In this unique 3 on 3 racegame, it's up to you and your teammates to finish before the opposing team does. Mastering the high quality vehicle handling, special abilities, and optimal Team Strategy are key to win the race.
All Reviews:
Positive (13) - 92% of the 13 user reviews for this game are positive.
Release Date:
Aug 11, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access will help us create a better game. We experienced this firsthand with our previous game, Turmoil, which was in Early Access for one year before its official release. The Early Access community helped us improve the game tremendously and we’re hoping the same will happen with Team Racing League.

We believe Team Racing League brings something new and refreshing to the racing genre. While we have a lot of ideas to improve and expand on the game ourselves, we want to explore what else is possible for the game, together with the Steam community. Would you like to see more game modes, new tracks or maybe new vehicles? We want your input while we continue to develop and add more content. Let's create the perfect team racing game together!”

Approximately how long will this game be in Early Access?

“We're not sure. Game development is unpredictable. It's done when it's done. It may take half a year, it may take a year. It may take longer. We will not release if it does not meet our quality standards. We'll do our best to improve the game, add relevant content and keep you updated on progress during Early Access.”

How is the full version planned to differ from the Early Access version?

“Based upon player feedback, we will see where new mechanics and abilities are needed and most welcome. Cosmetically we like the direction of the game, but we're sure that improvements will be made over time to the environments, the vehicles and the UI.

There are also loads of ideas for other game modes, race tracks and features that we may add. This also depends on player feedback and input. The reason we don't support local multiplayer from start is that we wanted to focus all our development capacity on a solid online multiplayer. We have a small team and aren't that experienced in multiplayer development yet, but we believe we're doing a decent job here. If the player base allows it, we might add local multiplayer and co-op multiplayer features. So spread the word and challenge your friends :-). Addendum: Local Multiplayer has been added a while ago :-)”

What is the current state of the Early Access version?

“The core gameplay is solid. The drifting and racing physics are intuitive, skill-based and rewarding. The available player abilities are skill-based, while still very accessible to players with less time to play. By focusing on the team aspect, we believe the Early Access launch-version of the game is fun to play for both competitive players as well as more casual players.

In single player, people can polish their skills in Training mode and Time Trial. Training is meant to explain the game's mechanics and have players experience them for the first time. While in Time Trial you can work on your racing skills, competing against your own ghost.

The online multiplayer consists of one game mode right now: 3v3 team racing. We tested this as best we can but the real testing (technical and gameplay) will start when we enter Early Access. Please be gentle with us, but be straight and fair. We like to hear what you enjoy about the game, but also what you don't enjoy, so we can learn from our mistakes and improve and polish your experience. Help us deliver the best and most fun racing game you can imagine!”

Will the game be priced differently during and after Early Access?

“During Early Access, it will be very unlikely that we'll change the price of the game. Changes to this policy may however occur if there are unforeseen costs or gains, or if the product we have in mind changes dramatically. Whether the price will be different at full release will depend on the development of the game during Early Access.”

How are you planning on involving the Community in your development process?

“We have a clear direction for this game in mind, but we are eager to hear if the community thinks this is the right way to go. We’ll keep a very close eye on the forum and will try to respond as clearly as possible to all questions and suggestions from the players. Do you like the game and its mechanics? Do you agree with the balancing of the game? Would you like to see other game modes or changes to the current one?

We will be introducing new features and content along the way, and will listen to what players want and think of our ideas. We hope that our vision and your input will merge for a great end result. 1+1=3.

Besides adding new stuff, there’s of course also the technical side of maintaining and dealing with an online multiplayer game. The team is small and our experience in online multiplayer isn't very rich, so please keep that in mind when the game doesn't meet your expectations. Let us know what we can improve and we promise to at least respond to your request. We’re aiming for a smooth multiplayer experience and will try to keep improving the game without adding bugs.

"...without adding bugs." Who are we kidding ;) Thanks for reading up to this point and if you are interested, bugs will definitely be part of the Early Access experience.”
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Recent updates View all (21)

January 25

TRL Update - "Good News Everyone"

Good News Everyone!



We have got an exciting update this time. As we've teased before, we have been working on AI racers. These computer controlled drivers can be added to both offline and online matches.

Features & Changes
Listed below are the features included in this version of the AI.
  • Option to add AI Cars for online matches (yes or no to fill the match with AI cars).
  • Option to add AI Cars for offline matches. You can pick which slots to fill with AI.
  • AI Cars will display racing behaviour.
  • AI can pick up and place blocks.
  • AI will start roasting blocks if they are obstructed by them.
  • AI will ram the enemy team, using a boost when possible.
  • End of match, AI cars will (help) destroy the other team.
  • For online, if a player leaves, an AI Car will take their place for the next map.



Other changes include
  • Reordered lobby buttons.
  • Quickhosting privacy set to public, instead of private... (whoops!)
  • Fixed issue where people were assigned to the European relay instead of the North American relay.
  • Fixed issue where players were unable to save ghost in Time Trial mode.
  • HUD is now visible when playing solo, online, or as the only human player.
  • Multiple other minor fixes, not worth listing.

What's next?
As this is the first AI release, we're both excited and anxious to see if everything works properly. Depending on the response, we will probably do a couple of patches and hotfixes as soon as possible. We're aready tuning a couple of things as we speak, so tuned for more updates.

We hope you enjoy this update and the new AI. Let us know what you think!
If you are still having trouble finding groups, try joining our discord
4 comments Read more
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Reviews

“With its emphasis on teamplay and skill, it raises interesting opportunities for a truly competitive environment.”
Gaming Cypher

“This game is at its best when the teams work together covering both disciplines of play.”
BigBossBattle

“With the right improvements Team Racing League could become one of the greatest titles in its genre.”
Up2Play

About This Game

Team Racing League


Team Racing League is all about racing and teamwork. In a 3 on 3 E-Sports arena setting, you or one of your teammates needs to cross the finish before anyone on the opposing team does. Only one player needs to race; the others can support the racer by hindering the opponents. You can set up roadblocks, bump and boost your rivals off cliffs, roast with your afterburner or pick up cubes and drop them in strategic spots. You can even connect your car to a teammate's car and unlock dual powers. Work together and beat the opposing team!

Features:

  • Participate in competitive online team racing with up to 6 players.
  • Race on 12 unique tracks in a Forest, Mountain, Snow and Desert setting.
  • High quality car handling, controls and racing physics, for both keyboard and controller.
  • Unique team-based racing mechanics on top-down view tracks for full strategic overview.
  • Assume multiple roles: race, support or troll.
  • Use disruptive abilities like roasting, anchor mode and movable force fields.
  • Connect with a teammate and activate unique dual player mechanics.
  • Create a clan with your friends and climb the leaderboards together.
  • Time Trial: Online rankings and ghost mode. Practice all tracks!
  • Couch co-op with in local multiplayer race for up to 6 players.
  • Predict the winning team and vote for MVP in Twitch mode.
  • The game is regularly updated with more features and content!

Team Racing League is all about teamwork and racing skills. It aims to be a pure racer, without artificial equalizing mechanics. During the race, the entire track and all racers are visible in a top-down view, giving both players and spectators an excellent overview. Team up with friends and beat your opponents together in exciting online multiplayer matches!

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: 2.3 GHz Intel Dual Core
    • Memory: 2 GB RAM
    • Graphics: VRAM: 1792 MB NVIDIA GTX 460, ATI Radeon 4850, or Intel® HD Graphics 4400
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: VRAM: 2 GB NVIDIA® GeForce® GTX 660 or AMD Radeon™ HD 7950 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space

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