planned Release Date: Sep 4, 2026

This game plans to unlock in approximately 3 weeks

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About This Game

Raise an island out of the ocean. Cut rivers through it, push up mountains, paint forests down its slopes. Then seed it with beasts and with peoples — and step back, because from that moment the world stops needing you.

THE WORLD DOES NOT WAIT FOR YOU

Nobody takes orders. Your tribes forage, hunt, haul water and bury their dead entirely on their own. They survive their first winter or they don't. The ones that live raise huts, then a storehouse, then a well; they till fields, tame pigs and put up walls. Villages thicken into towns and towns into cities. Chiefs are crowned. Borders meet and then borders fight.

Around them a whole ecology runs its own course. Wolves stalk deer, bears ambush from cover, birds cross the sky in skeins, bees work the blossom and locusts strip a harvest bare. Kill off the predators and watch what the herds do to the grass.

THEN REACH IN

You are not a spectator. You are a god with hands.

• Sculpt the land itself — raise, lower, flood, or paint sand, grass, forest and mountain wherever you like

• Smite anything that offends you

• Grab a bear in your fist, carry it across the map, and fling it into the sea

• Raise the dead, and let an undead plague walk out of the graveyards

• Send floods, tidal waves, drought, blizzards and volcanic fire

• Rain gold on a favored people, and watch what prosperity does to them

Every one of these leaves a mark. Powers don't just kill — they bend bloodlines, break economies and end dynasties.

THE LAND DECIDES THE BLOOD

Peoples are shaped by where they take root. Humans, elves, dwarves, orcs and giants each read the world differently, and each carries its own strengths through nine separate traits. Those traits are heritable — they pass down, they arise on their own, and what you do to a people is written into their descendants.

FROM FLINT TO THE ASSEMBLY LINE

There are twenty-two rungs on the ladder and no shortcuts. Farming and writing. Masonry, bronze, steel. Guilds, universities, banking, the printing press. Companies, a crown, gunpowder. Then rail, telegraph, the assembly line, and towers of steel and glass climbing out of cities that were huts three hundred days ago.

No tribe is promised any of it. Most never reach the end.

EVERY REIGN AND RUIN, WRITTEN DOWN

The world keeps its own history. First forges, crowned kings, tamed beasts, floods, famines, the last of a dying species, the greatest name of an age — all recorded as it happens, in a chronicle running quietly in the corner of your screen.

Click any line and the camera flies to where it happened. Click again to come back.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI was used in the following ways:

• The title logo on our store capsule images was created with an AI image
tool. Everything else in those images is real footage from the running game.

• The trailer narration was written with AI assistance and voiced using
ElevenLabs text-to-speech.

• Some in-game text event descriptions, help and interface copy was
written with AI assistance and edited by hand.

The game itself is not AI-generated. The world simulation, the voxel terrain
and its creatures, and all in-game art are hand-built. Sound effects and music
are licensed from stock audio libraries. Nothing is generated while you play.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit (version 1909 or later)
    • Processor: Intel Core i5-6600 / AMD Ryzen 3 1200 — 4 cores, 3.3 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB — DirectX 12 with Shader Model 6 support required
    • DirectX: Version 12
    • Storage: 1 GB available space
    • Sound Card: DirectX compatible sound card or onboard audio
    • Additional Notes: Simulation speed scales with world population; large late-game worlds are CPU-bound. No internet connection required.
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600 — 6 cores
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 — 6GB VRAM
    • DirectX: Version 12
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible sound card or onboard audio
    • Additional Notes: Targets 1080p with large late-game worlds running thousands of simulated souls.
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