Along the Edge is a visual novel set in the European countryside, where your choices impact the main character's personality and appearance.
All Reviews:
Very Positive (204) - 91% of the 204 user reviews for this game are positive.
Release Date:
Oct 12, 2016
Developer:
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Recent updates View all (19)

May 15

Newsletter #12 — May 2019



Hello everyone!
These last few months (sorry for the lack of communication, we've been quite busy), we came and went to San Francisco, we welcomed a new studio in our co-working space in "Les Chartrons", and we have a couple of events planned in the very near future.


 
We went to San Francisco
So, as you may already know, Seers Isle was nominated for "Excellence in Narrative" at the Independent Game Festival 2019's awards. The nomination came with an invitation to the Game Developer Conference in San Francisco, California in March, where the awards ceremony was also taking place.

First, to remove any unnecessary suspense, let's start by saying that we didn't end up winning the award. After all, we were competing against Lucas Pope, who did a splendid job on Return of the Obra-Din and totally deserved it (he brought back home both the GDCA and the IGF narrative awards along with a couple more this year). However, being nominated was already a great mark of recognition from our peers and we spent an excellent time there: the conferences were very inspiring, and we met more cool people than we can count!

On the business side, we also made some interesting connections there. It's still a bit early to talk about it, but stay tuned, some nice things will certainly come to fruition in the next few months.

Here's a couple of pictures of Nico and I (Geoffroy) wandering in the streets of San Francisco.


 
Coming up: Casual Connect in London and Bordeaux Geek Festival
From May 27th to May 30th, we will be showing Seers Isle at the Casual Connect event in London, as finalists for the Indie Prize! As "it is dangerous to go alone", we'll be crossing the Channel with our friends and fellow officemates from Studio Black Flag, who were also selected for the Indie Prize.

So, if you're eager to meet us, have a chat, and test both of our games, you know what you need to do. Here's the link to the website of the event, where you should find answers to any of the questions you may have: http://europe.casualconnect.org/

Meanwhile, if you want to try Studio Black Flag game, Orphan Age, we've been told the demo has been recently updated on Steam. We warmly invite you to smash the button here below if you want learn more about it:

https://store.steampowered.com/app/767660/Orphan_Age/

From June 8th to June 10th, we will be sharing a demo space with some local game studios on the Bordeaux Geek Festival in, well, Bordeaux. To find us, look for "Bordeaux Games" on the map of the event. We'll probably be there on Sunday afternoon.
Here's the website of the event for more information:
https://geek-festival.fr/
 


Loïc A.K.A. "Ukioq" moved in with us!
Loïc actually joined our co-working space back in January, but with the lack of newsletters (our fault), we didn't get the chance to introduce his studio and his project until now. So, let's correct that right away:

Loïc has been working as a one-man team on a game named Purple Noise Echo for the last three years. This is a tactical game with a dark neon ambiance in which you play Node, an amnesiac entity waking up in an unknown place made of hexagonal tiles.

To survive, you will have to rely on several things: controlling hostile entities, managing your resources and exploring your environment.

Purple Noise Echo is about to be released on Steam in Early Access.

Don’t hesitate to follow Ukioq on Twitter to get Purple Noise Echo latest news!
It's this way: @uki_lb

 
What have we been up to?
As you may have witnessed from the lack of newsletters since January, we've been quite busy!

When we're not globetrotting for events, we're still working on our next title, which is still coming along quite nicely, despite all the distractions. We'll officially announce this next game in the next couple of months, once we have ironed out some last details business-wise, so stay tuned!

We also have welcomed two interns who will work with us until the end of summer:
- Victoria, who's helping us on marketing stuff (if you noticed some changes in the frequency and the quality of our online communications recently, it's completely thanks to her),
- Mélanie, who just arrived monday morning and will be helping Nico with the art of our future projects (yeah, projects with an "s", we're already putting down the foundations of what will come after next, but don't expect to hear much about this one until next year).


If you want to subscribe to our mailing list, you can register here:
http://nova-box.com/signup

You'll get extra-fresh updates about our projects and our whereabouts once a month, nestled in the coziness of your own inbox (we'll never send spam, and you can unsubscribe anytime).

And if you want to hear from us more often, you can also follow us on social networks:

http://twitter.com/novabox
http://facebook.com/novabox.studio

See you next month!
Best,

Geoffroy,
on behalf on the team.
1 comments Read more

January 25

Newsletter #11 — January 2019



Hello everyone!
We wish you all a happy new year!
This month, we will talk about San Francisco and New York with two events coming up for Nova-box.

