A bullet-heaven action roguelite where every byte counts. Delete hordes of malware, fuse powerful auto-firing programs, and restore corrupted systems. Experience high-octane survival in an executable that fits on a 1.44 MB floppy disk!

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About This Game

FLOPPY SURVIVORS is a bullet-heaven action roguelike starring a tiny disk that only wants to survive—and has no idea why the network wants it erased. Grow auto-firing antivirus programs, finish recovery jobs inside a storm of malware, and fuse pairs into DUAL weapons.

Delete the first boss and a missing signal returns. Someone hid this little disk for a reason, and now the network wants DISK #47 erased. What is it carrying?

Main Recovery has three acts. Each one changes the objective, enemy mix, and attack patterns.

  • SURVIVE: Hold fixed nodes to bring SAFE BUFFER online.

  • CHASE: Chase moving relays and keep RELAY OVERCLOCK active.

  • REMEMBER: Restore nodes in the shown order. A mistake resets the current charge, not your HP.

Every completed field job grants an immediate upgrade and a run-long bonus while visibly restoring the battlefield. Clear SURVIVE to open CHASE, then clear CHASE to open REMEMBER. Each Main Recovery run ends after 10 bosses and a 60-second FINAL DEFRAG.

Raise two different programs to Lv5 and fuse them into a DUAL. With only five active slots, every build has a tradeoff: which programs deserve Lv5, and when should a fusion free a slot? You can see the ingredients, but the name and effect stay hidden until you craft it. Each first discovery is saved permanently in DUAL.DAT.

ONE BOSS. THREE UPGRADES.

Deleting a boss cracks open its cache at any threat. Choose 1 of 3 POWER DRIVERs, then take two skill upgrades on the spot. Customize your build while the run is still moving:

  • Push damage into overdrive.

  • Speed up system recovery.

  • Reshape movement and blink timing.

GO STRAIGHT TO OVERCLOCKED

Threat changes the pressure inside an act. It does not replace story progress. Learn the system on STABLE, or go straight to OVERCLOCKED. Clear a higher threat first and every lower first-clear reward unlocks with it. Each reward adds 2% damage to future boots, so an OVERCLOCKED clear grants the full 6%.

ONE LIFE. PICK A CONTRACT.

One-Life Trial offers three contracts. STANDARD keeps the regular rules. HALF-DUPLEX only lets you damage enemies to Floppy's right, but adds 30% damage and 2 pierce. MOVING WINDOW keeps Floppy inside a box that crosses the arena and grants one upgrade every 75 deletions. The best eight scores stay on the local board.

FOLLOW THE SIGNAL

Levels and equipment reset when a boot ends. First discoveries stay: 12 system files, 36 DUAL records, and 4 restored sectors remain in RECOVERY.DIR. Every two records add max HP to future boots, while six boot disks and new operations unlock new starting builds. Story progress follows SURVIVE, CHASE, and REMEMBER, separate from the threat selector. Restore 10 INTERCEPT signals in each act, then recover all 52 records to verify MASTER.IMG and reveal LAST BOOT. The ending is not a paragraph in a menu. It is one last boot you execute yourself.

ENDLESS ON YOUR TERMS

Boss Gauntlet and Build Lab let you practice outside Main Recovery. Continue straight into ENDLESS after Main Recovery. ENDLESS.LOG auto-saves extension time, deletions, and recovered data every 30 seconds. When you are ready to stop, retire safely from the pause menu and review WRITE VERIFIED plus your personal bests on the result screen.

THE WHOLE GAME FITS ON A FLOPPY

The shipping Windows executable, including the complete game and all 15 code-synth tracks, is smaller than the capacity of one 1.44 MB floppy. Visuals, effects, and music are generated at runtime from code and compact data tables instead of large media files. Each track keeps the same composed motifs and foundation. The arrangement changes with Floppy's current integrity, enemy and projectile counts, hazards, corruption, and brief moments of relief.

SYSTEM FEATURES

  • Three-Act Main Recovery: a 20-minute run with 4 field jobs, 10 bosses, and a 60-second FINAL DEFRAG. SURVIVE, CHASE, and REMEMBER change the objective, enemy mix, attack patterns, and field bonus.

  • Threat Selection: STABLE, TURBO, and OVERCLOCKED are open from the first run. Higher clears include lower first-clear rewards.

  • 9 Programs. 36 DUALs. Every pair makes a different fusion.

  • Build Choices: 5 active slots, plus 1 POWER DRIVER and 2 upgrades after every boss.

  • Persistent Recovery: 52 records, 30 INTERCEPT signals, and 6 boot disks lead to LAST BOOT.

  • More Ways to Boot: Boss Gauntlet, Build Lab, 3 One-Life contracts, and ENDLESS.

  • Retro Display Options: optional 4:3 arcade framing, CRT intensity, and READABLE or PIXEL type.

  • Adaptive Code-Synth: 15 tracks react to combat pressure at runtime.

  • Global Support: single-player with interface localization in 30 languages.

System Requirements

    Minimum:
    • Memory: 2 GB RAM
    • Storage: 2 MB available space
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