A top-down arena roguelite you can learn in one wave and spend a hundred hours mastering. Waves close in from every edge; the shop between them decides what you become. 32 ships, 28 weapons, 115 mods to combine — then endless mode, where the caps come off.

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Запланированная дата выхода: 4 квартал 2026

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Об этой игре

Player ship facing a large wave of enemies.

Neon Armada: Solar Storm is a top-down arena roguelite you can learn in a single wave and spend a hundred hours failing to master.

ONE WAVE TO LEARN IT

Left stick to move, right trigger for you special ability. Your guns track the nearest target on their own — so you are fighting from the first second, not reading a tutorial.

Prefer to aim yourself? Twin-stick aiming is in the settings, off by default.

A HUNDRED HOURS TO MASTER IT

Boss fight above Jupiter.

Auto-fire is not auto-win. Your guns pick the nearest target, which means what you choose to stand near IS your aim. Positioning is targeting. Spacing is damage. The afterburner is your only real defense and it runs dry exactly when you need it.

Every wave sweeps in from all four edges of a single combat plane. There is no safe corner, no cover, no waiting it out — only where you put the ship next.

And no boss cares how good your build is if you have not learned the pattern.

SHORT, SHARP, RELENTLESS

Waves run thirty to ninety seconds. A world is a handful of minutes. Between every single wave the cockpit bridge comes up and the run autosaves — a real stopping point, every time.

Play one world on a break. Push for the whole run on a long evening. The game does not punish you for putting it down.

BUILD SOMETHING NOBODY ELSE HAS

Shot of the ingame shop and presentation of item stats.

This is the heart of it.

  • 32 ships, each with its own signature ability

  • 30 weapons, from kinetic auto-cannons to beams and flak

  • 115 mods to bolt into them

  • 214 items to stack on top

Spend credits. Reroll offers. Chase the one piece your build is missing.

MOD LINK SETS

Mods are not flat stat sticks. Every weapon mod belongs to a link category

Shows a selection of the different mods in the game that change the weapons behaviour.

— and filling a single weapon with mods that all share a category supercharges that weapon's output.

Mix categories and you get nothing. Complete a set and the weapon transforms.

Better weapons hold more: a Legendary carries four mod slots, a Rare only one. You can never hold two of the same mod in one weapon, so completing a set means genuinely hunting down distinct pieces. Drones run their own mod slots and their own set bonuses on top.

It is a build system where the third mod you find can be worth more than the first ten.

INVEST IN THE FLEET

Ten research facilities sit behind the shop — ARSENAL, DRIVE, ENERGY, AUTOMATION and more. Credits poured into them do not just buy stats: they bend the loot table toward the build you are chasing and scale what every kill pays out.

Decide what you want to become, then make the game more likely to offer it.

THE RUN

A ship fighting a wave of aliens above Mars.

Burn outward from Mercury. Venus. Earth. Mars. Jupiter. Saturn. Uranus. Neptune. Every world is waves closing in from all sides and a boss at the end that fights by its own rules.

Then there is Planet X.

ENDLESS

Shows a vortex special ability

Finishing the campaign does not have to finish the run.

Past the end, a wormhole generator starts aiming at places that were never on your route. Andromeda Rift. Cygnus Deep. Kepler's Folly. Draco's Maw. Three waves and a boss at every one, and there is always another.

A tier of gear opens up out here that appears nowhere else, built for a single purpose: breaking the ceilings your campaign build has already hit. Fire-rate limits. Shield recovery caps. The hard cap on how much a single hit can take off you. All of it comes off — if you are willing to pay for it.

Some of that power costs hull. Some costs hull and armor both. And the enemies scale exponentially from here, so your build has to stop adding and start multiplying.

How far you get is the only score that matters.

KEY FEATURES

  • Thirty seconds to learn, far longer to master — two controls, auto-targeting, optional twin-stick aiming

  • Short, intense waves with a shop and an auto-save between every one

  • Deep build crafting — 32 ships, 28 weapons, 115 mods, 112 passives, 102 items, weapons can merge and share traits

  • Mod link sets — complete a category inside a weapon to supercharge it

  • Drones with their own mods and their own set bonuses

  • Unlock 10 research facilities that steer what the shop offers you

  • A boss defends every world, each with patterns to learn

  • Endless mode with an exclusive cap-breaking gear tier and escalating risk

  • A distinct music track for every world you fight through

  • Strict top-down 3D combat, built in Godot 4

Информация об ИИ-контенте

Вот как разработчики описывают контент в игре, сгенерированный ИИ:

This whole game exists because I wondered whether, with these tools, I could actually make one.

Generative AI tools were used to create assets that ship with the game. The 3D ship and enemy models were generated with Meshy AI from my own 2D concept art, and AI tools assisted with in-game text, audio, and parts of the store page and marketing materials.

The design, code and balance are mine — the wave generation, the ship and weapon tuning, the modification link-set system, the campaign structure. Seventeen worlds' worth of hand-tuned numbers.

I'm a solo developer with a full-time job and three kids. The answer to the question turned out to be yes, and this is it.

Системные требования

Windows
SteamOS + Linux
    Минимальные:
    • 64-разрядные процессор и операционная система
    • ОС: Windows 10 64-bit (version 1909 or newer)
    • Процессор: Windows 10 64-bit (version 1909 or newer)
    • Оперативная память: 8 GB ОЗУ
    • Видеокарта: Vulkan 1.0 compatible GPU with 4 GB VRAM (NVIDIA GTX 1050 Ti / AMD RX 570 / Intel Arc A380)
    • Место на диске: 8 GB
    • Дополнительно: Targets 1080p / 30 fps on the Low graphics preset. Requires up-to-date GPU drivers with Vulkan support.7
    Рекомендованные:
    • 64-разрядные процессор и операционная система
    • ОС: Windows 11 64-bit
    • Процессор: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Оперативная память: 16 GB ОЗУ
    • Видеокарта: NVIDIA GTX 1660 / AMD RX 5600 XT (6 GB VRAM)
    • Место на диске: 8 GB
    • Дополнительно: 1440p / 60 fps on the High preset.
    Минимальные:
    • ОС: (K) Ubuntu 22.04 LTS / SteamOS 3.5 or newer (64-bit, glibc 2.31+)
    • Процессор: Intel Core i5-4460 / AMD Ryzen 3 1200
    • Оперативная память: 8 GB ОЗУ
    • Видеокарта: Vulkan 1.0 compatible GPU with 4 GB VRAM Mesa 22.0+ (AMD/Intel) or NVIDIA proprietary driver 470+
    • Место на диске: 8 GB
    • Дополнительно: X11 and Wayland supported. The nouveau driver is not supported.
    Рекомендованные:
    • ОС: Ubuntu 22.04 LTS / SteamOS 3.5 or newer (64-bit, glibc 2.31+)
    • Процессор: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Оперативная память: 16 GB ОЗУ
    • Видеокарта: NVIDIA GTX 1660 / AMD RX 5600 XT (6 GB VRAM) with Mesa 23+ / NVIDIA 535+.
    • Место на диске: 8 GB
    • Дополнительно: X11 and Wayland supported. The nouveau driver is not supported.
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