Foxhole is a massively multiplayer game where you will work with hundreds of players to shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Recent Reviews:
Mixed (107) - 64% of the 107 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (6,736) - 79% of the 6,736 user reviews for this game are positive.
Release Date:
Jul 27, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Foxhole is a large scale war game with emergent gameplay and unique sandbox features. The process of developing the game with a live audience has allowed us to deliver on the gameplay that makes Foxhole so different from other online war games. We hope to continue this journey of development in Early Access, and make Foxhole an even better experience than it is today.”

Approximately how long will this game be in Early Access?

“There is no planned release date at the moment, but it took us about a year of pre-alpha testing with a live audience before we felt the game was ready for an Early Access release. It's reasonable to estimate that it will take about this much time to complete Early Access.”

How is the full version planned to differ from the Early Access version?

“The full version will include much more content, new features, and additional polish and depth to existing parts of the game. We also hope to resume development on World Conquest mode during Early Access, which is the game mode that allows for hundreds of players to simultaneously fight in one unified war spanning multiple territories.”

What is the current state of the Early Access version?

“The Early Access version available today is stable, balanced, and has no game breaking bugs. In short, it's playable on a daily basis and has been played by hundreds of players on a daily basis for a year now. There are definitely rough edges in the UI, some bugs, and not much in terms of a tutorial so expect to spend some time learning the game.”

Will the game be priced differently during and after Early Access?

“The price may increase after Early Access. This is still to be determined. We are committed to NOT sell microtransactions for Foxhole.”

How are you planning on involving the Community in your development process?

“A very strong and active Foxhole community has existed for over a year now. We have over 50,000 members on our Discord (http://discord.gg/foxhole) and 5000 members on our subreddit (reddit.com/r/foxholegame). Check out all the fan art and fiction that our community has created over the last year (http://www.foxholegame.com/blog/category/Community). In addition, we put out developer streams and blogs on a regular basis. Feedback from the community is constantly being evaluated and integrated into the game.”
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Recent updates View all (73)

February 20

Update 22 - Logistics Tools, Civic Centers, Quality of Life



The majority of this update is dedicated to addressing player feedback regarding logistics tools, quality of life, and addressing recent griefing issues. We've also introduced a new experimental win condition for World Conquest to mix things up! If you are enjoying these updates, please take the time to leave us a review on Steam.

LOGISTICS TOOLS
Several new features have been introduced to help users play a more effective and fun logistics game.

MAP TOOLS
Players will now be able to hover over Bases, Factories, Refineries, and other objects on the map screen to get detailed information about their status. This will allow logistics players to improve their production efficiency and make informed decisions on what needs to be supplied where. For example, hovering over a Base will show the content's of it's stockpile and hovering over a Factory will show the progress of it's facilities.



STOCKPILE LOG
The stockpile log will show all critical retrievals and submissions that happen at a stockpile. This log will allow players to monitor activity at a base. Clicking on a log entry will open up a contextual menu that can allow you to perform various actions on the player associated with each transaction, including commending and/or reporting.



GLOBAL OPERATIONS
Global operations that are not coupled to any single region can now be created. This will allow players from multiple regions to collaborate on global tasks like logistics. In addition, all operations are now visible from any region.



QUALITY OF LIFE
Based on player feedback, we've added numerous quality of life improvements to help address some of the pain points in the game's interface.

INTERACT CONTEXT MENU
Pressing 'Shift-E' will now bring up a menu that lets players select exactly which item/structure they want to interact with when they are within the vicinity of more than one. For items, the size of the stack is shown in the menu. The days of having to pick up multiple items just to keep one are over.



STOCKPILE SORTING
Items that are actually stocked in a stockpile are now displayed at the top of the grid. This should reduce the average amount of scrolling required to retrieve items.



AMMO COUNT DISPLAY
When hovering over an item in your inventory, if the item is a weapon that consumes ammo, the quantity of remaining ammo is now shown. It's no longer necessary to equip each item just to find the one that is usable.



BLEEDING STATUS ICON
A status icon is now displayed on the HUD, indicating when the player is in the bleeding state. This should help reduce the number of cases where a player did not know they were in danger of dying from wounds.



CIVIC CENTERS
This update will introduce a new experimental win condition to the game. To claim a victory town, a Civic Center facility must first be built at that town's base. Furthermore, each region now has a single "Capital City" victory town instead of multiple ones. This will hopefully reduce the linear grind required at the end of a war and will help concentrate the final conflict.



