Become the WARCUBE. Crush your enemies, siege castles, and bring glory to your six-sided self! These cubes were made for battle, not building.
All Reviews:
Very Positive (232) - 93% of the 232 user reviews for this game are positive.
Release Date:
Jan 27, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Before you purchase or read, it is important that you consider this before deciding if you want to support Warcube this early:

Warcube is an incomplete game that is in PRE-alpha!

Warcube will be in Early Access on Steam so that I can get it into the hands of players as soon as possible. So that Warcube can be the best hero-cube-medieval-action-adventure-slow-motion game. Wait, I’m not even sure if that’s a genre.

But seriously, the game is not yet done, the game is in a PRE-alpha state. Which means there will be bugs, it will crash, there will be some performance issues for some players, and some gameplay features and locations will be unfinished. But no worries, I’m here! And I’m working hard on it. Let’s be friends!”

Approximately how long will this game be in Early Access?

“I've estimated that Warcube will be in Early Access for around a year and a half(until Q2/3 2018). Totally subject to change!”

How is the full version planned to differ from the Early Access version?

“The full version will probably differ from Early Access in a few ways. From a sheer quantity standpoint it will have much, much MORE

  • Places to explore & conquer.
  • Equipment to use.
  • Enemies to destroy.
  • Extra game modes.
  • Explosions.
  • Easter Eggs.

As well as more optimization, features, and polish too!

It's possible that the final release of Warcube will not play out exactly as it did in the Early Access version. Saves might not carry over all the way through either, though I will definitely try to make them! :)”

What is the current state of the Early Access version?

“Many of the core systems are in place at varying degrees of complexity. There’s a portion of the overall map currently available to explore and with every big update, I’m going to release more sections of it.

Although I WILL let you explore some work in progress locations that will be clearly marked.

But the game is fully playable. You can fight, get money, explore and conquer, just like the basis for real life! What's next though is not only the most time intensive part of building the game, but also the riskiest in terms of development without community input. It's the world building, the giant content crunch!

Gotta also mention, it's way more fun to work on this part of the game with community input :)”

Will the game be priced differently during and after Early Access?

“The initial Early Access price will be the lowest price a person with be able to get the game. As new content and features are added the price will gradually rise to match that value.”

How are you planning on involving the Community in your development process?

“This is always tricky, because ultimately a community will involve itself in whatever it finds the most value in. While as a game creator, I might value something totally different! That being said, my hope is that the community is able breath inspiration into the epic scenarios our brave Warcube will find themselves in, and offer clever personal input, that I'm able to act on.

Here's some links?

Steam Forum:
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Recent updates View all (73)

August 3

Vikings & Supplies - 0.3.1v0

For those who just want GIFS

New Beta Locations!

  • Fort Dumbshaf, got a content update, new set decorating!
  • Fort Rotand,
  • Port Dellic
  • Castle Bridjorn

Beta Feedback Info!
If you're not sure how to enable Beta Location mode, check it out HERE! and be sure to send me feedback either through the feedback towers, on DISCORD or via the online feedback form here!


Check out the #Latest-Update-Discussion on Discord and let me know what you think!


So as you can probably tell this Steam post is MUCH different than past ones (a lot less words and bullet points and sadly... GIFS).

These posts used to take me pretty long to write, and some of the feedback I got was that people didnt really care much about the bullet points. SO I've cut all those out and swapped them for a video... and thats pretty much it? But I'm not sold on it... so PLEASE tell me what you like best, or maybe some other games who's posts you like to look at? Or even if you prefer reading this somewhere else! (just Discord etc)

Questions for you
1. Is this new format s a good change?
2. Is there something from the old posts that you want to see again? Bug fixes/lists and their finders? GIFS?
3. Did you watch any of the update video or just kinda look at it and go... meh? I really want to make these posts fun to look at and easy to take in, so any advice you have, I'm all ears :D



2 comments Read more

July 24

Tactical Build Menu! - 0.3.0v4


Tactical Build Menu!
Introducing the Tactical Build menu! :D press and hold 'T' to open the tactical build menu. From here you can call in troops, place structures and I'm still trying to figure out what the 3rd thing should be :P

I gotta say... this tactical build menu is REALLY bringing the game into a new direction. One that I'm pumped to say is super in line with what I hope the game to be, and after playing with it, I hope you'll think so TOO! :D there's some issues to work out with it, but give it a play and let me know what you think! :D

Here's my big questions
  • What would be some other fun things to build? Traps? Ladders? Trampolines?
  • I'm thinking there should be another resource that you build things with. How does something like 'supplies' sound? Trying to stay away from having to collect things like wood, stone, rope separately, and instead just have one type of resource :)
  • There needs to be a way to place larger blocks of troops, I'm thinking of making the scroll wheel toggle the size of the 'army block' you can place? (1 troop, 4 troops, 10 troops, 20 etc)
  • The menu has 3 button categories, and I'm still trying to figure out what to do with the last one (it's a flag icon right now. My first thought was have it be special 'Troop Commands', like calling for a volley of arrows or a trebuchet strike etc. Which I think would be rad :D OR I'm thinking of splitting up the build category into offensive things and defensive things (traps vs barriers etc)

Beta Feedback Info!
If you're not sure how to enable Beta Location mode, check it out HERE! and be sure to send me feedback either through the feedback towers, on DISCORD or via the online feedback form here!