Animation First Festival in New-York this weekend
If you happen to be in New York this weekend, you'll have the chance to try out Seers Isle at the Animation First Festival, organized by the French Institute / Alliance Française (FIAF), as our game made it into the official selection along with other video games from Bordeaux, France.

It takes place on Saturday 26th and Sunday 27th, and you can get all the information you may need directly on their website, over here.



Seers Isle got a nomination for the IGF Awards!
We're very proud to announce that Seers Isle has been nominated for the Independent Game Festival Award, for the category "Excellence in Narrative. It was chosen as one of the six finalists in a panel of over 500 entries. We're very proud and grateful for this distinction.

The consequence of that is that Nico and I (Geoffroy) will be in San Francisco from March 18th to March 22th to attend the awards ceremony that takes place during the Game Developer Conference. We will also have a kiosk on the expo floor, so don't hesitate to come meet us and try our games if you're going to this event.

Once again, you'll find all the information you need on the Game Developer Conference website.

We also answered some questions from Joel Couture for GamaSutra as a part of the "Road to the IGF 2019" series on GamaSutra:
Read Nova-box's interview on GamaSutra



New Prints on Society 6
We added new prints from Seers Isle on Society6!
You can check them out over there:
Seers Isle Prints
 
What have we been up to?
Well, January is always a month with a lot of administrative stuff to work through, and this year was no different. So it's been "paperwork, paperwork, and more paperwork" for me (Geoffroy). I'm putting the final touches to the funding files for our next game that are due by the end of the month, and I've also turned into a small travel agency to get ready to come over to the USA for the Game Developer Conference in March.

In spite of all that, Nico, Raph and I found the time to build a first prototype of the next game, and it's coming along quite nicely. Julien and Camille (our musicians) will begin recording some music next month, and we're all eager to see what they will come up with impatiently, music being one of the main themes of this next project.

Speaking of this, here's an image of Alice with the headphones on for your viewing pleasure:



And if you want to hear from us more often, you can also follow us on social networks:

http://twitter.com/novabox
http://facebook.com/novabox.studio

See you next month!
Best,

Geoffroy,
on behalf on the team.

 
0 comments Read more

Reviews

“Along the Edge is one of those rare stories that blur the lines so deeply you don’t quite know you’ve made a mistake until it’s too late”
8/10 – Emily Sowden, Gamespew

“In a sea of visual novels adhering all too closely to dull tropes and uninteresting conventions, Along the Edge is part of a new breed of interactive fiction rethinking what can be done with the genre”
Nate Kiernan, Kritiqal

“Along the Edge Is An Exquisite-Looking Visual Novel”
Brittany Vincent, Rock Paper Shotgun

About This Game

Along the Edge is a visual novel set in the European countryside, where your choices impact the main character's personality and appearance.

Story


Daphné is at a dead-end. She's unsatisfied by her personal and professional life. So, when she inherits an old family house in a remote part of the country, she jumps at the opportunity to start anew.

Does she decide to embrace her legacy or does she hang on to her old way of life?

Features


  • An adult and slightly occult universe painted with the vibrant colors of the European countryside.

  • Each of your choices impact the main character personality, mood and appearance.

  • A huge amount of content, enough to fill a two years compendium of a comic-book series:
    — Over 450 hand-made full-screen illustrations and 20 characters with over 400 different variants and attitudes (including 38 possible appearance evolutions of the main character, Daphné),
    — 80.000 words in English and in French (which would translate into a 400 pages novel).

  • 60 different endings, 28 achievements to unlock. Throughout the story, your choices will impact:
    — how the plot ends (6 possibilities),
    — the destiny of the main character (4 possibilities),
    — the romantic relationships of the main character (3 possibilities),
    — several smaller plot points (such as the life or death of some supporting characters).

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or later
    • Processor: Intel Core 2-duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000 or better
    • Storage: 1 GB available space
    Minimum:
    • OS: Mac OS X 10.9 (Mavericks) or later
    • Processor: Intel Core 2-duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000 or better
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 and later, Fedora 21, Debian 8 (64bits only)
    • Processor: Intel Core 2-duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000 or better
    • Storage: 1 GB available space

What Curators Say

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