Machines vs. Monsters is a roguelite tower defense. Land on a hostile planet, build mazes of industrial firepower, and hold your Command Center against escalating native waves. Lose, learn, upgrade the fleet, redeploy. Batavia's survey says the site is viable. The site disagrees.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Machines vs Monsters is a balance-driven roguelite: wave curves, tower economies, and the constellations meta tree all need to be carefully balanced. I will use player feedback and telemetry to improve the balance and overall gameplay of the game.

Approximately how long will this game be in Early Access?

“Roughly 6 to 12 months.”

How is the full version planned to differ from the Early Access version?

“We plan to add more planets with distinct terrain and enemy ecologies, the full enemy roster, achievement content, and a settled endgame balance curve. We plan to add more game modes too so players can keep coming back and keep challenging themselves.”

What is the current state of the Early Access version?

“A fully playable roguelite siege on the first planet: 13 tower lines, in-run card draws, expanding terrain, endless mode past the clear, and a persistent constellation meta tree. ”

Will the game be priced differently during and after Early Access?

“The price may increase modestly at full release as content lands.”

How are you planning on involving the Community in your development process?

“Balance data and player reports drive the tuning loop. Steam discussions and a steady changelog cadence; an opt-in anonymous telemetry toggle ships in Early Access so players can contribute run data directly.”
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This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

The survey cleared the investment threshold. The board approved deployment.

You are a Batavia deployment commander, first boots on every site. Your job: land the Command Center, keep it alive while it works, and manage the local fauna. Official copy classifies them as native assets. Your crews classify them as monsters. Both are right. One of them is honest.

A ROGUELITE SIEGE, ONE PLANET AT A TIME


Machines vs. Monsters is tower defense rebuilt as a roguelite run. A planet is not a level. It is a campaign-length siege you are not expected to survive on the first attempt. Waves escalate past any fixed defense. Every defeat pays out stardust, and every redeployment starts sharper, richer, and better equipped.

  • Build the maze. Open ground is yours to shape: tower placement carves the paths the tribes must walk. They will always find a way through. Make it a long one.
  • The ground fights back. Terrain grows outward between waves: ridgelines, fissures, ore deposits, and breach points that open new fronts mid-run. No two deployments play the same map.
  • Industrial firepower, certified on demand. Railguns, plasma torches, spark coils, and heavier machinery certified for deployment as your account justifies it: seismic bores, orbital uplinks, drone foundries, and worse.
  • In-run choices, roguelite style. Wave rewards deal you cards. Take the new tower line, the economy engine, or the raw stats, and reshape each run mid-siege.
  • Clear the target, then keep going. Beating the siege isn't the end: endless mode asks how far past the contract you're willing to push a working defense.
  • The crews own the sky. Between runs, spend stardust in a constellation tree your crews named. Permanent upgrades, new machinery, new ways to start the next deployment.

A UNIVERSE THAT KEEPS ITS RECEIPTS


There is no dying Earth, no ancient secret, no excuse. Batavia colonizes because it is profitable, and the paperwork is immaculate. The tribes' side of the story survives only in your crews' field notes, in observations the official register pointedly never engages.

Every visual in the game is drawn in code: dark industrial hulls, bioluminescent tribes, planets rendered in living light. No two machines, monsters, or worlds share a silhouette by accident.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.0 GHz (x64)
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible GPU (integrated graphics OK)
    • Storage: 800 MB available space
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