Foxhole is a massively multiplayer game where you will work with hundreds of players to shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Recent Reviews:
Mixed (115) - 69% of the 115 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (5,486) - 79% of the 5,486 user reviews for this game are positive.
Release Date:
Jul 27, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Foxhole is a large scale war game with emergent gameplay and unique sandbox features. The pre-alpha version of Foxhole has already been live for over a year and over 200,000 players have helped us shape the game as it is today. The process of developing the game with a live audience has allowed us to deliver on the gameplay that makes Foxhole so different from other online war games. We hope to continue this journey of development in Early Access, and make Foxhole an even better experience than it is today.”

Approximately how long will this game be in Early Access?

“There is no planned release date at the moment, but it took us about a year of pre-alpha testing with a live audience before we felt the game was ready for an Early Access release. It's reasonable to estimate that it will take about this much time to complete Early Access.”

How is the full version planned to differ from the Early Access version?

“The full version will include much more content, new features, and additional polish and depth to existing parts of the game. We also hope to resume development on World Conquest mode during Early Access, which is the game mode that allows for hundreds of players to simultaneously fight in one unified war spanning multiple territories.”

What is the current state of the Early Access version?

“The Early Access version available today is stable, balanced, and has no game breaking bugs. In short, it's playable on a daily basis and has been played by hundreds of players on a daily basis for a year now. There are definitely rough edges in the UI, some bugs, and not much in terms of a tutorial so expect to spend some time learning the game.”

Will the game be priced differently during and after Early Access?

“The price may increase after Early Access. This is still to be determined.”

How are you planning on involving the Community in your development process?

“A very strong and active Foxhole community has existed for over a year now. We have over 15,000 members on our Discord (http://discord.gg/foxhole) and 1000 members on our subreddit (reddit.com/r/foxholegame). Check out all the fan art and fiction that our community has created over the last year (http://www.foxholegame.com/blog/category/Community). In addition, we put out developer streams and blogs on a regular basis. Feedback from the community is constantly being evaluated and integrated into the game.”
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Recent updates View all (67)

August 27

Update 0.16 is live! Resource Mines, Operations Voice Chat, Combat Revamp



Our goal is to continue to deliver regular content and feature updates on a monthly basis. If you are enjoying these updates, please take the time to write us a review. Thanks for continuing to support the development of Foxhole.


Resource Mines

Mines are a new world structure that provide a brand new way to gather resources. For a nominal amount of Fuel, Mines will gather raw resources automatically over time. Players can kick off an order of raw resources from Mines along a supply route on the way out and then pick them up on their way back. This won't replace Hammer gathering, but will allow logi players to increase their overall efficiency when multitasking.

Since this is a brand new mechanic, we hope to hear your feedback on how it works in the live environment and are open to making improvements to it in the future.




Operations Voice Chat

Player Operations is a brand new tool to help players organize and communicate. Operations are essentially a group of players that work towards an objective. Players in an Operation can also see each other in a persistent player list on the HUD and also share dedicated communication channels.

Speaking of communication, we've completely revamped in-game voice chat. Operations enable players to form a group voice chat in-game. In conjunction with this, we've also ripped out our old voice engine and have replaced it with Vivox, the industry standard technology for voice chat.



In the future, we hope to add even more features to Operations, such as dedicated roles. Give us your feedback on what you want to see added in future updates!


New Combat Mechanics

We've completely overhauled the combat mechanics in Foxhole. There's several key areas of improvements:
  • Stability System - Player movement and shot recoil both significantly reduce the aim of a player, makes running and gunning tactics much less viable
  • Damage Falloff Indicator - Aim line now fades out at the location where your weapon damage falls off, clarifying how far you can effectively shoot
  • Aim Height Indicator - An additional orange line is now drawn to show exactly how far away from the ground the aim is, clarifying the target location
  • Firing Range - The firing range (target dummies) on the Home Islands now provide additional stability and range statistics



In addition, we've reworked the stats every single small arms weapon to take the new Stability system in to account. We will be continuing to tune these weapons in future updates.

For a full breakdown on the new combat mechanics, read our latest Devblog.


World Updates

There's been several big updates to the World in this update. First, the entire east coast of the Conquest mainline has been updated to support amphibious landings. Deadlands has been opened up to water travel as well which means you can now travel all the way from Farranac Coast to Endless Shore (through Deadlands) on a Barge for example.



