A relaxing idle city-builder where a single hut grows into a sprawl of millions. Build production chains, let your civilisation expand while you're away, and Ascend to push the whole world up an order of magnitude.

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Planned Release Date: November 2026

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About This Game

From one shack to a city of millions

You found a settlement, put up a sawmill - and then it takes off on its own.

The governor lays out districts along the roads, caravans do the rounds of your

neighbours, and the population counter jumps from thousands to millions.

It runs without you. With you, it just runs faster.

Everything feeds into everything

Wood into planks, planks into furniture. Ore into steel, steel into machines.

Every building needs inputs and people to work it. Zoom in and you'll find a

city that actually lives: cars on the roads, citizens with names and wishes,

seasons turning, weather rolling across the land.

It grows while you're away

The governor builds whatever is missing - out of housing, it puts up homes; out

of planks, it builds a sawmill. You decide whether it should spread the city out

or improve what stands, and what it's allowed to build at all. Paint a zone and

a district grows there by itself. Come back later and the game accounts for

every minute you were gone.

Hit the ceiling, start again

Ascension wipes the city but keeps your permanent upgrades - and the next

civilization grows many times faster. Above that sits Legacy: a deeper

reset that lets you carry over the things Ascension normally takes. Knowledge.

The core of your city, roads and all. The wonders you spent longest on. In the

end, the only thing the reset takes is what you let it.

A world worth just watching

Day bleeds into evening, windows light up and street lamps come on along the

roads. Air shimmers above the smelters, reflections drift across the water,

trees sway just barely in the wind. No two cottages are alike. And when you pull

the camera all the way out, your civilization turns into a map of lights in a

dark landscape.

What's in it

  • Over 90 buildings, from a shack to an orbital ring

  • Seven eras: wood and stone through to fusion and nanotech

  • A constellation of technologies that unfolds as you research

  • Fog of war, scouts and foreign cities - trade with them or absorb them, buildings and all

  • Terraforming: add and drain water, reshape the land under your city

  • Districts that form on their own and grant synergies

  • Faith and prayers with a risk - call down rain, or a meteor

  • A chronicle, graphs and a timelapse of the whole run

  • 96 achievements, daily challenges and contracts

  • Photo mode that renders the scene in full detail

  • Full gamepad and Steam Deck support

  • English, Czech, German, Polish, Spanish

Rewrite any of it

All of the game's content lives in JSON - buildings, resources, research,

events, biomes, weather. The mod editor is built in: make your own building or

resource, draw its sprite, try it out on the spot, and push it to the Workshop

with one button.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: 2 Core - 2,0 GHz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0
    • Storage: 100 MB available space
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: 4 Core - 3,0 GHz
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.0
    • Storage: 100 MB available space
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: 2 Core - 2,0 GHz
    • Memory: 4 MB RAM
    • Graphics: OpenGL 3.0
    • Storage: 100 MB available space
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: 4 Core - 3,0 GHz
    • Memory: 8 MB RAM
    • Graphics: OpenGL 3.0
    • Storage: 100 MB available space
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