Shards of Azuria is an isometric, craft and build RPG. Create a character and a new world, then start your adventure by waking up in town. You are greeted by the locals of Azuria and begin to find your way around.
All Reviews:
Mixed (61) - 67% of the 61 user reviews for this game are positive.
Release Date:
Oct 12, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Shards of Azuria is already in a core playable state, with it's main features defined. Content wise, there is a good number of items, abilities and enemies to keep you occupied. With that in mind, we do feel that there is a lot we would like to add or improve upon. It is an open ended game in the way that new additions can be introduced in most areas. Up until now, Shards of Azuria has been developed without any funding and has been pieced together around a normal day job. This is slow going and far from ideal. But now we feel that the game is far enough along to give the community a chance to play the game. How much we develop during Early Access will depend on the success Shards of Azuria has on Steam.”

Approximately how long will this game be in Early Access?

“We are unable to say how long Early Access will last at this point. There is a lot we would like to do with Shards of Azuria, but the scope of what we add will likely be determined by the reception it has on Steam. At the very least, we will aim to keep the community informed during this process and provide regular updates on what changes are being made.”

How is the full version planned to differ from the Early Access version?

“What we decide to develop during the Early Access process is not set in stone and may change based on community feedback. Nothing is promised as of yet, as what is achieveable depends on many factors. However, here is a brief indication of what might be considered.

– Multiplayer
– More core content such as items, abilities, new areas, creatures and unique bosses
– Improved ways to create and build”

What is the current state of the Early Access version?

“Shards of Azuria is already in a core playable state, with it's main features defined. Content wise, there is a good number of items, abilities and enemies to keep you occupied. With that in mind, we do feel that there is a lot we would like to add or improve upon. There are also likely to be bugs or parts of the game that have yet to be finalized. Below is a current overview of the game's features:

– Inventory System with over 150+ items
– Crafting System with over 90+ recipes
– Build a home by placing down blocks, furniture or other objects
– Add colour to your surroundings with the Paint Blaster
– Core RPG mechancis, level up, get stronger and obtain new equipment
– 15+ Abilities to obtain out of 3 different class types
– Diaglogue / Quest system with 6 core NPCs and 20+ quests
– Day Cycle system
– Explore large generated Woodland, Cave and Dungeon areas
– Custom designed Town and Boss areas
– Fight a variety of creatures
– Vanquish a Final Boss”

Will the game be priced differently during and after Early Access?

“It is likely that the price may rise after Early Access, however we can't say for certain.”

How are you planning on involving the Community in your development process?

“Community feedback will be invaluable through the entire Early Access process. It will help shape the direction of the development and highlight any areas that require more work.

There may also be occasions where we more directly engage the community to help decide on key design decisions.”
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Recent updates View all (13)

April 9

Build 8 - Fixes

Hi all!

An update has been pushed today with some fixes/tweaks for Build 8.

Fixes
  • When teleporting down through the dungeon stairs, the teleport-to position was still on top of the target stair. This meant that if you didn't move after teleporting, you would eventually teleport back (after a 1 sec timer). For most people, this wasn't a problem, as the loading time was quick enough so you moved away. However machines with slower loading times would end up stuck in the teleport position. It has now been fixed to place the player next to the target staircase.

  • Fixed a bug that was resulting in the Azuria Town map from always loading the 'template' version of the map. This meant that any items stored in the chests were being overridden.


  • The spawning of the Blue Skeleton for the quest 'Find Gregor's Note' has been changed to spawn more specifically within the area of the graveyard (in the middle area of the Woodland). The spawning was also randomized, so that it might have taken some time before it appeared. However, it should now immediately appear.

Some changes to the Death Match game mode:

Changes
  • UI now indicates to press the Tab key for the PvP Scoreboard.

  • Day Cycle has been adjusted to always start at the correct time.

  • A new round will automatically start when enough players have joined.
    This is only relevant when the host is by themselves and then a new player connects.

