A corporate-hell roguelike auto-battler. Hire a disposable worker, build game-breaking combos out of office junk, and send them up the corporate ladder through the circles of Limbo Corp. When they burn out, open a new headcount. The only way out is up.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“ Open Headcount is a roguelike built on game-breaking item combos. The best way to make a combo game deeper and more balanced is to get it into players' hands. Early Access lets me grow the item pool, floors, and roster alongside the community, tune build variety and difficulty against real feedback, and turn the combos we never saw coming into features instead of bugs. As an indie developer, that direct feedback loop is invaluable.”

Approximately how long will this game be in Early Access?

“I plan for the game to be in Early Access for roughly 6 to 12 months. That estimate may shift as the scope grows and I respond to community feedback.”

How is the full version planned to differ from the Early Access version?

“I plan to expand Open Headcount well beyond its Early Access starting point. My goals include additional floors, enemies, characters, events, and items. Ongoing balance, polish, audio, and accessibility work will be enhanced prior to the full release.”

What is the current state of the Early Access version?

“The Early Access version is a complete, replayable roguelike loop with 3 floors, over 150 items, and dozens of unique enemies. It's fully playable and built to be replayed, with more floors and content in active development.”

Will the game be priced differently during and after Early Access?

“No, my intention is not increase the price of the game.”

How are you planning on involving the Community in your development process?

“Community feedback is central to how I'm building Open Headcount. We plan to use the Steam Community Hub and Discord to gather feedback on balance, difficulty, and build variety; take bug reports and combo-breaking discoveries straight from players; run polls and discussions on new items, hires, and enemies; and post regular development updates. Some of the game's best combos will come from players finding things I never intended and I want to lean into that.”
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This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

The only way out is up.

Open Headcount is a corporate-hell roguelike auto-battler where you don't do the work, you assign it. Hire a disposable worker, kit them out with whatever's lying around the office, and send them up through the floors of Limbo Corp. 

Assign the Work

Each shift, three job postings land on your desk: hostile work environments, high-visibility projects, hostile workplaces, and more. Pick one and dispatch your new hire through countless rooms in retail, corporate, and other work environments. The combat runs itself; the management is on you.

Build Their Loadout

Issue your hire the necessities of corporate life — red staplers, golden parachutes, glass ceilings, compound interest, toxic office plants — and hunt for the combos that break the whole thing wide open. Every item has triggers; the right stack turns a sensible loadout into an unkillable synergy engine. Bank their Overtime, snowball their stats, and most importantly let the numbers go up.

Send Them Up the Ladder

Limbo Corp is a tower, and every floor above you is worse than the last: the retail floor, the open-plan office, the C-suite, and whatever runs things at the top. Push your hire through a bestiary of corporate monsters: Karens, Time Thieves, and other monstrosities seen in a work day. The company motto is simple: the only way out is up.

Features

  • A combo-hunting auto-battler in the spirit of Balatro and Backpack Battles

  • You're their manager, not the worker: hire, equip, and assign jobs to your employee

  • A deep pool of corporate-junk items with stacking synergies and game-breaking builds

  • Multiple candidates to hire, each a different archetype: the scrappy Intern, the sturdy Old-Timer, the all-or-nothing Contractor

  • Permanent, run-warping résumé skills earned from every Performance Review

  • Ascend the circles of corporate hell: distinct floors, bosses, and enemy rosters

  • When one hire burns out, open a new headcount: roguelike runs, difficulty scaling, and unlocks.

  • A moody, liminal world seen entirely through the company's own CCTV feeds and company-assigned desktop

Welcome to Limbo Corp. Your headcount is open.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI was used to assist with base image generation, all in-game assets were edited manually prior to implementation.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Dual-core 2.0 GHz (Intel Core i3 / AMD equivalent)
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 3.3-compatible GPU, 512 MB VRAM (Intel HD Graphics 4000 or better)
    • Storage: 500 MB available space
    • Sound Card: Any / DirectX-compatible
    • Additional Notes: Runs on integrated graphics. Mouse & keyboard supported.
    Recommended:
    • OS: Windows 10 / 11 (64-bit)
    • Processor: Quad-core 2.5 GHz (Intel Core i5 / AMD Ryzen 3)
    • Memory: 4096 MB RAM
    • Graphics: Any dedicated GPU with 1 GB VRAM, or modern integrated graphics
    • Storage: 1024 MB available space
    • Sound Card: Any
    • Additional Notes: Runs on integrated graphics. Mouse & keyboard supported.
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