I fused auto-battlers with roguelite deckbuilding to build the warband gauntlet players always wanted. Recruit the forbidden, gamble on unstable rifts, and burn your last hearts chasing power across the Cozmos.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I want to gather different opinions to help me properly shape final product. I want to give players a chance to see if game fits them.”

Approximately how long will this game be in Early Access?

“16 weeks”

How is the full version planned to differ from the Early Access version?

“I currently plan to change Leader Progression. Working to implement asynchronous PvP for certain rounds. Working on more comprehensive tutorial. Finishing Music & Sound engineering. Adding Leaderboards and Achievements for Steam.”

What is the current state of the Early Access version?

“It's playable NOW, with only some mechanics missing or different from final. Some features aren't finalized or missing(Sound, Music, Stat recaps, Achievements, Leaderboards). Game is evaluated to be complete at 75% mark, with last 25% of the development heavily relying on players feedback.
Features Available in Early Access:

Normal and Arcade runs are fully playable

Inspector is working and available

All runes and artifacts are obtainable and playable

Unit gallery, Rune inspector and Artifact collection are available

Endless runs are available

All race & card synergies are available (118 playable Units)

44 combat locations & 42 events are available

In-combat Log and Post-run stats are available
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Missing Features:

Missing sound effects and music for majority of the game

Partially missing voiceover for leaders and high-tier units

Partially missing VFX

Tutorial is playable, yet still incomplete

Leader meta-progression system is under rework

Achievements and Leaderboards for Steam are still incomplete

Asynchronous PvP is planned after release

Will the game be priced differently during and after Early Access?

“Yes, I would love to provide FREE game for free on Early access and set a low-end indie price on release, when all wanted features are implemented.”

How are you planning on involving the Community in your development process?

“I'm building a discord channel for feedback and community engagement. I'm currently producing Devlogs on YouTube to keep users engaged, so people can join community to voice out their opinion on the game and provide priceless feedback.”
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This game is not yet available on Steam

Planned Release Date: September 2026

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About This Game

About This Game

Four races. Five hearts. No safety net.

Rifts of Cozmos throws you into an unstable dimension where every choice is a wager. Draft a leader, pull a warband together from Orcs, Verdae, Demons, and Hadalisk — each playing by rules the others don't — and send them into automated combat where one bad gamble can cost you everything you've built.

The rifts don't care what you need. Every location offers power wrapped in risk: modifiers that can win you the run or unravel it, events that trap you in a chess puzzle or make you watch a unit's death ripple permanently across your board. Some units are banned before you even start — sealed away in Limbo, out of reach, unless the rift decides to hand them back.

There's no script here. Build around a single race and master it, or chase reckless hybrid synergies nobody's warned you about. Play safe for forty-five rounds, or refuse to stop and push into modifiers that were never meant to be survivable. The Cozmos doesn't have a right answer — just the one you're willing to bleed for.

Over a hundred of characters, voiced entirely solo. An original score, music and SFX built track by track in-house. A universe with jokes for the casual, lore for the obsessive, and something else entirely for the players paying closest attention.

Choose your warband. Gamble on the rift. Find out what's actually down there.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

As a solo developer I find use of AI to be one of my most prominent and efficient tools ever used.

I'm heavily relying on Gemini, Claude and QWEN to create my code snippets and review them. I also manually review their work from time to time.

Visual assets creation also rely on AI(NanoBanana2). Some of the assets are my sketches that has been polished to perfection by AI. Some are AI generated and hand-edited after and some, I'll be totally honest here, are fully AI generated, via meticulous prompt engineering and trial and errors.

I'm heavily opposed to using AI to create slop or mass produce clones of existing content. But I'm a firm believer that, when curated by talented individual with solid vision, it can achieve great results.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Dual-Core 2.0 GHz Intel / AMD Processor (e.g. Intel Core i3-4130 / AMD FX-4300)
    • Memory: 4096 MB RAM
    • Graphics: DirectX 11 / OpenGL 4.5 compatible integrated graphics (e.g. Intel HD Graphics 4400 / AMD Radeon R5) with 512 MB VRAM
    • Storage: 3072 MB available space
    • Sound Card: DirectX compatible sound card or onboard audio
    • VR Support: Not Supported
    • Additional Notes: 64-bit OS required. Hardware acceleration should be enabled in browser/Electron settings for smooth 60+ FPS animation rendering.
    Recommended:
    • OS: Windows 10 / Windows 11 64-bit
    • Processor: Quad-Core 2.5 GHz+ Intel / AMD Processor (e.g. Intel Core i5-6400 / AMD Ryzen 3 1200)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 750 Ti / AMD Radeon RX 550 with 1 GB VRAM or higher
    • Storage: 4 GB available space
    • Sound Card: DirectX compatible sound card / High Definition Audio
    • VR Support: Not Supported
    • Additional Notes: Target 60+ FPS at 4k resolution. SSD improves sprite asset streaming, particle effects and UI response times.
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