Houdini Indie's procedural node-based workflow offers a smarter way to create high quality game art. Houdini technology is used by AAA studios to take their games to the next level and now this procedural power is also available to indie game devs around the world.
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Release Date:
Oct 10, 2018

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About This Software

As an indie game dev you are faced with the challenge of building bigger and richer worlds with smaller teams and limited resources. Houdini Indie’s procedural workflow can help you keep up as you automate repetitive tasks, making it easier to quickly generate larger amounts of high quality content.

Houdini Indie provides you with a procedural pipeline-in-a-box where all the steps needed to set up a model or game level are represented by networks of nodes. These nodes can be maintained deep into production, making last minute creative decisions easy.

Networks can be wrapped up into Digital Assets which can be loaded into the Unity® or Unreal Engine® game engines using the Houdini Engine plug-ins. There is also Houdini Engine plug-ins for Autodesk® Maya® and Autodesk® 3ds Max.® Your Houdini Indie license will let you work with these plug-ins on your computer while your teammates use the free Houdini Engine Indie to load Houdini Digital Assets into host applications.

Houdini Indie gives you access to the Game Development Toolset, a collection of over 100 shelf tools and assets designed to speed up game dev workflows. Developed by expert Technical Artists at SideFX, these tools range from managing LOD creation, UV mapping, and texture baking to generating vertex animation textures for a wide range of FX.

Whether you are modeling by hand or working procedurally, Houdini Indie helps you create large models faster than ever before. The modeling tools in Houdini Indie make it easier to create good surface topology for use in games and VR, and can be used interactively in the viewport or procedurally in the Network editor. Choose from a wide variety of polygon, NURBS, and Subdivision Surface modeling tools and use procedural techniques to set up instancing that ensures an efficient deployment of geometry in your game.

The terrain system in Houdini Indie lets you layer and edit terrain easily with tools such as procedural noise, heightfields, erosion, and paint and mask out areas directly. The operations are very similar to image compositing, so terrain artists will find the Houdini Indie workflow familiar.

From Bullet Rigid Body destruction, to Pyro FX fire and smoke, to sand and snow, to FLIP fluid liquids, Houdini Indie empowers you to create bigger, more explosive visual effects. Using the same tools deployed by top film and game studios, you can simulate a wide range of natural effects. Use the game dev tools to convert simulations into runtime FX for use in-game.

Houdini Indie’s lighting workflow provides a flexible and powerful environment for managing lights, building shaders, and defining the look of a scene. With Houdini Indie, you can rely on a built-in, physically-based rendering solution called Mantra to render out cinematics or to bake out texture maps from high-res to low-res meshes.

Houdini Indie offers a complete solution for rigging and animating characters and creatures for your games. These tools include Auto-rigging, Muscle and Flesh, Cloth, Hair and Fur, Crowd tools and more.

  • The annual gross revenue of commercial entities and contracting entities does not exceed $100K USD
  • Houdini Indie cannot be used in the same pipeline as commercial versions of Houdini
  • Houdini Indie uses its own file format for saving scenes and assets
  • Resolution is restricted to 4096 x 4096 when rendering out animations
  • Houdini Indie works with the following third party renderers: RenderMan, Arnold, Redshift and OctaneRender. V-ray and Maxwell Render will be supported in the future

Please refer to the EULA for a complete description of Indie License restrictions.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64 bit) Windows 8.1 Windows 8 Windows 7 SP1 (future versions of Houdini will not be supported on Win7) Windows Server (any version) is NOT supported.
    • Processor: Intel or AMD x64 CPU with SSE 4.2 required. Houdini 17.0 will not run on a system with an instruction set lower than SSE 4.1.
    • Memory: 4 GB RAM
    • Graphics: A GL4.0 compliant graphics card is required. GL3.3 cards will have missing features and lower GL versions will not run Houdini 17 at all. 4GB VRAM or more is required. Less than this can result in display errors such as blank windows. High DPI displays (4K, 5K) or multiple monitors require a minimum of 4GB. Graphics card must support OpenCL version 1.2. The OptiX Denoiser requires a Kepler or later Nvidia GPU (K, P, M, V prefixes). - NVidia GeForce GPUs: 390.77 or higher (don't use 376.xx - you'll have slow performance and crashes) - NVidia Quadro GPUs: 390.77 or higher (don't use 376.xx - you'll have slow performance and crashes) - AMD: 17.Q3 or higher - Intel or higher.
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Additional Notes: 3 Button mouse required. Scroll wheel used where present. Tablet recommended for Houdini's brush-based tools.
    • Requires a 64-bit processor and operating system
    • OS:
    • Processor: 8 GB or higher and 64GB strongly recommended for fluid simulations
    • Memory: 8 GB RAM
    • Graphics: It is VERY important that you install the latest driver for your graphics card. Failing to do so may result in display issues and/or slow performance
    • Storage: 8 GB available space

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