You are Luna, a dolphin in a living ocean. Echolocate to find what the water hides, breach into open sky, and dive into the dark. Nothing here is scenery, the sea has its own residents, its own depths, and its own reasons to be somewhere you are not.

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Planned Release Date: To be announced

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About This Game

THE OCEAN DOES NOT PERFORM FOR YOU.

Aqua Luna is a game about being an animal in a place that was already busy before you arrived. Whales rise from two hundred metres to breathe on their own schedule. Pods hold together. Predators hunt things that are not you. The reef is shallow and bright, the basins are dark and cold, and the difference matters.

YOU FIND THINGS BY LISTENING.

Luna echolocates. A pulse leaves her melon and comes back carrying whatever is out there, a shape in the murk, a species you have not catalogued, the wall of a wreck. Sonar is not a minimap. It is how you learn where you are.

MOVEMENT IS THE REWARD.

Cruise, run, and dash. Breach into air and control your arc. Land clean and the water gives it back to you as speed. Getting a dive right feels like something you did, not something the game let you do.

A SEA WITH A FLOOR AND A CEILING.

Two hundred metres of water column, from sunlit seagrass to basins where the light does not reach. Species live at the depths that suit them, and finding a sperm whale means going where sperm whales are.

FEATURES

• Echolocation as a mechanic, not a HUD element. Pulse, listen, catalogue

• A full water column: 200 m from reef shelf to dark basin, with residents at every depth

• Wildlife that behaves: pods, predator and prey, air-breathers that surface to breathe

• Breach and dive: momentum-based swimming with a clean-entry speed reward

• Guided, not railroaded: objectives that point without holding your hand

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI was used during development to create selected 2D visual assets, including menu and loading-screen artwork, interface icons and patterns, and the game's wordmark. AI tools also assist with store-page writing. This content is prepared in advance; the game does not generate AI content or connect to an AI service during gameplay.

Mature Content Description

The developers describe the content like this:

Players control a dolphin in an ocean containing predators and prey. Animals, including the player character, can attack, injure and kill one another. Encounters depict animal violence, blood dispersing through the water, and dead animals remaining in the environment.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit (version 1909 or later)
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8192 MB RAM
    • Graphics: NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB — DirectX 12 with Shader Model 6 required
    • DirectX: Version 12
    • Storage: 8192 MB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Requires a DirectX 12 GPU with Shader Model 6 support. SSD strongly recommended. Single-player; no internet connection required.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-12400 / AMD Ryzen 5 5600
    • Memory: 16384 MB RAM
    • Graphics: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6600 XT (8GB VRAM)
    • DirectX: Version 12
    • Storage: 8192 MB available space
    • Sound Card: DirectX compatible
    • Additional Notes: 8GB VRAM recommended — the texture streaming pool scales with available video memory. Targets 1080p60 at High settings.
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