Defeat monsters and make their power your own in this turn-based pixel roguelike. Find weapons and spells, build a character your way, and face new dangers as you explore changing dungeons and their bosses.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are preparing Early Access to refine combat and progression together with players. We plan to use play feedback to improve balance and usability, fix bugs, and expand the game. Please base your purchase on the game available at the time, rather than future plans.”

Approximately how long will this game be in Early Access?

“We expect Early Access to last roughly 6–18 months from its actual launch. It is planned to begin after Steam Next Fest: February 2027, with an exact launch date to be announced separately. The duration may change with development progress and player feedback.”

How is the full version planned to differ from the Early Access version?

“We plan to add more regions, bosses, spellbooks, and adaptations, while refining crafting, combat balance, and overall polish. Specific additions and their scope may change based on player feedback.”

What is the current state of the Early Access version?

“Early Access has not launched yet. Play as a Gnoll in the current demo: explore dungeons, combine weapons and spellbooks, and grow through enemy factors in turn-based combat. Attacks and spells use stamina, which recovers as you move or wait. Content, balance, and usability are still in development.”

Will the game be priced differently during and after Early Access?

“The Early Access price will reflect the content available at launch. We may raise the base price as major content is added. Early Access owners will not need to purchase the full 1.0 version again.”

How are you planning on involving the Community in your development process?

“We will collect bug reports, balance feedback, and player experiences through Steam discussions and Discord. Feedback that fits the game's direction will inform development priorities, and we will explain major changes in patch notes and announcements.”
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This game is not yet available on Steam

Planned Release Date: To be announced

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About This Game

Explore the dungeon, defeat its monsters, and turn their power into your own. Ascend Pixel Dungeon is a pixel roguelike where combat unfolds one turn at a time.

  • Combine weapons and magic to find your own way to fight.
  • Absorb monsters' abilities and craft equipment from what they leave behind.
  • Explore changing dungeon regions and challenge their bosses.

Try the demo

The Windows demo is available now. Combat balance and stability are still being improved.

Registered for Steam Next Fest in February 2027. Early Access is planned after the festival; the exact date is TBA.

A fork of Shattered Pixel Dungeon

This game is a fork of Shattered Pixel Dungeon, itself grown from Pixel Dungeon. Work on this fork began in October 2025, from the Shattered Pixel Dungeon source on GitHub.

@AI is used in art, music, and code.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI was used to create character art, splashes, and maps. Includes additional music and codes.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / 11 (64-bit)
    • Processor: Dual-core CPU, 2.0 GHz or better
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 compatible GPU
    • Storage: 500 MB available space
    • Sound Card: Any DirectSound / standard audio device
    • Additional Notes: Requires OpenGL 2.0 or later. Gamepad optional.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / 11 (64-bit)
    • Processor: Dual-core CPU, 2.5 GHz or better
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 3.0 compatible GPU
    • Storage: 500 MB available space
    • Sound Card: Any DirectSound / standard audio device
    • Additional Notes: Requires OpenGL 2.0 or later. Gamepad optional.