The complete 2.12 build of DELVERS, free and uncapped. Recruit a roster of hero classes, gear them from a hoard of rolled loot and named legendaries, grow a zodiac skill tree, and send a party of four into the depths to fight on their own. Haul the gold back, reach further. No timer.

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Free Demo

Play DELVERS: Dragon's Hoard Demo

Check out the full game

 

About This Demo

DELVERS: Dragon's Hoard is a run-based party autobattler incremental. You never control a hero in combat. You recruit them at the campfire, gear them, spend the gold from your last run on a sprawling zodiac skill tree — then send four of them marching into the depths and watch the formation fight without you. Every delver carries their own Vigor bar, healing is strictly rationed, and every depth costs more than the last. When the party falls the run is over — but the gold and the gear you hauled back are permanent, and they buy a party that reaches further next time.



THE DELVE
Your party walks down depth by depth, and the dark escalates as you go: the Greenfields give way to the Mire, the Wastes, Sporewood, the Catacombs, and finally The Deep. Dozens of kinds of foe hold the road, and past the ordinary ranks stand elites, minibosses and apex foes — hand-built counters dressed in the gear meant to beat the class they hunt. Every fight is won or lost by the party you built at the fire, and the end of every run lays the truth out in THE RECKONING — what each hero dealt, took, blocked and healed. When you're farming, arm ⟳ auto-delve and the next run marches itself.



THE HOARD
Every delver wears eight slots — weapon, offhand, helm, chest, gloves, boots, ring, amulet — and drops climb a ladder: common, magic, rare and legendary. The affix pool runs deep and spans six tiers: Jagged, Cruel, Swift, Keen, Brutal and Giantslaying on weapons; of Stone, of Warding, of the Prism, of Fortune, of Greed and of the Leech on everything else. Weapon bases are class-specific, most of what drops is smart loot weighted toward the party you field, and nothing equips behind your back: THE SPOILS lays the haul out at camp and one tap dons the best of it. At the top sit the named legendaries — a chase piece for every class, each with a power the tree cannot grant.



THE CAMPFIRE AND THE SKY
One zodiac sign hangs over the fire at a time, and turning the wheel brings the next sign, and the next delver, into view. Strangers walk up out of the dark to be recruited under their own constellation — Lancer, Berserker, Archer, Cleric, Wizard, Thief, Bard, Paladin, Necromancer, Warlock, Druid, Alchemist — each with its own range, cadence and row in the formation. Only four march at once. Heroes bank experience permanently across Might, Grace, Vigor, Lore, and the skill tree IS the sky: twelve signs, each a constellation of minor stars, notables and a keystone, with class paths and fusions where branches meet. Nothing is locked behind a respec fee.



THE LONG NIGHT
Every tenth depth a dragon blocks the road with a cone of fire your party has to walk out of, and drops a Dragon Heart for the tree's most dangerous keystones. Clear the ladder and difficulty tiers reopen the descent, harder. When a lifetime of runs stops paying, the Rekindling burns your tale for embers that buy the back half of the roster.



WHAT'S IN THIS DEMO
This demo is a complete build of the game. Nothing is capped, nothing is timed:
  • Every hero class, recruitable at its constellation, with persistent levels
  • The full zodiac skill tree — ranked skills, class paths, fusions, keystones, Dragon Heart nodes
  • The whole loot system — all eight slots, every rarity, the full affix pool, smart loot and the named legendaries
  • All six biomes, the enemy roster, elites, minibosses and apex foes
  • Dragon bosses every tenth depth, and the difficulty tiers
  • The Rekindling — the full prestige layer
  • Single-player · English · mouse, keyboard or controller



WHAT THE FULL GAME ADDS
The full game has everything in this demo, and the road keeps going past where the demo ends:
  • The Hollow Keep — climb the cursed city of Greymarrow room by room, pick a door after every fight, and race its named villains against the clock
  • Element set pieces that only the city drops, and the party chords they amplify
  • The Mythic Forge — feed ten legendaries into one mythic, and reroll a worn piece's affix for gold
  • A weekly writ that changes the rules of the climb for everyone
  • Era vows sworn at the Rekindling
  • Gold that keeps coming in while the game is closed
  • Steam achievements, cloud saves, and every new patch first





The demo is its own app, so progress you make here stays with the demo.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some of the soundtrack is AI assisted

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.0 GHz
    • Memory: 4096 MB RAM
    • Graphics: Integrated graphics with WebGL 2.0 support
    • Storage: 600 MB available space
    • Additional Notes: 1920x1080 display recommended
    Minimum:
    • OS: macOS 12 Monterey or later
    • Processor: Apple M1 or later (Apple Silicon only)
    • Memory: 4 GB RAM
    • Graphics: Apple Silicon integrated GPU
    • Storage: 1 GB available space
    • Additional Notes: Apple Silicon (M1 or later) only — Intel Macs are not supported.
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.