Foxhole is a massively multiplayer game where you will work with hundreds of players to shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Recent Reviews:
Mostly Positive (99) - 76% of the 99 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (5,750) - 79% of the 5,750 user reviews for this game are positive.
Release Date:
Jul 27, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Foxhole is a large scale war game with emergent gameplay and unique sandbox features. The process of developing the game with a live audience has allowed us to deliver on the gameplay that makes Foxhole so different from other online war games. We hope to continue this journey of development in Early Access, and make Foxhole an even better experience than it is today.”

Approximately how long will this game be in Early Access?

“There is no planned release date at the moment, but it took us about a year of pre-alpha testing with a live audience before we felt the game was ready for an Early Access release. It's reasonable to estimate that it will take about this much time to complete Early Access.”

How is the full version planned to differ from the Early Access version?

“The full version will include much more content, new features, and additional polish and depth to existing parts of the game. We also hope to resume development on World Conquest mode during Early Access, which is the game mode that allows for hundreds of players to simultaneously fight in one unified war spanning multiple territories.”

What is the current state of the Early Access version?

“The Early Access version available today is stable, balanced, and has no game breaking bugs. In short, it's playable on a daily basis and has been played by hundreds of players on a daily basis for a year now. There are definitely rough edges in the UI, some bugs, and not much in terms of a tutorial so expect to spend some time learning the game.”

Will the game be priced differently during and after Early Access?

“The price may increase after Early Access. This is still to be determined. We are committed to NOT sell microtransactions for Foxhole.”

How are you planning on involving the Community in your development process?

“A very strong and active Foxhole community has existed for over a year now. We have over 50,000 members on our Discord (http://discord.gg/foxhole) and 5000 members on our subreddit (reddit.com/r/foxholegame). Check out all the fan art and fiction that our community has created over the last year (http://www.foxholegame.com/blog/category/Community). In addition, we put out developer streams and blogs on a regular basis. Feedback from the community is constantly being evaluated and integrated into the game.”
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Recent updates View all (70)

November 15

Update 0.19 : Refined Fuel & Advanced Mining




REFINED FUEL & ADVANCED MINING

Fuel can now be processed into Refined Fuel at the Refinery. This new resource is a more efficient version of fuel, which will help drive high consumption vehicles like Armoured Cars and Light Tanks.

In addition, Refined Fuel can be used at the new Advanced Mining Facility, which is now available to build at Scrap and Sulfur Mines. This will enable resource Heaps to be produced, which are higher yield orders of Scrap and Sulfur. Claiming and building Advanced Mining Facilities will significantly increase resource output near the front.

In future updates, Refined Fuel will be used to power new advanced vehicles and structures.




GRENADE TRAJECTORY UI

The trajectory indicator for grenades has been improved. It now clearly shows when the trajectory is obstructed by the environment or other objects.




UNREAL ENGINE 4.20 UPGRADE

The internals of the game have been updated with a newer version of the Unreal Engine. This will enable future optimizations and improvements to the game.




RELEASE NOTES

There other improvements, changes, and bug fixes in this update. Read the full release notes for the details: http://www.foxholegame.com/single-post/2018/11/15/019-Release-Notes

Beware: Sniper Rifles have also been added to World Conquest in this update.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.
12 comments Read more

October 24

Update 0.18 : Dead Harvest (Zombie Mode)



Our goal is to continue to deliver regular content and feature updates on a monthly basis. If you are enjoying these updates, please take the time to write us a review. Thanks for continuing to support the development of Foxhole.


DEAD HARVEST EVENT

Prepare for our first Halloween exclusive game mode, The Undead Harvest! Play as the undead or survive against them! Watch the video below to get all the details on this limited time event.

https://youtu.be/kO9_5JBILVo


The event goes live on Thursday at 11AM EDT and will last for a week. The devs will be joining the Dead Harvest when it starts so this will also be your chance to play with the team!

After the event goes live, it will be accessible from the Travel Map screen.




SNIPER RIFLE

A long anticipated weapon has arrived! The Sniper Rifle is a scoped, bolt action firearm that has extreme range, high accuracy, and one shot kill damage. While this may seem overpowered, it also has some trade offs. It's heavier than most other small arms, has a slow rate of fire, and takes a very long time achieve a steady aim.

Initially, the Sniper Rifle will only be available in Skirmish and the Dead Harvest event. Based on your feedback, we may consider adding this to World Conquest in the future.




COLLABORATIVE LOGISTICS

We're adding some new tools to help logistics players work together and manage their supply chains more effectively. First, Factory orders can now have three permissions:
  • Private - You can pick up this order
  • Squad Only - Squad members can pick up this order
  • Faction Wide - Faction members can pick up this order



The Factory screen has tabs that show production queues for all three categories. This allows collaborating players to see each other's orders and schedule their orders accordingly. The number of available inventory slots for Factories has also been increased, allowing for more crates to be left behind for others to use.

Finally, the same permission system also applies to Resource Mines, which will allow Scrap and Sulfur Mines to be operated communally as previously requested by players.


RELEASE NOTES

There are a bunch of other improvements, changes, and bug fixes in this update. Read the full release notes for the details: http://www.foxholegame.com/single-post/2018/10/24/018-Release-Notes

38 comments Read more
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Reviews

“This was the first time that I felt like I was playing in a war: it was both entertaining and surreal.”
Kotaku

“I enjoyed Foxhole, and I know much of that enjoyment grew out the marvel of watching so many players working together.”
IGN

“...manning a supply route or keeping watch is as important as building tanks and shooting the bad guys.”
PC Gamer

About This Game

Foxhole is a massively multiplayer game where you will work with hundreds of players to shape the outcome of a persistent online war. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.

Discuss on r/foxholegame or chat with the community on our discord server.

WE ARE COMMITTED TO NOT SELLING MICROTRANSACTIONS FOR FOXHOLE

Key Features



Player Directed Warfare - Every soldier is controlled by a player. Players ARE the content

  • Sandbox warfare, where players determine the narrative of a long term war
  • Players drive every element of war, from weapon manufacturing and base building to strategy and combat.
  • Emergent strategies and tactics make every part the war feel unique
  • Your presence stays active in the world even after you've gone offline



Persistent Living World - Join hundreds of players in a shared, war torn universe

  • Conquer and relinquish territories in a back and forth, high stakes conflict.
  • Execute long term strategies that take days of planning, changing the tide of the war with minimal casualties
  • Join an alternate timeline universe where the great wars never ended and the world has been in conflict for over a hundred years.
  • Play as a persistent character throughout the war, gaining notoriety and influence among your faction



Realistic Tactics & Combat - Tense and cerebral battles that keep you on the edge of your seat

  • Capture and setup supply lines to keep your front line well equipped
  • Ammunition, resources, and information are limited, requiring players to work together to survive
  • Dynamic battle conditions: Use the time of day and terrain features to gain an advantage
  • Top-down, tactical combat where skills and strategy matter more than stats or XP points

System Requirements

    Minimum:
    • OS: Windows 7 or higher
    • Processor: Dual-Core 64-bit Intel or AMD processor, 2.0 GHZ CPU
    • Memory: 4 GB RAM
    • Graphics: 1 GB DirectX 11 compatible video card
    • Network: Broadband Internet connection
    • Storage: 2 GB available space

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