IRON VERDICT is a dark turn-based RPG where guilt is decided by trial by combat. Fight as the Crown's champion. Parry or dodge enemy attacks, or turn them off entirely. The longer you serve a kingdom that kills innocent people without breaking its own laws, the closer you get to finding out why.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

This game is not yet available on Steam

Planned Release Date: To be announced

Interested?
Add to your wishlist and get notified when it becomes available.
 

About This Game

In the kingdom of Grimgravel, guilt can be decided by trial by combat.

The accused is given a weapon, and the Crown sends you to fight them. Whoever walks out is innocent.

You have never lost.

Most people who reach the arena have done nothing. The guilty usually confess long before it gets that far.

You've known that for years. You kept doing the job anyway.

"This isn't a trial. It's just a slower execution."

— Jolen, Farmer, Case 117

Then a prince starts reading cases the court stopped asking questions about.

Not long after, another case reaches the bench.

This time, your name is on it.

IRON VERDICT is a dark turn-based RPG about law, guilt, and a knight who has spent years enforcing a system he's starting to doubt.

Turn-based. Until they swing.

Parry at the right moment to avoid damage and counterattack. Stronger attacks give you less time to react.

Dodge gives you more time to react and also works against attacks that can't be parried, but you won't counterattack.

Miss either one and you take 150% damage.

Some enemies attack several times in a row, with a separate timing window for each hit. If you get the timing right, you can parry the whole sequence and counter each attack.

The rest of combat works like a traditional turn-based RPG. You choose skills, manage resources, build your party, and plan your turns normally.

Limit abilities also use timed inputs.

When the gauge is full, using a Limit starts a short input sequence tied to the attack.

Get the timing right and the attack becomes more powerful. Miss it and the attack fizzles.

If timed inputs aren't your thing, you can switch to Classic Turns at any time.

Classic Turns takes them out of combat entirely. You attack, guard, heal, and use skills as usual, with damage dealt and received at standard values. No timing bonuses, no timing penalties.

You lose the counterattacks that come from parrying, but counterattacks you learn as character skills still work.

Same enemies, same battles, same story.

Some of them are still breathing.

If someone survives the fight, you decide what happens next.

Execute them and take the full reward.

Hand them over to the law and receive only half.

Some of the people you spare come back. They remember what you chose.

What you do becomes part of your record.

Every party member has their own abilities and their own skill path.

As you travel together, you can build your relationships with them and unlock unique Duo Attacks.

When the shared gauge is full, two characters can perform a special attack together. Each pair has its own attack, and it becomes stronger as their relationship grows.

Strange creatures have started appearing across Grimgravel.

They don't appear at random. Each one leads back to a case the court got wrong.

Grimgravel is six hundred years old. Its laws are not.

Its people believe those laws cannot be wrong. You have spent years proving them right.

Now you have a reason to look again.

FEATURES

  • Dark fantasy turn-based RPG with active combat mechanics

  • Parry and Dodge enemy attacks with timed inputs

  • Multi-hit attacks with separate reaction timings

  • Interactive Limit abilities

  • Two combat modes: Active and Classic Turns — switch at any time

  • Decide what happens to enemies who survive a battle

  • Unique abilities and skill paths for every party member

  • Build relationships and unlock unique Duo Attacks

  • Choices that affect later events and multiple endings

  • Explore dungeons, fight bosses, and uncover what's happening beneath Grimgravel

  • Approximately 50–60 hours of gameplay

You have never lost a duel.

Start hoping you do.

Mature Content Description

The developers describe the content like this:

Dark medieval RPG in stylized pixel art. Frequent bloody combat, mature themes of death and injustice.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10/11
    • Processor: Intel Core i3 or equivalent (2.0 GHz+)
    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Storage: 1 GB available space
    Minimum:
    • OS: macOS 10.15 (Catalina) or newer
    • Processor: Intel Core i3 (2.0 GHz+) or Apple Silicon
    • Memory: 4 GB RAM
    • Graphics: Metal-supported GPU
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
Review Filters