Foxhole is a massively multiplayer game where you will work with hundreds of players to shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Recent Reviews:
Very Positive (174) - 82% of the 174 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (6,885) - 79% of the 6,885 user reviews for this game are positive.
Release Date:
Jul 27, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Foxhole is a large scale war game with emergent gameplay and unique sandbox features. The process of developing the game with a live audience has allowed us to deliver on the gameplay that makes Foxhole so different from other online war games. We hope to continue this journey of development in Early Access, and make Foxhole an even better experience than it is today.”

Approximately how long will this game be in Early Access?

“There is no planned release date at the moment, but it took us about a year of pre-alpha testing with a live audience before we felt the game was ready for an Early Access release. It's reasonable to estimate that it will take about this much time to complete Early Access.”

How is the full version planned to differ from the Early Access version?

“The full version will include much more content, new features, and additional polish and depth to existing parts of the game. We also hope to resume development on World Conquest mode during Early Access, which is the game mode that allows for hundreds of players to simultaneously fight in one unified war spanning multiple territories.”

What is the current state of the Early Access version?

“The Early Access version available today is stable, balanced, and has no game breaking bugs. In short, it's playable on a daily basis and has been played by hundreds of players on a daily basis for a year now. There are definitely rough edges in the UI, some bugs, and not much in terms of a tutorial so expect to spend some time learning the game.”

Will the game be priced differently during and after Early Access?

“The price may increase after Early Access. This is still to be determined. We are committed to NOT sell microtransactions for Foxhole.”

How are you planning on involving the Community in your development process?

“A very strong and active Foxhole community has existed for over a year now. We have over 50,000 members on our Discord ( and 5000 members on our subreddit ( Check out all the fan art and fiction that our community has created over the last year ( In addition, we put out developer streams and blogs on a regular basis. Feedback from the community is constantly being evaluated and integrated into the game.”
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Recent updates View all (74)

March 13

Update 23 - Relics of War is LIVE! 40% OFF SALE

Update 23 brings lots of new content, a more unified persistent world, and a more continuous experience between wars. If you are enjoying these updates please take the time to leave a review on Steam. Also remember that Foxhole is currently 40% off!

Relic vehicles are unique vehicles left over from the Great Wars of the past that can be restored and used in the current war. The primary way to get Relic Vehicles is to find them in the world and excavate them. Keep in mind that these vehicles are really rare so don't expect to use them regularly.

Relic Vehicles can also be obtained by finding Blueprints. There is a random chance to find a Relic Vehicle Blueprint when gathering Components. There are 3 Relic Vehicles in Update 23 with more coming in Update 24 & 25. The set of Relic Vehicles available will rotate in each war.

A Colonial tracked vehicle from the old era used for escorting infantry and larger armoured vehicles at the front. This vehicle acts as an early war light tank and a late war tank column escort. It can absorb a ton of damage and has a 100 round clip.

An armoured mechanized vehicle from the Great Wars that was commonly used in wide line formations to overwhelm enemy forces. This vehicle is effective in wide Phalanx like formations. It's forward armor plating is extremely durable and it can move quickly in reverse.

An old agricultural truck that has been repurposed for military use. This old supply line runner can carry up to 25 items, but is slightly slower and more frail than normal Trucks.

Reaching Trail and Great March have been merged into the mainland, creating a larger and more dynamic World Conquest map. Every region in the world of Foxhole is now connected, which means that you can traverse from any point in any region to any other point in any other region.

Design changes have been made to these two maps to connect them to the mainland. In the north, Reaching Trail now has travel connections to Mooring County, Callahan's Passage, and Weathered Expanse and in the south, Great March now connects to Westgate, Heartlands, and Umbral Wildwood.

The Resistance Phase is a new phase of the conflict that closes the loop between wars. When World Conquest ends, instead of switching to Skirmish Mode (which is now gone), the conflict continues in the same persistent world. In the Resistance Phase, the side that lost World Conquest will convert to the Resistance Faction.

When the Resistance Phase starts, several things will happen. First, the Resistance faction will gain access to a new structure called the Resistance Camp, which is essentially a mini-FOB that can be built without a Construction Vehicle. Second, for a short duration after the Resistance Phase starts, Uprisings will occur at random towns in the world, which results in the Town Hall and Garrisoned Houses being flipped to the Resistance faction (defenses will be disabled as well). Finally, the Tech Tree will slowly decline, resulting in vehicles, structures, and weapons becoming Lost Technology. Keep in mind that Resistance Phase is VERY EXPERIMENTAL and BARE BONES at this point. We hope to expand on it in the future. For details on the motivations behind Resistance Phase and on where it's heading, read the latest Devblog.