0.3.0v2 - 07/23/2018

New Beta Locations!

  • Fort Dumbshaf, first Neldic area! :D
  • River Merchant, officially a new merchant, still working on some good shop item ;)
  • Bawwa Gate (?)

Interactive Mantlet
Now you can build an interactive mantlet (siege shield), use the horizontal input commands to rotate it, and press the modifier key (usually 'E') to duck into cover :D

Mo0r improvements
  • exiting locations from within locations will actually move your position on the map.
  • added railings to Cutthroat Quarry.
  • added health bars to multiple emplacements.
  • started using integration sprites for input descriptions in text!
  • added back in audio to new text boxes
  • battlebar on battles... derp derp.

  • FX, made fog less thicc @GrimWolf
  • MAP, removed some trees in rivers @Festivized Hat
  • MAP, added extra killbox.
  • MAP, camping freezes inputs @Festivized Hat @Acerobby
  • MAP, made Hacklunds Junkyard under construction again @Seshien
  • CAM, Camera rotation freezing @Festivized Hat
  • LVL, Callow Creek, towers now count units towards liberation count. @Festivized Hat
  • LVL, Wendar, added more entrances!
  • UNIT, Pirate gunman's bullets should now arc a LOT less... and they're less accurate :P
  • UNIT, Fixed units created through the tactical menu being gone... forever D: @Festivized Hat

  • MAP - can reset individual locations from within the location menu now.
  • MAP/LEVEL - press "/" to bring up the debug menu.
  • Press '*' on the the keypad to bring up a level input list. I'll post their keys soon.

  • MAP, army units clip through map.
  • CAM, clipping with tall structures + buildings.
  • Arena Mode under construction again

Sadly no special code this time :( hopefully I'll add one in one of the miniupdates :D let me know if you have any good ideas ;D

Check out the #Latest-Update-Discussion on Discord and let me know what you think!


Bottom Paragraph!
Thanks again for scrolling all the way down here to read the hidden paragraph :P I'm super excited for everyone to play this update :D I think its going to drastically change the way the game plays, and for the better :) let me know some ideas of things you think should be in the build menu or improvements to it! I really am kind of stuck haha :D



9 comments Read more
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“The first time you dash-attack a Warcube foe, then slow time down to nail an arrow attack while bouncing in mid-air off your first attacker, will leave you changed as an action gamer.”
Ars Technica (preview)

“That game wasnt too bad... that warcube game... It was kinda cool”

“Even at this early stage, Warcube's fighting finds that balance between being easy to control while feeling effortless to accomplish satisfying feats.” (preview)

About This Game

WARCUBE is all about the combat.

It’s viciously intense, subtly tactical, and geometrically satisfying. Inspired by games such as Shadow of Mordor, Assassins Creed and Mount & Blade. But with more... cubes.

You've returned home after being on holiday for 3,729 years.

  • Be transformed from a Human, into a Warcube.
  • Capture outposts and explore the world's secrets.
  • Find treasures lost in ages past, as well as things not so treasured...
  • Launch yourself from catapults, to go places you probably ought not to. This is a physics based game in Early Access after all...

While playing you may experience
  • Dynamic slow motion and speed ramping, similar to 300, but with cubes.
  • Highly realistic cube physics...very complex stuff.
  • A multitude of arrows being shot at you, as well as swords, axes and spears waved in your direction.
  • Extreme combo kills in slow motion to make you look your best.

Never has there been a game with this many cubes, that wasn't a Minecraft knockoff.
These cubes were made for battle, not building.

System Requirements

Mac OS X
    • OS: Windows Vista/7/8/10
    • Processor: Dual Core CPU, 2.3+ GHz
    • Memory: 4 GB RAM
    • Graphics: 512MB VRAM
    • Storage: 1500 MB available space
    • OS: Windows Vista/7/8/10
    • Processor: 3+ GHz
    • Memory: 4 GB RAM
    • Graphics: 1GB VRAM
    • Storage: 1500 MB available space
    • OS: OS X / macOS 10.8+ (Mountain Lion, Mavericks, Yosemite, El Capitan, Sierra)
    • Processor: Second Generation Intel Core i5 or newer recommended
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics highly recommended. AMD Radeon HD 6000M-series or newer, Nvidia GeForce GT 600M-series or newer
    • Storage: 1500 MB available space

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