You are the lightning. Charge a dying machine, crack it open, and grow from a centimetre-wide spark into the brightest event in the universe. An incremental across seven worlds of scale, where every collapse makes you stronger.

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Planned Release Date: September 2026

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About This Game

You start as a spark a few centimetres wide. You end erasing galaxies.

SUPERBOLT is an incremental game about one gesture: charge the bolt, release it, watch things break. Around that gesture, seven worlds. Each one is a jump in scale, and each one adds a rule the last one didn't have.

SEVEN WORLDS, ONE LADDER OF SCALE

From a workbench spark (centimetres) to an arc, a storm, a planetary tempest, a solar flare, a pulsar, and finally a gamma-ray burst measured in megaparsecs. The crossing between worlds isn't a menu. You ride it.

A NEW RULE EVERY WORLD

  • THE RUPTURE. Strike a cracked node by hand: it bursts.
  • THE CHAINS. The bolt jumps from node to node.
  • THE OVERCHARGE. Release at the very top of the gauge.
  • THE RESONANCE. Strike on the beat, keep the rhythm.
  • THE ALIGNMENT. The beam sweeps: strike what it lights.
  • THE SATURATION. The screen whitens as the end comes.

COLLAPSE. RETURN STRONGER.

When your universe has nothing left to give, collapse it. Ions fund a constellation of permanent stars across three branches (Lightning, Memory, Storm), and every new run starts faster, hits harder, goes further.

MADE TO BE 100%ED

41 achievements, five named challenge runs (SILENCE, GLASS, GREED, MONOCHORD, NIGHT) with permanent rewards, a journal that tracks every perk you've ever held, and a speedrun feat for the bold.

RESPECTS YOUR TIME

No ads, no microtransactions, no waiting walls. Sessions of five minutes or five hours both move you forward.

ACCESSIBILITY

A Reduced Flashes mode caps flash frequency and intensity, removes hitstop, and softens the endgame whiteout. This game contains flashing lights; a photosensitivity notice is shown in-game at first launch.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

SUPERBOLT is built almost entirely from code: the lightning, the effects, the interface and the audio are generated by the game as it runs. Generative AI was used during production to help prepare some supporting artwork — background layers and achievement icons — and to draft some of the written text. Nothing is generated by AI while you play, and the game connects to no AI service.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 capable GPU (integrated graphics are fine)
    • DirectX: Version 11
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Quad-core 3.0 GHz
    • Memory: 8 GB RAM
    • Graphics: Any dedicated GPU with DirectX 11 support
    • DirectX: Version 11
    • Storage: 500 MB available space
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