The battlefield is the ground itself. Find the enemy HQ you cannot see - read its heat, power and tremors - and collapse the grid beneath it, before the same happens to you. A neon-diorama strategy duel against AI rivals with personalities, on ground that never stops being the weapon.

Daftar masuk untuk menambah item ini ke senarai hajat anda, ikuti atau tandakannya sebagai diabaikan

Bahasa Bahasa Melayu tidak disokong

Produk ini tidak menyokong bahasa tempatan anda. Sila semak senarai bahasa yang disokong di bawah sebelum membuat pembelian

Permainan ini belum tersedia di Steam lagi

Akan datang

Berminat?
Tambah ke senarai hajat anda dan terima pemberitahuan apabila permainan sudah tersedia.
 

Tentang Permainan Ini

THE GROUND IS THE WEAPON

Every tile carries load, stress and stability. Mine it, build on it, drill it - or collapse it under the enemy's hidden base. Chain collapses are the win condition, the spectacle, and the risk: overbuild your own ground and the grid answers.

HUNT WHAT YOU CANNOT SEE

Enemies never render through the fog — you infer them. Buildings leak heat, power draw and vibration; scans return signatures, not sprites. Decoys lie. Jamming blinds. The Signal Board turns readings into suspicion - and suspicion into a drill strike.

RIVALS WITH NAMES

BRAND presses early. HUSH goes quiet. BASTION digs in. SPRAWL wants the whole map. AI opponents play by exactly your rules - same units, same costs, same fog, provably: every match records a command tape you can re-simulate and watch back.

EVERY MATCH IS A REPLAY

Deterministic replays with scrubbing, per-player POV and fog-honest views - rewatch the kill, prove the bluff, share the file.

ONE MORE GRID

Eight playfield shapes × four sizes × mutators (TREMOR, FRAGILE, RICH VEINS…), a seeded Daily Trial, shareable challenge codes that reproduce any board exactly, and per-setup best times with ghost race data.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

Development is AI-assisted: source code, the procedural asset factories (meshes, MetaSound hero sounds, code-driven UMG) and docs are written with AI tooling under human review in-repo. No external generative-AI image/audio assets are imported; everything ships from the code-authored pipeline.

Keperluan Sistem

    Minimum:
    • OS: Windows 10 64-bit
    • Pemproses: quad-core CPU
    • Memori: 8 GB RAM
    • Grafik: SM6-capable GPU (GTX 1060 / RX 580 class)
    • DirectX: Versi 12
    • Storan: 2 GB ruang tersedia
    Dicadangkan:
    • OS: Windows 10/11 64-bit
    • Pemproses: 6-core CPU
    • Memori: 16 GB RAM
    • Grafik: GTX 1660 / RX 5600 class
    • DirectX: Versi 12
    • Storan: 2 GB ruang tersedia
Tiada ulasan untuk produk ini

Anda boleh menulis ulasan anda untuk produk ini untuk berkongsi pengalaman anda dengan komuniti. Untuk menulis ulasan anda, gunakan kawasan di atas butang pembelian pada halaman ini.

Penapis Ulasan