Wake imprisoned in the depths. Fight, scavenge, and forge your way to the surface. Your deck is your body, inventory, and clock. Wounds, hunger, and exhaustion become cards. When fate deals you a bad hand, you must play it right.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The core systems of the game will already be fully playable when it enters Early Access, including a complete first zone with its own encounters, factions, subzones, enemies, and challenges.

As a solo developer, I believe involving players at this stage will help me identify which systems work well, which areas need refinement, and where additional content can make the greatest difference. My goal is to use Early Access not only to add more content, but also to improve and expand the game from a solid and already playable foundation.”

Approximately how long will this game be in Early Access?

“I currently expect the game to remain in Early Access for approximately six months to one year. This estimate may change depending on player feedback, development progress, and the amount of refinement required before the full release.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to include additional zones and subzones, as well as more cards, monsters, items, events, factions, and progression leading toward the endgame.

During Early Access, I will also use player feedback to improve balance, difficulty, deck-building options, survival mechanics, progression, and the overall pacing of the game.”

What is the current state of the Early Access version?

“The first zone, including its factions and subzones, will be fully playable. All of the core gameplay systems will already be in place.

Development during Early Access will focus mainly on expanding the available content, fixing bugs, improving balance, and refining the overall player experience.”

Will the game be priced differently during and after Early Access?

“No. I currently plan to keep the same price during Early Access and after the full release.”

How are you planning on involving the Community in your development process?

“I plan to actively listen to player feedback through the Steam Community forums. Players will be encouraged to report bugs, share suggestions, discuss balance, and provide feedback about the systems and content already available.

My goal is for players to enjoy a substantial and playable game from the beginning while also helping me improve and expand it throughout Early Access.”
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About This Game

When fate deals you a bad hand, you must play it right.

You wake in a cell deep beneath the world, with no memory of who you are or why you were thrown away. Beyond the bars: caves, ruins, and the peoples of the deep — and somewhere far above, the light. Submundus is a survival roguelike deckbuilder where your deck is not just your weapon. It is your body, your pack, and the passage of time itself.

YOUR DECK IS YOUR LIFE
Every wound you take, every meal you skip, every hour without rest enters your deck as a card. Survival damage doesn't just hurt — it clogs your hands, dilutes your strategy, and slows you down. Manage it, purge it, or be buried by it.

YOUR DECK IS YOUR CLOCK
Time in Submundus passes in deck cycles. A lean deck moves fast; a bloated one drags. Hunger, thirst and fatigue accumulate as time flows — every card you add is a choice about who you are and how fast you live.

EVERYTHING IS A CARD
Weapons grant cards. Spells inject cards. Enemy poison and disease infest your deck as cards. Even your memories return as cards — fragments of a past that someone wanted buried. Even light matters: your torch burns down in cycles, and the dark below is not kind.

NO TWO DESCENTS ARE THE SAME
Every run carves a new underground. Rooms, encounters, factions and fortunes are procedurally generated — then persist for the length of your run. Backtrack, map the depths, and choose your route through a world that remembers your passage, even if no one remembers you.

MAKE ALLIES. MAKE ENEMIES. OR TRUST NO ONE.
The deep has its own peoples, its own wars, and its own grudges. Take sides, or walk alone — discover who you are, why you were forgotten underground, and fight your way back to the surface. If the surface is still waiting for you.

FOUR WAYS TO SURVIVE
Begin as a Brute, a Contrabandist, an Elven Apprentice or a Dwarf Acolyte — starting points, not cages. Each remembers different fragments of the same buried truth. Build your character freely: any path is open to anyone strong enough to walk it.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Submundus is made by one person. Generative AI is used in asset production: 3D models are generated from concept art, then rigged, animated and corrected by hand; music and sound effects are generated, then edited and mixed; key art is generated, then composed manually. Game design, systems, writing and balancing are authored by the developer.

Mature Content Description

The developers describe the content like this:

Submundus contains stylized fantasy violence involving humanlike characters and creatures. Combat may include depictions of injury, blood, disease, starvation and death as part of its dark fantasy and survival themes. The game does not contain sexual content, sexual violence, BDSM, drug or alcohol abuse, or self-harm.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4460 / AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 750 Ti / AMD Radeon R7 265 (2 GB VRAM)
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
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