A turn-based tactical RPG where two students from modern Japan are pulled into a world at war. Move units across grid maps, exploit terrain and weapon matchups, and build a party of knights, blacksmiths and swordsmen. The story is told through dialogue alone, with no narration at any point.

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O tej grze

Three weeks ago, your closest friend disappeared.

On your way home from school, a blinding light races beneath your feet at a crosswalk.
You awaken in a world of swords and magic, summoned by an old king worn down by years of war.

Then, on a plain where the kingdom and the Demon Army collide,
you finally find the friend you have been searching for.

—Standing with the Demon Army.

・A grid-based, turn-based strategy RPG
・90 main-story stages plus 24 monster side-story stages
・No narration. The entire story unfolds through character dialogue
・A growing party of allies divided by race, history, and allegiance
・Full support for Japanese, English, and Simplified Chinese

■ A Free Demo of About Three Hours

The demo includes five main-story chapters, four regular side-story stages, and three monster side-story stages.

It contains 4,570 lines of dialogue,
with every major system explained through 24 illustrated tutorial pages.

■ Think Through Every Move

・Preview hit rate, damage, critical chance, and number of attacks before committing
・Enemy threat ranges are displayed in red. Lure enemies from the edge and face them one at a time
・Forests grant Avoid +20 and Defense +1. Forts grant Avoid +30 and Defense +2
・Reinforcement arrival turns and unit counts can be checked before battle begins

Victory is not only about defeating enemies quickly.
Who moves forward, who is protected, and where you choose to make your stand can decide the entire battle.

■ Steel Wears Down. Fangs Grow Back

・Human weapons lose durability whenever they are used
・At zero durability, they can no longer be used, and durability does not return on its own
・Once the blacksmith Atteria joins you, weapons recover 3–5 durability at the end of each stage
・Only the innate weapons of monster companions recover 1 durability each turn

Use a weapon now, or preserve it for the battles ahead.
Humans and monsters follow different rules, even in the way they fight.

■ Gear Works Just by Carrying It

・Five gear categories: head, shield, body, legs, and accessory
・Only one item of each category may be carried
・Armor applies its stat bonuses automatically as long as it is carried
・Each unit may carry up to four items. Anything extra is entrusted to Leon

Choosing who carries what is part of building each unit's role within the party.

■ No One Is Lost Forever. But Every Fall Is Recorded

Fallen allies are always revived when the stage ends.

A single mistake will never permanently take an important character away from you.
The system is designed to let you make bold decisions without being trapped by the fear of permanent loss.

However, each Return is recorded on the character's status screen,
and every fallen ally reduces your Merit by 10.

In exchange, characters who have Returned gain increased growth rates
in every stat except Proficiency and Build.

Falling is not the end. It becomes part of the next step forward.
Even so, a battle in which no one falls remains the fastest road ahead.

■ Merit — A Road That Runs to 10,000

・Merit accumulates as you complete objectives
・It is a running total and is never spent as currency
・Rewards range from an octopus figurine at 50 Merit to Durandal at 10,000
・Early rewards include healing items and basic gear
・Later rewards include upgrade materials, grimoires, and legendary weapons
・Your next reward is always visible on the Merit ledger

Every small achievement brings you closer to something greater.

■ Tame Monsters. Give Them a Name

・Weaken a monster and use Tame to recruit it
・If Tame fails, you may try again on the same monster
・Every recruited monster can be given a name of your choosing
・The first nickname raises every growth rate except Movement by 5%
・Tamed monsters can be Summoned onto the battlefield without using a deployment slot
・The unit who summons a monster gains experience and may sometimes receive a gift from the summoned monster

They are more than extra units.
Once named and raised, they become companions shaped by your choices.

■ Monster Side-Stories — Monsters Only

・More stages unlock as you tame more monsters
・Human party members cannot participate
・Build a squad using only the monsters you have recruited
・Face powerful bosses drawn from myths around the world across 24 stages

These battles place the monsters you raised in the leading role.

■ Shop in Town. Forge from Ore

・Visit armorers, morning markets, skewer stalls, inns, bookshops, and more
・Each shop carries a different selection
・Ingredients provide healing or temporary bonuses
・Skewers combine HP recovery with support effects
・Bring collected ore to the workshop
・Weapons and armor are crafted directly from raw ore rather than fused from existing equipment

Preparation between battles matters just as much as the choices made on the battlefield.

■ A Party That Keeps Growing

・A sharp-tongued maid with gentle hands
・A knight whose voice is the only thing oversized
・A mage who teaches you to read the wind instead of watching the target
・A recruit who trembles but never lets go of her spear
・A horned swordsman incapable of telling a lie
・A blacksmith who studies your hands before forging your weapon
・And the friend standing with the Demon Army

As more companions join you, one army will eventually become two,
and battles fought across multiple fronts await.

The story also moves beyond the kingdom's point of view.
Kingdom and Demon Army. Human and monster.
Different lives and loyalties gradually cross on the same battlefield.

A free demo is coming soon.

Oświadczenie w sprawie treści generowanych przez SI

Producenci opisują, jak ich gra korzysta z treści generowanych przez SI, w następujący sposób:

This game uses generative AI to create visual assets, including character portraits, event CGs, and background images. All generated images were selected, adjusted, and finalized by the developer.

The scenario, dialogue, game design, and system programming were created by the developer. AI translation assistance was used as part of the localization process, with the results reviewed by the developer.

Wymagania systemowe

    Konfiguracja minimalna:
    • System operacyjny: Windows 10
    • Procesor: Intel Core i3 or equivalent
    • Pamięć: 2048 MB RAM
    • Karta graficzna: DirectX 9.0c compatible graphics
    • DirectX: Wersja 9.0c
    • Miejsce na dysku: 4096 MB dostępnej przestrzeni
    • Karta dźwiękowa: DirectX compatible sound card
    Konfiguracja zalecana:
    • System operacyjny: Windows 11
    • Procesor: Intel Core i5 or equivalent
    • Pamięć: 4096 MB RAM
    • Karta graficzna: DirectX 9.0c compatible graphics
    • DirectX: Wersja 9.0c
    • Miejsce na dysku: 8192 MB dostępnej przestrzeni
    • Karta dźwiękowa: DirectX compatible sound card
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