Your health bar is your high score. Climb 18 floors of turn-based card combat where every breath spent is a point scored and an inch closer to the curse. Six classes, telegraphed intents, and a shared-seed daily tower where every run is verified move by move. Fewest breaths wins. No NGP excuses.

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Geplantes Veröffentlichungsdatum: 4. Quartal 2026

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Infos zum Spiel

YOUR HEALTH BAR IS YOUR HIGH SCORE.

ONE BREATH, COUNTED TWICE. Ending a turn costs breath. Taking a wound costs more. Every breath you spend is a point on the board, and the breath you have left is the only thing keeping you human. Empty the reserve and the curse takes you. Fewest breaths wins, so the whole game is a squeeze: climb faster, bleed less, spend nothing you do not have to.

THE CLIMB. Eighteen floors of turn-based card combat. Telegraphed intents, branching doors, shrines, altars, relics, and a deck you sharpen one hard choice at a time. Six classes, each a different way to ration the same breath. Every creature you fight was a prisoner like you, cursed and left until its breath ran out. Killing one is a mercy. You take its weapon and you climb.

A DAILY EVERYONE CLIMBS. One shared seed. The same tower, the same floors, the same monsters, for everyone, every day. Fewest breaths to the top makes the board. Every run is replayed move by move on the server, so the number on the board is earned, not claimed. No RNG excuses. The only currency is skill.

THE STORY. Sir Vael beat the Ash King's champion in single combat and made the mistake of sparing him. The Ash King won the war anyway, took Vael alive, and had his hexwright curse the knight's breath. Now Vael is locked in the Breathtoll, the King's prison-tower, racing two clocks. His own curse is one: when his breath runs out, he becomes the next monster in the next cell. His wife is the other. Commander Mara holds the city's last wall against the Ash King's raid, and Ser Corvain, the King's Hammer, the man Vael spared, means to take the wall and her. Climb out. Kill the Hammer. Reach her before either clock runs out.

  • One breath economy, counted twice. Spend the least and top the board; spend it all and the curse ends your run.

  • Eighteen telegraphed floors. Every intent is shown. Every death is yours.

  • A shared-seed daily. The same tower for everyone, every day, on a free daily leaderboard.

  • Provably fair. Every submitted run is re-simulated move by move on the server.

  • Six classes. Each rations breath a different way, from the aggressive Arsonist to the handicapped Penitent.

  • A deck you earn. Altars, shrines, relics, and the weapon of every prisoner you free.

Offenlegung von KI-generierten Inhalten

Der Spieleentwickler beschreibt den Einsatz von KI-generierten Inhalten in diesem Spiel wie folgt:

Breathtoll includes some AI-generated content, all of it created during development. Nothing is generated live while you play.

Cinematic cutscenes: the video imagery and animation are AI-generated.

Creatures: the 3D creature models began as AI-generated base meshes and were hand-refined through multiple Blender passes (cleanup, retopology, and texturing) before use in the game.

Store and marketing art: some capsule and store images are composed from frames of the AI-generated cutscenes.

All other content is human-made, including the game code, systems, design, all writing (scripts, narration, and story), and the hand-authored card art. We hold the rights to the AI-generated content under the generating tools' commercial licenses.

This disclosure reflects the current build. We are in the process of bringing on an artist for human-made renderings, and some of the AI-generated content above will be replaced with human-created work for the full launch. We will update this disclosure as that happens.

Systemanforderungen

Windows
macOS
    Mindestanforderungen:
    • Betriebssystem: Windows 10 64-bit
    • Prozessor: Intel Core i3 (dual-core, 2.4 GHz) / AMD equivalent
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: WebGL2-capable GPU with 1 GB (Intel HD 4000 / integrated, 2015 or newer)
    • DirectX: Version 11
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: 64-bit OS required; 1280×720 minimum display
    Empfohlen:
    • Betriebssystem: Windows 10/11 64-bit
    • Prozessor: Intel Core i5 (quad-core) / AMD Ryzen 5
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: Dedicated GPU (GTX 1050 / Intel Iris Xe / equivalent)
    • DirectX: Version 12
    • Speicherplatz: 3 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: 1920×1080 display
    Mindestanforderungen:
    • Betriebssystem: macOS 11 Big Sur
    • Prozessor: Apple M1 or Intel Core i5
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: Apple M1 GPU or Metal-capable Intel integrated (Iris)
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: 1280×720 minimum display
    Empfohlen:
    • Betriebssystem: macOS 13 Ventura or later
    • Prozessor: Apple M1/M2 or Intel Core i7
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: Apple Silicon (M1 or newer) or dedicated GPU
    • Speicherplatz: 3 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: 1920×1080 display
* Ab dem 15. Februar 2024 unterstützt der Steam-Client keine 32-Bit-Spiele mehr sowie macOS 10.14 oder älter.
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