A driving survival game with real drift physics and deep tuning. Your car is your life: read fault codes with an OBD scanner, clear them to limp on, cut systems for power. Run the highway where the dead are just bad weather - or hit 20-player drift servers. Built by a real mechanic.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“LIMP MODE is a solo project: every system is designed and tested by one developer — a working car diagnostics technician, former tuning shop operator and real-life drifter. The core game — driving, breakdowns, diagnostics, zombies, co-op, base — is playable and fun, but a game about breaking down lives from breadth: more cars, more parts, more places, more ways things go wrong. Early Access lets players shape which of those come first.”

Approximately how long will this game be in Early Access?

“We expect roughly 12 months, but we will take the time the game needs.”

How is the full version planned to differ from the Early Access version?

“More vehicles, locations and fault types, deeper tuning, more community content, and additional languages. Details will be driven by player feedback — that's the point of Early Access.”

What is the current state of the Early Access version?

“The core loop is fully playable solo and in online co-op for up to 4 players: driving with full consumable and damage simulation, OBD diagnostics with fault reading/clearing and system deactivation, zombies and combat, looting, vehicle recovery services, a persistent base with a growing fleet, and body/performance tuning.”

Will the game be priced differently during and after Early Access?

“Yes. The price will increase moderately when the game leaves Early Access. Early supporters get the lowest price.”

How are you planning on involving the Community in your development process?

“Through the Steam discussion boards and regular development updates. Bug reports and balancing feedback flow directly into updates — the game is tested the way a workshop tests a car: measure, fix, measure again.”
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This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

Your car is in limp mode. So is the world.


LIMP MODE is a top-down driving survival game about one thing: keeping a
broken car alive. The handling leans simulation, the tuning goes deep, and
the road does not care. Fuel is your run timer. Every stop for gas, parts
or loot costs you something. And when the engine light comes on, you don't
pray — you plug in a scanner.

Driving that takes itself seriously

This is a driving game first. Slip-based tire physics, weight transfer,
and drift behavior tuned by a real-life drifter and former tuning shop
operator. If you can hold a slide in a sim, you'll feel at home here — and
when the road gets ugly, a clean powerslide is a survival skill.

Drift servers — 20 players, your cars, your tracks

A second multiplayer mode next to co-op. Open the server browser, join a
public drift session or host your own — private if you want it.
  • Up to 20 players on dedicated drift maps, tandems included.
  • Everyone gets their own pit box: lift, storage, and a box you can
    design yourself and show off.
  • You drive YOUR cars — wreck one drifting, and it stays wrecked in
    story mode until you fix it.
  • Build tracks in the track editor and host sessions on them. Share
    tracks and box designs with the community.
  • Parts shop and a burger stand right at the pit lane — the meeting
    point between runs.

The diagnostic scanner is the weapon

Designed by a working car diagnostics technician, the OBD tester is the
heart of the game:
  • Read fault codes — know exactly which part is failing instead of guessing.
  • Clear faults — the limp mode gamble: the car runs again NOW, but the
    fault comes back, and the intervals get shorter every time.
  • Disable systems — software tuning with a price. Kill the cat for more
    power and flames from the exhaust… and every zombie nearby hears it.
Every intervention is a decision with a cost. Never a no-brainer.

Tuning like in a real shop

Mechanical parts, software stages and body kit — lift kits, wheel and
track-width setups, paint, tint, and pieces you'll be glad you bolted on
when the horde closes in. Built by someone who ran a tuning shop for a
living.

Your cars are really yours

A personal garage that follows you across every mode: your own cars, each
with its service book and odometer. Damage, tuning, mileage — it all
travels with the car, no matter whose game you're in. Find a car in the
world, register it, and it's yours for good.

A car that breaks like a real car

  • Four consumables: fuel, oil, coolant, battery charge.
  • Parts wear out, take damage, can be stripped from wrecks — used parts
    come with used condition.
  • Hit a rock and crack your oil pan? It drips in real time, leaves a
    slick under the car, and the puddle on the road is slippery.
  • No radiator? Fine — until the temperature gauge says otherwise.
  • Weak battery, horde incoming, key turning slowly: that sound is the
    whole game in one moment.

The dead hold the cities

Out on the highway the dead are just the weather: strays around wrecks,
shapes in the headlights. The infected cities are another story — that's
where the hordes are, and that's where the best loot sits. You decide
when the reward is worth driving into the storm.

Why you're driving

Your grandfather is 1,000 kilometers up the highway, and the phone only
works sometimes. One broken car, one long road, and a reason to keep the
engine alive.

One world per save — your wrecks wait for you

Death ends the run, not the world. You wake up at your base; the same
highway is still out there, with every stripped container and every car
you abandoned at kilometer 40. Walk back, drive back — or let it rust.

Co-op for up to 4 players

Run the highway with friends: one drives, one rides shotgun with the
scanner, everyone fights. Runs start at the host's base — so they'll see
what you built.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI was used as a tool during production: for the cover artwork, the songs on the in-game radio, spoken lines of some characters (text-to-speech), and parts of the in-game visual and audio assets. Every AI-assisted result was reviewed and edited by the developer before it shipped.

Mature Content Description

The developers describe the content like this:

LIMP MODE is set in a zombie apocalypse. The player fights infected humans with melee weapons and firearms. Combat shows blood and leaves bodies on the ground; there is no dismemberment, gore or torture. Scavenging abandoned vehicles, containers and buildings is a core mechanic, and some NPCs act as criminals. The player character swears out loud during combat and repairs, and the in-game radio plays songs with explicit lyrics.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4460 / AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 / AMD Radeon RX 560 (Vulkan 1.2 support required)
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600 XT
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Minimum:
    • OS: Ubuntu 22.04 LTS / Debian 12 / SteamOS 3.5 (64-bit)
    • Processor: Intel Core i5-4460 / AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 / AMD Radeon RX 560 (Vulkan 1.2, Mesa 22+ or NVIDIA 470+)
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Requires glibc 2.29 or newer and libstdc++ from GCC 11 or newer (Ubuntu 22.04 / Debian 12 or newer). The Nouveau open-source NVIDIA driver is not supported.
    Recommended:
    • OS: Ubuntu 24.04 LTS / SteamOS 3.6 (64-bit)
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600 XT (Mesa 23+ or NVIDIA 535+)
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
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