A traditional roguelike dungeon crawler that's simple to start but hard to master. Kill the elite and take what they carried. Food can change you for good or for a while. Each race has a mission, and the ending changes with your choices.

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“We are releasing in Early Access to develop Ascend the Pixel Dungeon together with players.

Our goals during Early Access are to:
- Gather feedback on core systems (spellbooks, adaptations/factors, race starts, and run branching)
- Balance combat, progression, and loot based on real play data
- Expand content (biomes, bosses, spellbooks, adaptations, crafting) while keeping the game playable
- Fix bugs and polish UX based on community reports

We are committed to continuing development through Early Access, listening to feedback on Steam discussions and updates, and working toward a full 1.0 release. Customers should buy based on the game as it is today, not on future promises.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“currently estimate roughly 6–18 months in Early Access, but this may change based on feedback, content scope, and polish needs. We will not promise a fixed end date.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“The full version is planned to include more biomes/bosses, more spellbooks and adaptations, deeper crafting and balance pass, and overall polish. Exact additions may change based on community feedback.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The Early Access build is a playable turn-based dungeon crawler. For the full list of implemented features and content, please refer to the About This Game section on this store page.

In short, players can currently:
- Explore procedurally generated dungeon runs with turn-based combat
- Build around spellbooks and invest progression into them
- Find and absorb factors to gain adaptations that change rules such as vision, hunger, equipment limits, and combat
- Start runs from branching openings (for example sewers or jungle, depending on the run)
- Face themed bosses and obtain spellbook rewards
- Use campfire crafting with recipes and materials
- Choose a starting race (Human or Gnoll)
- Fight equipped monsters and use their drops for further progression

Some systems, content volume, balance, and polish are still in progress and will change during Early Access based on feedback.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“Yes. We plan to keep the Early Access price lower relative to the amount of content available at launch into Early Access, and we may gradually raise the base price as we add major content and features. Early Access purchasers will not be charged again for the full 1.0 release; owning the game during Early Access includes the completed version when it leaves Early Access.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“During the development process, we will collect player feedback through official channels and disclose whether it will be reflected in the patch.

1) Steam
- We use Steam forums and news as official communication channels.
- Post patch notes for each update and respond to bug, balance, and usability feedback.
- Important changes will be notified in advance through Steam News.

2) Discord
- We operate a community server that collects bug reports, balance opinions, and play experiences.
- Separate channels (bugs/feedback/notices) to organize opinions and fix recurring issues first.

3) Reflection method
- Feedback is not fully reflected. We adopt only those that fit the core direction of the game (spellbook, adaptation, biome).
- Leave a brief explanation of the reason for adoption or withholding in the patch notes or Discord notice.
- During the Early Access period, priorities for balance, bugs, and new content will be adjusted based on community opinions and play data.”
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Permainan ini belum tersedia di Steam lagi

Tarikh Keluaran Dirancang: September 2026

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Tentang Permainan Ini

Ascend the Pixel Dungeon is a traditional roguelike dungeon crawler that's simple to get into but hard to master. If you have played Shattered Pixel Dungeon, the crawl will feel familiar. But there are a few clear differences...

Take what they carried

You pick a race and climb a skill tree. When an elite falls, you take what they carried. Everything they carried becomes yours.

Spellbooks

You fight with a spellbook, and that book is how you decide the fight. Defeat powerful enemies to find more spellbooks. You register the book and spend its charges.

Factors and adaptations

Defeated enemies may drop factors. Absorb a factor to gain an adaptation. Adaptations change rules such as vision, hunger, equipment limits, and combat. They are not plain stat buffs. Some factors help. Some harm. The right set can fuse into one stronger factor. Some adaptations conflict, and one of them is removed. A chaos factor lets you pick one of three adaptations.

Food

There are many kinds of food. These foods can give you a lasting change or a short-lived buff.

The campfire

There is at least one campfire in each region of the dungeon. Monsters leave parts behind. At the campfire you turn those parts into weapons and gear. Teeth, bone, hide, and shell become material.


The dungeon changes

The first theme no longer always leads into the sewers! The choices you make as you go can change the theme of the next floor.

Fulfill your mission

Every race that comes down into the dungeon has a mission of its own. The ending changes with the choices you make while that mission is underway.

Succeed or die

Enemies, traps, and bosses want the run to end. You probably will not win on the first try.

A fork of Shattered Pixel Dungeon

This game is a fork of Shattered Pixel Dungeon, itself grown from Pixel Dungeon. Work on this fork began in October 2025, from the Shattered Pixel Dungeon source on GitHub.

@AI is used in art, music, and code.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

AI was used to create character art, splashes, and maps. Includes additional music and codes.

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10 / 11 (64-bit)
    • Pemproses: Dual-core CPU, 2.0 GHz or better
    • Memori: 1024 MB RAM
    • Grafik: OpenGL 2.0 compatible GPU
    • Storan: 500 MB ruang tersedia
    • Kad Bunyi: Any DirectSound / standard audio device
    • Nota Tambahan: Requires OpenGL 2.0 or later. Gamepad optional.
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10 / 11 (64-bit)
    • Pemproses: Dual-core CPU, 2.5 GHz or better
    • Memori: 2048 MB RAM
    • Grafik: OpenGL 3.0 compatible GPU
    • Storan: 500 MB ruang tersedia
    • Kad Bunyi: Any DirectSound / standard audio device
    • Nota Tambahan: Requires OpenGL 2.0 or later. Gamepad optional.
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