ADDITIONAL HIGHLIGHTS
In addition to the highlight features above, we've made many other improvements and tweaks:
  • All chat channel can now be muted
  • Motorboats are now available to build in any region with shores
  • New tools for the moderators
  • Additional server optimization

RELEASE NOTES
There other improvements, changes, and bug fixes in this update. Read the full release notes for the details: http://www.foxholegame.com/blog-1/0-22-release-notes

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

The next World Conquest begins at Thursday, Feb 21st at 11AM EST

I SAW A BEAR UPDATE VIDEO
https://www.youtube.com/watch?v=AjvPzcGfiUE
19 comments Read more

January 28

Update 21 is LIVE! Motorboats, Island Warfare, and More!



MOTORBOAT
The Motorboat provides a versatile, fast form of infantry transport across water. This lightweight vessel allows players to easily hop between islands and cross rivers without needing a Shipyard. Built at any shore on the island regions, the Motorboat is incredibly flexible, capable of driving through destroyed bridges and underneath built ones.



ISLAND WARFARE
The theatre of war over water has gotten a major revamp. We've redesigned all 3 island regions, connected them to the mainland, and added new mechanics to make the islands strategically vital to the war.

WATER SUPPLY LINES
Players can now freely travel between all island regions and the mainland. This means that vehicles and supplies can be ferried from the islands to the mainland and there will be more opportunities for cross region amphibious invasions. With the inclusion of the new Salvage Mines on the islands (see below), it's even more important to secure a supply line over water.



REDESIGNED ISLAND REGIONS
The island regions have been redesigned to encourage more amphibious assaults within and between regions. We've tightened the distance between shores on Oarbreaker Isles and Fisherman's Row and added major port towns that can be used as offshore logistics bases.



SALVAGE MINES
These are special variants of Scrap Mines that gather Upgrade Parts instead of Scrap. With a new source of Upgrade Parts available, there is an opportunity to build more Facilities in the early part of the war without sacrificing progress on the Tech Tree. However, since Salvage Mines are currently only located on the Island Regions, a supply line must be setup over water in order to take advantage of this.



ADDITIONAL HIGHLIGHTS
In addition to the highlight features above, we've made many other improvements and tweaks:
  • Text chat window can be minimized
  • Garrisoned Church structure has been completely redesigned
  • Status icon is now shown on the HUD indicating when your character is hidden in foliage
  • Server optimizations



RELEASE NOTES
There other improvements, changes, and bug fixes in this update. Read the full release notes for the details: http://www.foxholegame.com/blog-1/0-21-release-notes

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR'S UPDATE VIDEO
https://youtu.be/s09wviruPWs
22 comments Read more
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Reviews

“This was the first time that I felt like I was playing in a war: it was both entertaining and surreal.”
Kotaku

“I enjoyed Foxhole, and I know much of that enjoyment grew out the marvel of watching so many players working together.”
IGN

“...manning a supply route or keeping watch is as important as building tanks and shooting the bad guys.”
PC Gamer

About This Game

Foxhole is a massively multiplayer game where you will work with hundreds of players to shape the outcome of a persistent online war. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.

Discuss on r/foxholegame or chat with the community on our discord server.

WE ARE COMMITTED TO NOT SELLING MICROTRANSACTIONS FOR FOXHOLE

Key Features



Player Directed Warfare - Every soldier is controlled by a player. Players ARE the content

  • Sandbox warfare, where players determine the narrative of a long term war
  • Players drive every element of war, from weapon manufacturing and base building to strategy and combat.
  • Emergent strategies and tactics make every part the war feel unique
  • Your presence stays active in the world even after you've gone offline



Persistent Living World - Join hundreds of players in a shared, war torn universe

  • Conquer and relinquish territories in a back and forth, high stakes conflict.
  • Execute long term strategies that take days of planning, changing the tide of the war with minimal casualties
  • Join an alternate timeline universe where the great wars never ended and the world has been in conflict for over a hundred years.
  • Play as a persistent character throughout the war, gaining notoriety and influence among your faction



Realistic Tactics & Combat - Tense and cerebral battles that keep you on the edge of your seat

  • Capture and setup supply lines to keep your front line well equipped
  • Ammunition, resources, and information are limited, requiring players to work together to survive
  • Dynamic battle conditions: Use the time of day and terrain features to gain an advantage
  • Top-down, tactical combat where skills and strategy matter more than stats or XP points

System Requirements

    Minimum:
    • OS: Windows 7 or higher
    • Processor: Dual-Core 64-bit Intel or AMD processor, 2.0 GHZ CPU
    • Memory: 4 GB RAM
    • Graphics: 1 GB DirectX 11 compatible video card
    • Network: Broadband Internet connection
    • Storage: 2 GB available space

What Curators Say

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