There other improvements, changes, and bug fixes in this update. Read the full release notes for the details:

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

For a detailed video walkthrough on all the changes in Update 23, watch this video from community member I Saw A Bear:
26 comments Read more

February 20

Update 22 - Logistics Tools, Civic Centers, Quality of Life

The majority of this update is dedicated to addressing player feedback regarding logistics tools, quality of life, and addressing recent griefing issues. We've also introduced a new experimental win condition for World Conquest to mix things up! If you are enjoying these updates, please take the time to leave us a review on Steam.

Several new features have been introduced to help users play a more effective and fun logistics game.

Players will now be able to hover over Bases, Factories, Refineries, and other objects on the map screen to get detailed information about their status. This will allow logistics players to improve their production efficiency and make informed decisions on what needs to be supplied where. For example, hovering over a Base will show the content's of it's stockpile and hovering over a Factory will show the progress of it's facilities.

The stockpile log will show all critical retrievals and submissions that happen at a stockpile. This log will allow players to monitor activity at a base. Clicking on a log entry will open up a contextual menu that can allow you to perform various actions on the player associated with each transaction, including commending and/or reporting.

Global operations that are not coupled to any single region can now be created. This will allow players from multiple regions to collaborate on global tasks like logistics. In addition, all operations are now visible from any region.

Based on player feedback, we've added numerous quality of life improvements to help address some of the pain points in the game's interface.

Pressing 'Shift-E' will now bring up a menu that lets players select exactly which item/structure they want to interact with when they are within the vicinity of more than one. For items, the size of the stack is shown in the menu. The days of having to pick up multiple items just to keep one are over.

Items that are actually stocked in a stockpile are now displayed at the top of the grid. This should reduce the average amount of scrolling required to retrieve items.

When hovering over an item in your inventory, if the item is a weapon that consumes ammo, the quantity of remaining ammo is now shown. It's no longer necessary to equip each item just to find the one that is usable.

A status icon is now displayed on the HUD, indicating when the player is in the bleeding state. This should help reduce the number of cases where a player did not know they were in danger of dying from wounds.

This update will introduce a new experimental win condition to the game. To claim a victory town, a Civic Center facility must first be built at that town's base. Furthermore, each region now has a single "Capital City" victory town instead of multiple ones. This will hopefully reduce the linear grind required at the end of a war and will help concentrate the final conflict.

In addition to the highlight features above, we've made many other improvements and tweaks:
  • All chat channel can now be muted
  • Motorboats are now available to build in any region with shores
  • New tools for the moderators
  • Additional server optimization

There other improvements, changes, and bug fixes in this update. Read the full release notes for the details:

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

The next World Conquest begins at Thursday, Feb 21st at 11AM EST

26 comments Read more
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“This was the first time that I felt like I was playing in a war: it was both entertaining and surreal.”

“I enjoyed Foxhole, and I know much of that enjoyment grew out the marvel of watching so many players working together.”

“...manning a supply route or keeping watch is as important as building tanks and shooting the bad guys.”
PC Gamer

About This Game

Foxhole is a massively multiplayer game where you will work with hundreds of players to shape the outcome of a persistent online war. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.

Discuss on r/foxholegame or chat with the community on our discord server.


Key Features

Player Directed Warfare - Every soldier is controlled by a player. Players ARE the content

  • Sandbox warfare, where players determine the narrative of a long term war
  • Players drive every element of war, from weapon manufacturing and base building to strategy and combat.
  • Emergent strategies and tactics make every part the war feel unique
  • Your presence stays active in the world even after you've gone offline

Persistent Living World - Join hundreds of players in a shared, war torn universe

  • Conquer and relinquish territories in a back and forth, high stakes conflict.
  • Execute long term strategies that take days of planning, changing the tide of the war with minimal casualties
  • Join an alternate timeline universe where the great wars never ended and the world has been in conflict for over a hundred years.
  • Play as a persistent character throughout the war, gaining notoriety and influence among your faction

Realistic Tactics & Combat - Tense and cerebral battles that keep you on the edge of your seat

  • Capture and setup supply lines to keep your front line well equipped
  • Ammunition, resources, and information are limited, requiring players to work together to survive
  • Dynamic battle conditions: Use the time of day and terrain features to gain an advantage
  • Top-down, tactical combat where skills and strategy matter more than stats or XP points

System Requirements

    • OS: Windows 7 or higher
    • Processor: Dual-Core 64-bit Intel or AMD processor, 2.0 GHZ CPU
    • Memory: 4 GB RAM
    • Graphics: 1 GB DirectX 11 compatible video card
    • Network: Broadband Internet connection
    • Storage: 2 GB available space

What Curators Say

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