Warhammer 40,000: Sanctus Reach is a 3D turn-based strategy game like you’ve never seen before: fast, immediate, deep, impressive to look at and incredibly fun! Fight through a dark era of carnage and endless war and lead the Space Wolves in a struggle to defend the last bastion of mankind.
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Very Positive (480) - 85% of the 480 user reviews for this game are positive.
Release Date:
Jan 19, 2017
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May 17

Horrors of the Warp - Khorne preview!

A new day, a new Chaos god to showcase! Today it's the turn of the Lord of Battle himself: Khorne.

Bloodletters



The Bloodletters form the core of the vast legions of the Lord of Battle. Believed to have been foremost amongst the Blood God's followers in mortal life, their will is as implacable and blood-hungry as Khorne himself. Festooned with rippling muscles, knotted sinews and driven by an unparallel killing instinct, Bloodletters are fearsome opponents. In Horrors of the Warp they are very tough melee units that can fill an anti-tank role. In fact their Daemonswords can cut through any armor.


Bloodcrushers



The Bloodcrushers of Khorne are heavy cavalry from within the Realm of Chaos, massive Juggernauts, ridden into battle by deadly Bloodletters. Beasts of brazen brass and corded muscle, Juggernauts are massively resilient and incredibly strong - their charge powerful enough to smash any battleline in a single earth-shattering stampede. While the mighty Juggernauts trample and gouge at their foes, the Bloodletters whirl about them with their bloody hellblades, claiming ever more skulls for their rage-filled patron Khorne. In gameplay terms they can play havoc behind enemy lines, with the toughness to operate as lone attackers and enough attack power to deal the finishing blow to all but the most elite units.


Herald of Khorne on Juggernaut



The Herald asserts his will over the Juggernaut as a mortal would over a more earthly steed. Such a pairing is far deadlier than the sum of its parts. Should a foe survive the frenzied biting and goring of a Juggernaut, they are likely to be crushed beneath its brass body or cut down by the Jugger's rider. With extremely high combat skill, attack power and maneuverability the Herald of Khorne specializes in assassinating high value targets, he is particularly good against enemy hero units. A powerful unit which specialty is, of course, killing.


Lord of Skulls



This massive Daemon Engine of Khorne is built in hell forges with the sole purpose of killing, maiming and burning its enemies until they are no more than a sticky paste under its mighty tracks. It is a pure infernal force, one which will sweep away any opposition. If you see a Lord of Skulls on the battlefield, you'll need to throw everything you have at it, and then more. And even then it might not be enough.

It carries among the most powerful weapons in the game. Its devastating arsenal begins with the Hades Gatling Cannon, a long range anti tank weapon that is equally good against heavy infantry. Next we have the the Ichor Cannon, an extremely large flame weapon, capable of wiping out an entire army on its own. Finally it has a massive Great Cleaver of Khorne, giving it the most powerful melee attack in the game.


https://store.steampowered.com/app/841150/Warhammer_40000_Sanctus_Reach__Horrors_of_the_Warp
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May 15

Horrors of the Warp - Tzeentch preview!

Today we start looking at the first in a series of previews on Horrors of the Warp, the upcoming expansion for Warhammer 40,000: Sanctus Reach.

Each of these previews is dedicated to a different god of Chaos and the new units which serve them. Let's start with the Changer of Ways, the Great Conspirator, the Architect of Fate: Tzeentch!

Horrors of the Warp comes with five units completely and exclusively devoted to Tzeentch.


Pink Horrors



Luminescent daemons, always gibbering nonsense, always flailing and whirling their arms: they are a real threat and shouldn't be underestimated. They are one of the few ranged units available to Chaos daemons (otherwise a very melee oriented army) and are able to summon and blast unnatural fire on their enemies. They are extremely effective in large numbers. Pink Horrors are cheap and plentiful, so you can swarm your opponent with these. They are Tzeentch's foot soldiers.


Flamers of Tzeentch



Daemons spouting blue wyrdflame on enemy lines. They are the Chaos Daemons only flamer unit, and should be used with caution. They are very fragile and if attacked they will fall rather quickly, but if employed properly they can be devastating, decimating enemy ranks with their AoE flaming attacks. They are a flying unit, meaning they can hover over any obstacle and their movement is not restricted by terrain. Their enhanced mobility is an incredible tactical asset. Position them and then unleash literal hell on the servants of the Imperium!


