RPG in a Box lets you easily create 3D grid-based, voxel-style RPGs and adventure games!
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4 user reviews - Need more user reviews to generate a score
Release Date:
Aug 12, 2019

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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I believe that RPG in a Box is a perfect fit for the Early Access model as it will provide a great opportunity to gather ideas and suggestions. I'd like to involve the community early in the development process and get feedback to help guide the software in the right direction.”

Approximately how long will this software be in Early Access?

“Although I expect the software to remain in Early Access at least through the majority of 2020, the duration will mostly be dependent upon how long it takes to implement and polish all of the core features.”

How is the full version planned to differ from the Early Access version?

“In the full version, you will be able to create a complete RPG or adventure game with dialogue, interaction, items, quests, stats, turn-based combat, and many customization options.”

What is the current state of the Early Access version?

“While there are many features yet to be added, a basic playable game can be created and exported to Windows, Linux, and MacOS. The Map Editor allows you to build maps from tiles, objects, and characters created in the Voxel Editor (which supports frame-based animations). Some interactivity can be added to your game using scripts and dialogue created within visual, node-based editors.”

Will this software be priced differently during and after Early Access?

“The cost of RPG in a Box will gradually increase as major new features are added.”

How are you planning on involving the Community in your development process?

“Since certain aspects of the software are open-ended at this time, I'd like to engage with the community to get ideas for features and functionality on which to focus. This will be beneficial in both the shaping of the software and in bringing the community's game concepts to realization.”
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Recent updates View all (44)

August 17

Release Notes for v0.5.4.6

  • Updated Map Editor's free camera and first-person camera controls to prevent "D" from deleting navigation nodes
  • Update Voxel Editor's "Rotate Model Clockwise" button on the Model Tools panel to rotate around the current camera view's vertical axis
  • Added buttons to the Voxel Editor viewport (in panel with "Move" buttons) for rotating selected voxels clockwise or counterclockwise (or entire model if none are selected)
  • Updated logic for caching and loading model previews (should result in noticeably shorter load times when re-opening a game project after the cache has been created the first time)
  • Fixed issue where scripts were not properly resuming after a dialogue within that script had finished
  • Fixed issue where some invalid navigation data was potentially causing maps to not load in-game
  • Fixed console error that would occur upon game startup when the configured Main Menu background map didn't exist
  • Fixed issue where surface edges were not being recalculated properly when decreasing grid dimensions in the Voxel Editor then undoing the change
  • Fixed issue where voxels outside of the grid in frames other than the current one were not being properly removed when resizing the grid, then undoing and redoing the change
  • Fixed issue where a large number of error messages would sometimes display when opening a game project
  • Fixed "signal is already connected" console errors that would occur when right-clicking folders in the Game Explorer
  • Localization: Fixed issue with tile/object/character filter boxes not showing translated placeholder text properly
  • Localization: Updated translations to officially include support for Brazilian Portuguese
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August 13

Release Notes for v0.5.4.5

  • Added ability to import palettes from an external file (PNG images (1x) or .HEX files from https://lospec.com/palette-list)
  • Added ability to define tags for items in the Item Editor (in preparation for future uses)
  • Updated "New Palette", "Duplicate Palette", and "Rename Palette" dialogs to display appropriate titlebar icon instead of default question mark icon
  • Decreased height of description box below list of scripting functions
  • Slightly increased default brightness of ambient light in newly created maps
  • Updated slime characters in the Asset Library to fix "invalid sound effect" error displayed in the debug console
  • Updated stats of slime characters in the Asset Library to be different from each other and more balanced relative to Justin's stats
  • Fixed issue with adding new palettes not working properly when at least one custom palette already existed
  • Fixed issue with decreasing then increasing an object's grid width in the Voxel Editor causing undeleted voxels' positioning to be incorrect
  • Added buttons to the About dialog for RPG in a Box's Itch.io page and Steam Community hub
  • Updated About dialog with German localization credits
  • Updated real-time enemies so they will attempt to attack if the player character is adjacent (still experimental so may be buggy)
  • Localization: Fixed issue with the window width of the "Sound FX Generator" popup dialog
  • Localization: Fixed issue with the window width of the "Create a New Game" popup dialog
  • Localization: Fixed issue with the window width of the "Edit Tags" popup dialog
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About This Software

Please be aware that RPG in a Box is still in alpha and many of the planned features are yet to be implemented! Before purchasing Early Access, please try out the free demo to get a feel for the current state of the engine.

RPG in a Box lets you easily create 3D grid-based, voxel-style RPGs and adventure games! As its name suggests, it will contain every tool necessary for turning your ideas into games, all packaged together "in a box". The software is designed with a beginner-friendly approach as to not require any programming or modelling knowledge while still providing a wide range of customization and openness.

Voxel Editor

Build tiles, objects, and characters from 3D pixel blocks (i.e. voxels) and easily animate them with the editor's frame-based/stop-motion animation system. Importing from MagicaVoxel (.vox) or PNG sprites is also supported.

Map Editor

Create grid-based worlds with the tiles you've built, then bring them to life by adding interactive NPCs and objects using the editor's intuitive navigation and interaction system.


Set up and trigger in-game events with the visual, node-based script editor. Simply drag and drop the desired actions (no programming knowledge required), or manually code "quick scripts" using the custom, Lua-like scripting language.


Write conversations for your NPCs using a visual, flowchart approach similar to that of the script editor. Branching dialogue is supported via player choices and condition checking.

Camera System

Choose from three available camera types for your game: standard, first-person, and isometric. Stage dynamic cutscenes using the engine’s flexible camera scripting system.

UI Customization

Design one or more dialogue box themes and customize the appearance of many other interface elements such as the inventory, main menu, and credits roll.

Basic Items

Define basic items for the player to find in containers or earn through the completion of tasks. Attach scripts to trigger effects for potions and other consumable items.

Sound FX Generator

Generate fun, retro-style sound effects using the built-in tool based on Dr. Petter’s SFXR.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Graphics: OpenGL 3.3+
    • Storage: 500 MB available space
    • OS: MacOS X 10.6
    • Graphics: OpenGL 3.3+
    • Storage: 500 MB available space
    • OS: Any Distribution
    • Graphics: OpenGL 3.3+
    • Storage: 500 MB available space

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