A boss-rush adventure through a cartoon wizard universe. Twelve bosses, three spells, and nothing in between them but the next fight. Beat them, take their seals, and finish the banishment you fumbled the first time.

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About This Game

Wizard Disaster is a cartoon boss rush and nothing else. No corridors, no fetch quests, no filler between the fights. Every location on the map is a boss. The whole map is open from the start, and there are twelve bosses between you and the end of the game.

Simple enough.

Unfortunately, they are very good at their jobs.

There are twelve bosses, and most of them won't be what you expect.

Nothing here is unfair.

Nothing here is forgiving, either.

Fight them in whatever order you want, or whatever order you can survive.

You have three hearts. That's your entire health budget. Want a fourth? It'll cost you.

You start with one spell and a pair of boots. Everything else has to be earned and bought:

  • New ways to attack

  • Better ways to move

  • A few tricks to keep in reserve when everything goes wrong

Every boss rewards you with a medal. Bronze for beating them, Silver for doing it without taking more than one hit, and Gold for a clean run under par.

Medals earn you coin, and coins buy upgrades.

So going back to a boss you've already beaten isn't just replaying old fights for the sake of it. It's how you earn the upgrades that might finally get you through the next one.

Full keyboard and controller support, both rebindable. Three save slots.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Wizard Disaster was made by a solo developer, using generative AI tools as part of the production pipeline.

Art. Character, boss and background artwork, and the source frames the animations are built from, were produced with generative image and video tools. Everything was then cut, keyed, aligned, retimed and composited by hand into the sheets the game actually plays. The generated output is the raw material, not the finished asset. Concept passes were made the same way.

Audio. The music and most of the sound effects were generated with Suno, then trimmed, pitched, levelled and fitted to the length of the action each one accompanies. Not all of the audio is generated: a number of the effects are synthesised procedurally in code from a 1930s orchestra-pit palette, and the wizard's own voice (his cries and shouts) are human recordings.

Code. Generative AI was used as a programming assistant during development, and to build and run the automated test harnesses that measure boss pacing, damage output and medal times. Those harnesses are development-only tooling and are not part of the shipped game.

The game contains no live-generated AI content. Nothing is generated while you play, and the game makes no network or AI service calls at runtime.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3 compatible GPU with 1 GB VRAM
    • Storage: 2 GB available space
    • Sound Card: Any Windows-compatible audio device
    • VR Support: No
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Quad-core 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: dedicated GPU with 2 GB VRAM
    • Storage: 2 GB available space
    • Sound Card: Any Windows-compatible audio device
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