A roguelike deckbuilder where your deck is a box of dominoes. Chain them, paint them, curse them, and build a multiplier that runs away with itself. Twelve floors down, something is waiting on every third one. The stairs keep going after that.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We really want to involve the community in the final stage of development. As a systems-driven roguelike, the game depends on careful balance, and real player feedback is the most reliable way to refine it. During Early Access, community input will directly guide balancing adjustments and help identify and resolve bugs ahead of the full release.”

Approximately how long will this game be in Early Access?

“We are hoping to release 1.0 sometime in 2027 however this may change depending on community feedback and reception.”

How is the full version planned to differ from the Early Access version?

“We plan on improving the graphics, sound design, and just the overall quality of the game over the course of early access, as well as of course balancing. We also plan on adding new items and other things.”

What is the current state of the Early Access version?

“It is in the most basic of terms a complete game, you can progress through each floor and get to the end and unlock more starting decks and challenge levels.”

Will the game be priced differently during and after Early Access?

“We are not currently planning on changing the price after the early access phase ends. ”

How are you planning on involving the Community in your development process?

“We have an in-game feedback option that will funnel all feedback directly to us to review. We plan on taking all feedback into consideration when making any changes to the game. The more feedback the better, we please insist if you have any please give it no matter how small you think it is!”
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This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

Every run is a descent.

Chain dominoes across the felt and hit each floor's target before your

placements run out. Clear it, cash out, and spend the take in a shop selling

things no honest game of dominoes ever needed: painted tiles with living

powers, one-shot bone charms, relics that rewrite the rules for the whole

run, and bottled spirits you knock back mid-floor when the target is

slipping away.

Build a number that runs away with itself.

Every tile has a BASE — its pips, its bonuses, whatever the board did for

it. Then it gets MULTIPLIED. Five relics grow your multiplier all descent

long: one pays per relic you own, one per Warden you have put in the ground,

one per tile you have ever placed. Three more multiply whatever those

built — deeper floors, your last three placements, a pact paid for in cursed

bone. Owning one is a nice bonus. Owning an adder *and* a detonator is the

run you screenshot and send to somebody.

The stairs push back.

Every third floor a Warden bars the way — eight of them, each with a rule

that breaks a habit you had just settled into. No discards. Hidden targets.

A toll on every tile you place. The road ahead shows you what is coming, and

a well-placed bribe rerolls it — once. Deeper down, the descent claws at

your collection, cursing tiles that then score *against* you. Unless you

build around the rot and make it pay you instead.

Build crooked. Win anyway.

- 51 relics, 37 charms, 15 spirits, 13 paints — from Gold's doubled

score to Séance Silver's bottled ghosts, each with a motif that reads at a

glance

- Negative pips — red dots that drain your score, until you curse the

tile and the debt flips into profit

- 6 bags of bones, each unlocked by how deep you got, each with its plan

baked in from the first floor

- 8 challenges for players who find the stairs too polite

- 44 achievements, most of which hand you a new tool for the next run

- Full controller support — Xbox, PlayStation, Nintendo and Steam Deck, couch-ready

- Beat floor 12 and the descent keeps going. How deep is up to you.

- Community-translated — every language ships inside the build

Runs are seeded. Share a seed, share the exact same descent.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-4130 / AMD FX-4300
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4600 or better w/ 1 GB VRAM
    • DirectX: Version 11
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: GTX 1050 / RX 560 or better w/ 2 GB VRAM
    • DirectX: Version 11
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 20.04 LTS 64-bit / SteamOS 3.0 or newer
    • Processor: Intel Core i3-4130 / AMD FX-4300
    • Memory: 4 GB RAM
    • Graphics: Vulkan 1.1 or OpenGL 4.5 capable GPU with 1 GB VRAM
    • Storage: 1 GB available space
    Recommended:
    • OS: Ubuntu 22.04 LTS 64-bit / SteamOS 3.5 or newer
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: Discrete GPU with 2 GB VRAM, Vulkan 1.2
    • Storage: 1 GB available space
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