A realistic sawmill simulation made by a real sawmill worker: logs are physics objects that roll, collide and jam your conveyors. Automate production lines, fight dirt and wear, master the market and turn waste into energy.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Timberline Factory is a physics-based sawmill and automation simulation developed by a solo indie developer. Because logs move dynamically with real physics across conveyor belts, saws, and processing machines, getting the balance and mechanical flow right is crucial. Early Access allows me to work directly with players to test complex conveyor layouts, fine-tune daily maintenance costs, and improve the overall gameplay loop based on real community feedback.”

Approximately how long will this game be in Early Access?

“The game is planned to remain in Early Access for approximately 6 to 12 months. This timeframe may change depending on community feedback, the scope of requested features, and overall game balance.”

How is the full version planned to differ from the Early Access version?

“Until the full release I want to expand the game in both breadth and depth. Planned are scenarios with their own start, goal and defeat condition, rare economic events like bark beetle outbreaks, a construction crisis or an export boom, seasons with changing supply and demand, free placement of buildings and conveyors, more machine upgrades, regular customers with reputation and, as a big endgame goal, a prefab house megaproject. On top of that, ongoing improvements and quality-of-life features based on community feedback.”

What is the current state of the Early Access version?

“The Early Access version is fully playable. You build conveyors, debarkers, saws and automated lines like the Headrig Line and the Boardstacker, deal with wear, cleaning, repairs, staff and contracts, and trade on the Timber Index. Later you expand onto new land with a hardwood sorting line, hardwood sawmill, veneer plant and glulam plant. The campaign has 9 chapters and takes about 8 to 12 hours. After that, endless Master Ranks, New Region with random locations and Challenges with a score leaderboard keep the sawmill running.”

Will the game be priced differently during and after Early Access?

“Yes. During Early Access the game costs $9.99 / €9.99. With the full 1.0 release the price is planned to rise to $14.99 / €14.99. Early supporters get all future content at the lower price and help me shape the game together with the community.”

How are you planning on involving the Community in your development process?

“I plan to actively gather feedback and bug reports through the Steam Discussion Forums and community channels. Because physics-based automation can create unexpected edge cases and bottlenecks, player experience is invaluable. I will closely monitor discussions regarding machine balance, maintenance costs, and conveyor mechanics to directly shape future updates and improvements.”
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Download Timberline Factory Demo

This game is not yet available on Steam

Planned Release Date: Nov 6, 2026

This game plans to unlock in approximately 4 days

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About This Game

LOGISTICS MEETS PHYSICS

Forget rigid animations and pre-defined paths. In Timberline Factory, every log is a fully physics-based object. They have weight, they roll, and they can cause bottlenecks if your line isn't optimized. Strategically plan your layout on the available slots to master the physical flow of wood, a tactical challenge that rewards precision and clever logistics.

AUTOMATE & GROW

Construct complex sawmill layouts from the ground up. Place conveyors, debarkers, and advanced sawing units. As your factory grows, you’ll unlock automated systems like the Headrig Line and the Boardstacker to turn raw logs into profitable bundles of boards.

THE TIMBER INDEX: A BREATHING MARKET

The economy isn't flat. Master the Timber Index, a dynamic market system with a mean reversion algorithm. Prices for logs, boards, and pellets fluctuate based on market mood and random walks. Will you sell your stock now or wait for the market to bounce back?

MAINTENANCE & CLEANING

Industrial machines are powerful but not indestructible. Sawdust and heavy usage wear down your equipment. Monitor machine dirt levels, manage repair costs, and hire Cleaning Staff to automate maintenance. Invest in Titanium upgrades to minimize downtime and keep the production humming.

THE CIRCULAR ECONOMY

Nothing goes to waste. Use the Biomass Power Plant to turn bark into green energy to lower your operating costs. In the late game, expand into the Pellet Plant, turning sawdust into a highly profitable secondary product. Close the loop and maximize your factory's efficiency.

FROM SPRUCE TO HARDWOOD & VENEER

Start with simple spruce logs and grow into a full timber operation. Buy new land, open a separate hardwood sorting line for oak and other species, saw premium hardwood lumber, peel veneer and produce glulam beams. Every new product line brings its own machines, contracts and market prices.

AFTER THE CAMPAIGN

Finished all 9 chapters? Start a New Region with randomly rolled location traits like Hardwood Rich or Cheap Land, build in your own order and complete region goals. Or take on Challenges with modifiers like Spruce Only or No Power Plant, earn a difficulty score and beat your own best times.

KEY FEATURES:

  • Physics-based logistics: Logs roll, collide and jam. Your layout has to handle it.

  • Campaign with 9 chapters: About 8 to 12 hours from your first log to hardwood, veneer and a big final contract.

  • Hardwood, veneer & glulam: Expand onto new land with separate production chains.

  • Dynamic market: The Timber Index and market saturation move prices for logs, boards, pellets and more.

  • Contracts & staff: Fulfil customer orders and hire repairers, cleaners, wood sellers and warehouse workers.

  • Wear & breakdowns: Spot a failing machine early and repair it for half the price, or pay in full when it burns.

  • Circular economy: Bark powers your biomass plant, sawdust becomes pellets.

  • New Region & Challenges: Replay with random locations or difficulty modifiers and a score leaderboard.

  • Made by a sawmill worker: Machines and processes are inspired by real work in a sawmill.

System Requirements

    Minimum:
    • OS: Windows 10 (64-Bit)
    • Processor: Intel Core i5-6400 / AMD Ryzen 3 1200 oder vergleichbar
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 (3 GB) / AMD Radeon RX 580 (4 GB)
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 10 / Windows 11 (64-Bit)
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5600 XT
    • DirectX: Version 11
    • Storage: 2 GB available space