Dustfall is a single-player roguelite shooter beneath an alien-occupied surface. Blast through destructible pixel terrain, trigger fires and cave-ins, build powerful weapon combinations, and outrun deadly hunters as you descend through six buried ruins.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Dustfall is my first game and is being developed by me alone. Early Access will let me gather player feedback throughout development and continue improving balance, performance, progression, and the core combat experience built around fully destructible terrain.”

Approximately how long will this game be in Early Access?

“I expect Dustfall to be in Early Access for approximately 3 to 6 months.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to include more content, additional weapon and upgrade options, and further improvements to balance, performance, and overall polish. Development priorities may change based on player feedback.”

What is the current state of the Early Access version?

“Dustfall already offers a complete, playable core experience, including fully destructible terrain, six underground areas, roguelite weapon builds, enemies and bosses, permanent unlocks, achievements, and multiple endings.”

Will the game be priced differently during and after Early Access?

“The Early Access version will be offered at a lower price. The price may increase as major content and features are completed.”

How are you planning on involving the Community in your development process?

“I will collect feedback through Steam Discussions and other community channels. Bug reports, balance suggestions, and player feedback will help determine priorities for future improvements, fixes, and content.”
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This game is not yet available on Steam

Planned Release Date: Aug 16, 2026

This game plans to unlock in approximately 12 days

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About This Game

The surface has fallen. Down is your only way forward.

Dustfall is a single-player descent roguelite shooter. Alien life has overrun the surface, and a scanning front steadily pushes deeper underground. Once it locks onto you, hunters descend from above.

Blast through the strata, trigger cave-ins, and dive deeper. Every act of destruction may open a path to survival, or bring an entire ruin down on top of you.

THE TERRAIN IS YOUR WEAPON

The underground is made of pixels that flow, burn, explode, and collapse.

Ignite oil and let fire spread through the terrain.

Detonate powder caches to blast a route through solid rock.

Remove crucial supports and bring a collapse down on your enemies.

Every tunnel you carve and every cavity you blast open changes the battle and your escape route.

FROM A SINGLE SHOT TO A DISASTER

Choose starting payloads such as the Drill Round or Grenade, then shape your build through three-way upgrades during each descent: enhance your weapon, gain passive abilities, or switch payloads.

At the start of every descent, the surface scan begins to close in. Stay too close to the upper layers and you will be detected, drawing increasingly dangerous hunters. Dig beyond the scan's reach to earn a brief moment of safety.

Only by reaching the bottom of a layer and defeating its core can you fall into the next ruin.

SIX BURIED RUINS

Each of the six layers has its own terrain materials, environmental reactions, enemy ecosystem, and core boss.

The ruins and echoes buried in the strata tell of those who once searched for a place to live by digging downward, just as you do. The deeper you go, the harder it becomes to ignore one question: is there really a home beneath the earth?

  • Fully destructible, simulated pixel terrain

  • Roguelite builds with freely combinable payloads and upgrades

  • Constant descent pressure from the surface scan and alien hunters

  • Six layers and six core bosses

  • Three endings, plus Cataclysm Mode after the ending

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: win10
    • Processor: Intel Core i5-6400 or AMD FX 8320
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 960 or AMD Radeon R9 280
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: win10
    • Processor: Intel Core i7-6400 or AMD FX 8320
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1060 6GB
    • DirectX: Version 11
    • Storage: 4 GB available space
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