Two regions in the world have been completely overhauled. Umbral Wildwood has been redesigned to include a shore so that amphibious landings can be made. Reaching Trail has also been completely revamped from the ground up and now offers a more balanced experience.



Every Conquest region has also been refreshed in some way, providing additional improvements. More natural barriers have been added to region borders to prevent free access to partisans. Certain towns have been pushed further from the region border.




Other Key Changes
  • Bug that causes ammo to not refill after a reload animation has been fixed
  • Tunnel Networks no longer decay
  • Camera now dynamically moves ahead for the driver of a vehicle, making it easier to avoid obstacles in front


Release Notes
There's a lot of other changes, features, and bug fixes packed into this update! Refer to the release notes for all the details: http://www.foxholegame.com/single-post/2018/08/16/016-Release-Notes

The next World Conquest starts at 2PM EDT on Tuesday, Aug 28th at 11AM EDT.

Update: After rolling out the 0.16 update to the live environment, we found a server bug that will affect the operation of World Conquest. As a result, there is a high chance that the start time for Conquest will be delayed to later tomorrow. We will keep everyone updated on Discord. Skirmish mode will continue to operate without issues. Thanks for the patience.

Update 2: World Conquest start time has been delayed to Wed at 11AM EDT.
34 comments Read more

July 23

Update 0.15 is live! Quality of Life, Emotes, and Footsteps



Quality of Life

We've made several important quality of life improvements. First, map icons can be toggled on and off based on type. This will help reduce the clutter on the map screen which will assist in quickly finding points of interest. Second, Truck and Light Utility Vehicle drivers can now directly access Factories, Refineries, and Gates without getting out first. Finally, vehicle drivers can now optionally enable a minimap on the HUD, which should help with navigating over long distances.



Emotes & Footprints

The first batch of emotes have arrived! Using the 4-0 keys, players are able to perform a range of emotes including salute, wave, and surrender. We've also added footstep trails which help to direct players during a pursuit.



Release Notes
There's a lot of other changes, features, and bug fixes in this update! Refer to the release notes for all the details: http://www.foxholegame.com/single-post/2018/07/23/015-Release-Notes

The next World Conquest starts at 11AM EDT on Tuesday, July 24th.

34 comments Read more
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Reviews

“This was the first time that I felt like I was playing in a war: it was both entertaining and surreal.”
Kotaku

“I enjoyed Foxhole, and I know much of that enjoyment grew out the marvel of watching so many players working together.”
IGN

“...manning a supply route or keeping watch is as important as building tanks and shooting the bad guys.”
PC Gamer

About This Game

Foxhole is a massively multiplayer game where you will work with hundreds of players to shape the outcome of a persistent online war. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.

Discuss on r/foxholegame or chat with the community on our discord server.

Key Features



Player Directed Warfare - Every soldier is controlled by a player. Players ARE the content

  • Sandbox warfare, where players determine the narrative of a long term war
  • Players drive every element of war, from weapon manufacturing and base building to strategy and combat.
  • Emergent strategies and tactics make every part the war feel unique
  • Your presence stays active in the world even after you've gone offline



Persistent Living World - Join hundreds of players in a shared, war torn universe

  • Conquer and relinquish territories in a back and forth, high stakes conflict.
  • Execute long term strategies that take days of planning, changing the tide of the war with minimal casualties
  • Join an alternate timeline universe where the great wars never ended and the world has been in conflict for over a hundred years.
  • Play as a persistent character throughout the war, gaining notoriety and influence among your faction



Realistic Tactics & Combat - Tense and cerebral battles that keep you on the edge of your seat

  • Capture and setup supply lines to keep your front line well equipped
  • Ammunition, resources, and information are limited, requiring players to work together to survive
  • Dynamic battle conditions: Use the time of day and terrain features to gain an advantage
  • Top-down, tactical combat where skills and strategy matter more than stats or XP points

System Requirements

    Minimum:
    • OS: Windows 7 or higher
    • Processor: Dual-Core 64-bit Intel or AMD processor, 2.0 GHZ CPU
    • Memory: 4 GB RAM
    • Graphics: 1 GB DirectX 11 compatible video card
    • Network: Broadband Internet connection
    • Storage: 2 GB available space

What Curators Say

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