Haul a neon board down an endless moon mountain. Hold Space to jump and spin, grind rails, clear cyan voids, outrun the Yeti, and seal rank challenges — Interstella snow, endless style score.

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Planned Release Date: Aug 17, 2026

This game plans to unlock in approximately 12 days

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About This Game

Built entirely with Grok — the first game made completely with Grok Code + Art (code, systems, and visuals under human creative direction). No other engine AI pipeline. No live generative AI during play — just the mountain, your board, and the haul.

Space Punk is a high-speed downhill boarder across three living worlds — neon Moon snow, ember Mars canyons, and vapor Cloud City decks. You don't manage inventory. You haul.

Hold Space to hop, full jump, spin, and ollie onto rails. Release to set the board before the snow. Chain grinds, pads, flips, and cyan void clears into one style language — your multiplier climbs, your score explodes, and the mountain answers back.

THREE WORLDS. ONE CAREER.

• Moon (Interstella) — Default home haul. Cyan ice crests, floating cities, pure-snow breath, and the classic neon board fantasy. Always open.

• Mars — Unlock at career rank 15. Warm ember flecks, red-rock drama, and a new mountain dialect for long multiplanetary runs.

• Cloud City — Unlock at rank 25. Dark lavender vapor decks, pearl-white crests, soft fog banks — high-altitude haul with a different sky under your board.

Climb rank, open routes mid-haul, and stitch Moon → Mars → Cloud into one multiplanetary line. Buy a Compass to start a session on Mars or Cloud; free ROUTE OPEN paths reward long hauls that earn the world the hard way.

FEATURES THAT PAY

• One-button depth — Space is hop, hold-jump, spin, and grind ollie. Learn the orange lip. Release before snow. Keep the chain alive.

• Style chain scoring — Stack grinds, flips, gap clears, and gale pay; multiplier compounds. Style beats pure ski distance.

• Rank seals — Three single-run challenges every level. Seal them all to promote. Harder curve as you climb toward Multi-Planetary endgame.

• The Yeti — Fair chase heat. Outrun it, grind for safety, don't sandbag. Escape is glory; catch is the mountain's judgment.

• Ride the Gale — Hero storms that pressure your line without turning the game into a survival sim.

• Board riders — Unlock Astra (Jump), Maui (Speed), and Ace kits in the STORE; starter is generic on purpose so upgrades feel earned.

• Compass & session starts — Arm Mars or Cloud for the session; wipe keeps your arm; cold boot returns you to Moon until you re-arm.

• Endless mountain grammar — Voids, scoops, grind rails, villages, launch pads, wreck fields, solar terraces — spice, not a crowded city.

• Steam achievements — Ranks, scores, coins, biomes, riders, compass, Yeti escape, Big Jump, and multiplanetary hauls.

BUILT FOR "ONE MORE RUN"

Short sessions or long hauls. Score, distance, seals, and the next world pull you back onto the mountain.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Developed under human creative direction with extensive generative AI assistance for game code, systems implementation, and visual/marketing assets. No generative AI runs live during play.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible GPU
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: Keyboard (Space + movement)
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.5 GHz
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible GPU
    • DirectX: Version 11
    • Storage: 1 GB available space
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