Screamers



Screamers dart in the sky and then descend upon their prey, their wailing cry deafening. They slash with their horns and fins and bite their opponents with their fanged maws. In gameplay terms they are a fast flying unit with the advantage of having great mobility but hindered by their fragility. They are excellent to harass the enemy, and can be employed to strike at specific weak points in the enemy formation.


Herald of Tzeentch



No one is safe from a Herald of Tzeentch. Bolting on its Disc wherever the enemy formation is most vulnerable, it will decimate entire ranks of its opponents with its spells and arcane warp powers. In game, it has exceptional mobility due to its hovering Disc, and it is capable of unleashing terrible powers. It can attack from range, buff other Daemons and even use a truly devastating Vortex spell that will deliver great damage to any unit in the area and slow down anyone trying to flee from it. The Herald can turn the tide of any battle. Fear it!


Soul Grinder of Tzeentch



A powerful Daemonic entity coupled with a mighty Infernal machine: this killing combination is a threat to be reckoned with. This particular Soul Grinder is devoted to the Lord of Change, and will form the armored spearhead of the daemonic hosts, using its massive firepower to hammer the enemy lines, covering the rank-and-file troops of the Dark Gods as they close in with the enemy. In gameplay terms, the Soul Grinder can certainly take a beating! It'll take several turns to take it down, and you'd best attack it on the rear. It has devastating firepower and is extremely strong in melee. Beware.

This is it for the Changer of Ways... surely He will be pleased with his servants. We hope so at least!

https://store.steampowered.com/app/841150/Warhammer_40000_Sanctus_Reach__Horrors_of_the_Warp/
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Reviews

“The combat is at that sweet spot of squad-level maneuvering where you get a bit of that X-COM tactical feel, but on such a scale that every battle feels like an important struggle.”
A Wargamers Needful Things

“Speaking of the armies, this is by far the most diverse unit selection I've seen to date in a 40K game.”
Gameskinny

“What really makes Sanctus Reach’s bloody brawls satisfying, though, is the joy of watching Terminators standing up to a tank that dwarfs them, or rows of shouting Blood Claws charging at Orks, chainswords hungry, or the sheer pleasure of seeing Whirlwinds turning everything into a red mist with one volley.”
Rock, Paper, Shotgun

About This Game

Warhammer 40,000: Sanctus Reach brings you to a dark era of carnage and endless war. There is no peace among the stars: the Imperium of Man is beset on all sides by all kinds of threats. Among them is the Orks, a barbaric and warlike xeno race. One of their fiercest leaders, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system. Worlds after worlds fall to billions of Orks, until only one last planet resists the green tide: the Knight World of Alaric Prime. This is where a brave company of Space Wolves makes its stand to defend the last bastion of mankind in the system…

Warhammer 40,000: Sanctus Reach
is a 3D turn-based strategy game like you’ve never seen before: fast, immediate, deep, impressive to look at and incredibly fun! Lead the Space Wolves in their struggle against the Orks through two uncompromising and long story-driven campaigns: Stormclaw and Hour of the Wolf. Command several dozen different authentically crafted units and heroes, with unique and extremely detailed 3D models that bring the universe of Warhammer 40,000 to life.

The gameplay is rich and varied: spend your points, make your list, choose your deployment, and fight! Units at your disposal have different abilities, strengths and weaknesses, can level up and are carried over between scenarios. Choose among many different types of weapons, watch your flanks and make a wise use of the terrain: any tactical choice will be vital.

With a campaign system, a skirmish mode, a map generator and multiplayer PBEM++ support the game offers endless replaybility.


Features:



• Lead either the Space Wolves Space Marines in the campaign or the green tide of the Orks in skirmish battles!
• Two campaigns: Stormclaw (over 20 missions and skirmishes!) and Hour of the Wolf (over 25 missions and skirmishes!)
• Play as the mighty Space Wolf heroes Krom Dragongaze, Ragnar Blackmane and their Jarl, the High King of Fenris, Logan Grimnar as well as the Ork Warbosses Grukk FaceRippa and Mogrok da Mangla
• 30 Space Wolf units from packs of Blood Claws to the fearsome Predator – And lead the legendary Imperial Knight Gerantius!
• 30 Ork Goff units including the formidable Gorkonaut!
• Unit experience level progression though campaigns which unlock new abilities and tactical options
• Generated skirmish maps on many different types of terrain and environment
• Addictive multiplayer modes using Slitherine’s online PBEM++ server

System Requirements

    Minimum:
    • OS: Windows 7, 8, 10
    • Processor: 2GHz
    • Memory: 2 GB RAM
    • Graphics: 512Mb DirectX 9 Compatible Graphics Card
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card
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