Choose from heroes with radically different playstyles and build a unique deck in a dangerous otherworld. Combine cards, relics, and character mechanics to create powerful combat engines and overcome three escalating stages of adventure.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We chose Early Access because the core gameplay systems are already playable, but we still want to expand and refine the game's characters, cards, encounters, balance, and overall progression. Since this is a roguelike deckbuilding game with many interacting mechanics, player feedback is especially valuable for identifying balance issues and improving different playstyles. During Early Access, we plan to continue adding content, adjusting existing systems, fixing issues, and improving the overall experience as we work toward the full release.”

Approximately how long will this game be in Early Access?

“No more than 6 months”

How is the full version planned to differ from the Early Access version?

“The plan involves completing three major stages of the adventure, incorporating dynamic special effects and illustrations, updating to 10 distinct and diverse characters, and expanding the off-screen content.”

What is the current state of the Early Access version?

“Currently, the game features static artwork and lacks attack effects, but it includes five playable characters and two large-scale stages.”

Will the game be priced differently during and after Early Access?

“We do not plan to change the price after the early access period”

How are you planning on involving the Community in your development process?

“We plan to actively collect feedback through the Steam Community Discussions and other community channels. Player feedback will help us identify balance issues, bugs, unclear mechanics, and areas where the overall experience can be improved. We will pay particular attention to feedback about character and card balance, difficulty, progression, UI/UX, and replayability. Community feedback will also help us determine which parts of the game should receive priority during Early Access. We intend to regularly review feedback and incorporate appropriate changes into updates throughout development.”
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About This Game

About This Game

Stick: Man in Another World is a card-based adventure game built around character-specific mechanics and deckbuilding.

Stranded in an unfamiliar world, you must choose a hero and embark on a journey filled with battles, events, and difficult decisions. Acquire new cards and relics, refine your deck, and gradually shape a combat style of your own.

A powerful deck is not simply a collection of cards with the highest numbers.

The way your cards connect, how you manage your resources, and when you activate your core abilities can determine the outcome of every battle. Strengthen a reliable strategy, or rebuild your entire game plan around an unexpected card or relic discovered along the way.

Every choice changes the course of your run.

Choose Your Hero

Each hero features an independent card pool, unique resources, and a completely different combat system.

Choosing another hero does not simply change your starting deck. It introduces an entirely new combat system to learn and master.

Build a Deck of Your Own

Throughout each adventure, you will continuously discover new cards.

Strengthen an existing combination, or change direction according to the relics and event rewards you receive. Even an ordinary-looking card can become an essential component when placed in the right deck.

A smaller deck makes it easier to draw your most important cards consistently.

A larger deck gives you more tools for dealing with different enemies and unexpected situations.

There is no single solution that works in every battle. Instead of always choosing the reward with the highest numbers, you must identify what your current deck truly needs.

Create a Combat Engine

Every hero has a distinct gameplay loop.

Gather resources, apply special states, complete card combinations, and turn your preparation into an explosive payoff. Cards are not isolated effects. Together, they form a combat engine that can grow stronger and more efficient as the run continues.

An unfinished deck may feel fragile and inconsistent.

Once its key cards, relics, and character abilities come together, however, the entire strategy begins to move: resources return to your hand, effects trigger one after another, and enemies that once seemed dangerous become tests of how far your build has evolved.

Finding a working loop is only the beginning.

The true challenge is making it activate faster, run more consistently, and survive enemy disruption.

Encounter Unpredictable Events

Not every challenge in the otherworld is a battle.

During your journey, you will encounter a wide variety of events and choose between different outcomes. Events may grant cards, relics, healing, upgrades, or other special rewards, but they may also demand health, resources, or another price in return.

Your decisions instead depend on your current condition, the needs of your deck, and the risks waiting ahead. An immediate reward may weaken your long-term plan, while a temporary sacrifice may create an opportunity that transforms the entire run.

Collect and Combine Relics

Relics provide lasting effects throughout the current adventure.

Some directly enhance a hero's core mechanics. Others change the way resources are gained, cards are played, or battles unfold. Certain relics only reveal their true potential when paired with a specific deck or strategy.

The same relic may serve an entirely different purpose in the hands of another hero.

Choose cards based on the relics you already possess, or seek relics that support your most important cards. Every reward can become another piece of your evolving build.

Conquer Three Escalating Stages

Each run is divided into three stages of increasing difficulty.

As you travel deeper into the otherworld, enemies become more dangerous and their mechanics place greater pressure on your deck. The early stage is about establishing a foundation. The middle stage tests whether you can cover your weaknesses. The final stage pushes the consistency and power of your build to its limit.

No ideal combination can solve every battle on its own.

Some enemies restrict your resources. Others disrupt your rhythm or force you to finish the fight quickly. Reading enemy actions and adapting your card order is just as important as building a powerful deck.

Every Run Tells a Different Story

Heroes, cards, relics, and events combine to create a different progression path in every adventure.

One run may begin with a single key card and slowly develop into a reliable combo deck. Another may be completely redirected by an unexpected relic, leading you toward a strategy you have never tried before.

Failure does not mean leaving empty-handed.

With every attempt, you will better understand your hero, enemy behavior, and the relationships between your cards. That knowledge will help you make stronger decisions in the next adventure.

Choose your hero. Build your deck. Complete your engine.

Then use the combat style you created to overcome everything this otherworld throws at you.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The game's artwork, music, and localization were all generated using AI according to predefined style guidelines.

System Requirements

    Minimum:
    • OS: Windows 10+
    • Processor:
    • Memory: 4 GB RAM
    • Graphics:
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card:
    Recommended:
    • OS:
    • Processor:
    • Memory: 4 GB RAM
    • Graphics:
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card:
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