Thanks!
Phill
3 comments Read more

April 2

Build 8 (PvP Multiplayer Modes)

Hi all!

This build introduces PvP multiplayer modes into the game. Online co-op was already previously added, but there was no way of fighting other players.
To clarify, Build 7 only had the "Co-op" multiplayer game type. Whereas Build 8 will have the following multiplayer types:

Story (Co-Op)

This is the existing Co-op game, which by default is friendly to other players. It follows the same story experience as the singleplayer game.
However in Build 8, you can also optionally flag yourself for PvP by typing ".pvp" into the chat console.

Story (PvP)

This is the same as the Story (Co-Op) game type, except that every player is automatically set to be hostile for PvP.

Death Match (PvP)

This is different to the usual story game type.
It follows a conventional death match format except for a couple differences.
Things to note:

  • The character you choose will retain it's name and hairstyle.
    However all items and equipment are temporarily stripped for the game type.

  • At the start a new round, all players are given a basic set of equipment & abilities.

  • There are a plethora of chests around the map, that contain lots of abilities and equipment.
    Players will need to hunt down these chests in order to gain power.

  • If you die, you will drop anything you have looted.
    Pillage from your enemies!

  • There are a number of spawn 'banner' flags on a Death Match map.
    Dead players will respawn at a random one.

  • Death Match has it's own special maps.
    When you choose to host a Death Match game type, the world selection will only list Death Match maps.
    To begin with, there is a map callled 'Woodland Skirmish' available.

  • The max players per game has been increased to 10 for the time being.

  • The default goal for kills is 20. A player wins when they reach the goal.
    Once a player has won, the game restarts for a new round.

  • All players are automatically level 10.

  • Saving of character or world data is disabled.

Thanks!
Phill
5 comments Read more
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About This Game

Shards of Azuria is an isometric, craft and build RPG. Create a character and a new world, then start your adventure by waking up in town. You are greeted by the locals of Azuria and begin to find your way around.

The inhabitants of Azuria will assist you on your journey, helping you obtain many Abilities or to satisfy your creative endeavour. Wander into the unknown, build a home and become strong enough to face the lurking evil.


Gameplay Features

  • Inventory System with over 150+ items
  • Crafting System with over 90+ recipes
  • Build a home by placing down blocks, furniture or other objects
  • Add colour to your surroundings with the Paint Blaster
  • Core RPG mechancis, level up, get stronger and obtain new equipment
  • 15+ Abilities to obtain out of 3 different class types
  • Diaglogue / Quest system with 6 core NPCs and 20+ quests
  • Day Cycle system
  • Explore large generated Woodland, Cave and Dungeon areas
  • Custom designed Town and Boss areas
  • Fight a variety of creatures
  • Vanquish a Final Boss



Loot, Craft & Get Stronger

Aquire items from fallen enemies or stumble across rare crystals. Use what you find to craft a variety of items, including weapons, armour, decoration or abilities. Pick and mix between what you equip or use from 3 different class types.



Abilities

Most Abilities are aquired through crafting with the support of the 3 class trainers that live in Azuria. The trainers will guide you the process of becoming adept with Mysticism, Cunning or Might. Choose to play with any of the 15+ Abilities of those types.



Create

Dig, destroy walls or build your own home. Shape the area to your desire. Then add colour into the mix with the Paint Blaster!

Future Plans

We feel that Shards of Azuria is a game with the option of extended content in most areas. It is very much a template to allow for further development and on going improvement. But the scope of further development will also depend on the overall reception and interest in the game. Below is a list of potential features that may be developed over time.

  • Multiplayer
  • More general content such as items, abilities, new areas, creatures, unique bosses…
  • Improved ways to create and build

System Requirements

    Minimum:
    • OS: Windows Vista, 7, 8, 10
    • Processor: Intel 2.0Ghz Dual Core
    • Memory: 1 GB RAM
    • Graphics: DirectX 9c compatiable graphics card
    • DirectX: Version 9.0c
    • Storage: 400 MB available space
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