Crownless: Reignfall is an open-world fantasy survival FULL LOOT RPG where you explore procedurally generated lands, fight for survival, encounter rival factions, and shape your own story in a living world where every kingdom has fallen.

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„Crownless: Reignfall is being built as a large, system-driven open-world survival RPG, where procedural regions, factions, wildlife, combat, exploration, and player choices interact to create unpredictable stories.

Early Access allows us to develop these systems alongside the community, gather feedback from real players, identify what makes exploration and survival feel rewarding, and improve the game through regular testing and iteration. Player feedback will help shape balancing, world generation, progression, combat, usability, and the overall direction of future content.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„We currently expect Crownless: Reignfall to remain in Early Access for approximately two to three years.

This estimate may change depending on player feedback, development progress, and the time required to expand and polish the game’s interconnected systems. Our priority is to reach a stable and enjoyable full release rather than rush toward a fixed date.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„The full version is planned to expand Crownless: Reignfall into a deeper and more complete open-world survival RPG.

We plan to improve and expand world generation, combat, progression, crafting, survival, factions, wildlife, settlements, exploration, character development, and dynamic world events. Additional biomes, enemies, equipment, locations, encounters, quests, and environmental variety are also planned.

We also intend to improve performance, balancing, accessibility, user interface, tutorials, and the overall level of polish based on development progress and community feedback. The exact scope may evolve as we learn which systems provide the strongest and most enjoyable experience.“

Was ist der derzeitige Stand der Early Access-Version?

„The Early Access version provides the core foundation of Crownless: Reignfall, including exploration, procedurally generated environments, character movement, survival mechanics, resource gathering, basic crafting, progression, combat, wildlife, enemies, and world encounters.

Players can explore the available regions, gather resources, improve their character, fight hostile creatures and enemies, and experience the early version of the game’s interconnected world systems.

The game is still actively being developed. Players should expect unfinished content, limited variety in some systems, balancing changes, visual or interface improvements, performance issues, and occasional bugs. Features and existing content may change significantly during Early Access.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„We plan to offer Crownless: Reignfall at a lower price during the earlier stages of Early Access.

The price may gradually increase as substantial new content, systems, improvements, and overall polish are added. We intend to communicate meaningful pricing changes in advance. The final pricing strategy may change as development progresses.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„Community feedback will play an important role in the development of Crownless: Reignfall.

We plan to gather feedback through Steam discussions, playtesting, reviews, bug reports, surveys, and community conversations. We are especially interested in feedback about exploration, procedural world generation, combat, progression, survival balance, performance, usability, and which systems create the most memorable player stories.

We plan to share development updates, patch notes, previews, and explanations of major changes. Community feedback will help us identify problems and guide priorities, while the final design decisions will remain focused on maintaining a clear and consistent vision for the game.“
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Infos zum Spiel

Crownless: Reignfall is a living-world survival RPG for one player, set in a generated tile world where six factions wage a war that does not wait for you. Ride out, raid the land, extract with what you carry — and live with what the world remembers.

RIDE INTO A WORLD THAT MOVES WITHOUT YOU

There is no throne and no prophecy. Humans, orcs, elves, dwarves, goblins and the undead grind a daily war across the map. Borders shift, prices move, patrols redeploy, and camps rise on tiles that were empty yesterday. Chopped trees stay stumps, looted camps stay looted, and the raider who beat you learns your name. You are not the chosen one here. You are a variable.

RAID, EXTRACT — OR FEED THE HEX

Every run is a bet. Gear up at your hideout, saddle your horse and ride into a tile where something is already happening: a caravan under attack, a war camp digging in, two sides fighting over ground you want. Hunt, forage, fish, chop, mine, dig and loot while the clock keeps running. Reach the exit alive and everything is yours. Fall, and you wake with nothing but your skin.

SURVIVE, CRAFT AND MAKE A HOME

Hunger, thirst, fatigue and cold are not bars to ignore. Wounds are not hit points: broken limbs limp and lost limbs stay lost. Craft in the field from whatever the last tile gave you, repair your gear, cook what you hunted, grow crops, and raise a home that persists — bedroll, fire, walls, chest, forge. A tile becomes home because you made it one.

A living world that ticks daily — six factions with their own territory, power and grudges; the map changes whether you are there or not.

KEY FEATURES

  • Persistent traces — tiles remember what you chopped, dug, burned, looted and killed.

  • Raid-and-extract loop — every run risks what you carry; the only safe place is home.

  • Weighty stamina combat — melee and ranged, blocking, parry, riposte and shield bash. Heavy steel settles slow and hits like it.

  • Survival with teeth — hunger, thirst, fatigue and warmth, and wounds that limp, bleed and take limbs. Prosthetics exist.

  • Field crafting and a home you build — bandage, torch, tools and camp in the field; bedroll, fire, walls, chest and forge on the tile you claim. Grow crops and cook.

  • Horses, wildlife and predators — ride, hunt, skin, or get out of the way.

  • A world market — trade, prices and supply move with the war and with what you sell.

  • Random events — ambushes, war camps, caravans, refugees and encounters that were not staged for you.

  • The Nemesis — the raider who keeps putting you down remembers you, and comes back.

  • Character creation — play as human, elf, dwarf or orc, and dress the part.

  • Bosses at the tiles— Fight massive bosses to unlock secrets.


    MADE BY ONE PERSON, IN DEVELOPMENT

    Crownless is built by a single developer, in the open, and it is not finished. Content, systems and balance will change before and during Early Access. Co-op is planned and not yet playable. Ships and taming are on the backlog, not on the box.

BOUNS Reveal  : 

Offenlegung von KI-generierten Inhalten

Der Spieleentwickler beschreibt den Einsatz von KI-generierten Inhalten in diesem Spiel wie folgt:

Some narrative and interface text in Crownless: Reignfall was created with assistance from generative AI during development and then reviewed and edited by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.

Beschreibung nicht jugendfreier Inhalte

Der Entwickler beschreibt die Inhalte wie folgt:

Crownless: Reignfall is a stylized fantasy survival RPG featuring frequent combat, blood effects, injuries, corpses, and occasional dismemberment/gore. Players can fight humanoid enemies and creatures, loot corpses, recover graves, and encounter dark themes involving death and banditry. The game contains no sexual content.

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem: Windows 10 64-bit
    • Prozessor: Intel Core i5-8400 or AMD Ryzen 5 2600
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: NVIDIA GTX 1060 6GB or AMD RX 580
    • DirectX: Version 12
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 40 GB verfügbarer Speicherplatz
    • Soundkarte: DirectX-compatible sound card
    • VR-Unterstützung: In-scope
    • Zusätzliche Anmerkungen: Internet connection required for online multiplayer. Single-player gameplay is supported offline.
    Empfohlen:
    • Betriebssystem: Windows 10/11 64-bit
    • Prozessor: Intel Core i7-10700 or AMD Ryzen 7 3700X
    • Arbeitsspeicher: 16 GB RAM
    • Grafik: NVIDIA RTX 2070 or AMD RX 5700 XT
    • DirectX: Version 12
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 80 GB verfügbarer Speicherplatz
    • Soundkarte: DirectX-compatible sound card
    • VR-Unterstützung: Meta and others
    • Zusätzliche Anmerkungen: SSD recommended. Internet connection required for online multiplayer.
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