Bring a friend to the couch: a 100-floor roguelite dungeon crawler with true local split-screen co-op (online too). Draft game-breaking power cards, die, descend again. A Mad Wizard mocks your deaths, and every wall, monster and sword is generated by code, so it runs on a toaster.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

This game is not yet available on Steam

Planned Release Date: November 2026

Interested?
Add to your wishlist and get notified when it becomes available.
 

About This Game

GLOOMDELVE

"Oh, you died? On floor THREE? Marvelous. The Prize remains unclaimed, and my faith in you remains theoretical."
- the Mad Wizard

A mad wizard has built (or conjured, he's hazy on the details) a 100-floor dungeon and flung it open to anyone foolish enough to enter. He narrates your descent personally: gleeful, petty, easily distracted, taunting your deaths and editorializing on your loot. At the very bottom waits the Prize, something enormous and probably cursed that he swears is "absolutely worth it."

GloomDelve is a real-time roguelite dungeon crawler with no art assets — not one modelled mesh, not one painted texture. Every wall, hero, horror, weapon and icon is generated by code as you play. That's why it looks like nothing else, and why the whole thing runs on a toaster.

Solo or together

Play solo, team up in server-authoritative online co-op with built-in proximity voice chat so the screaming is positional (heal your friends, buff the party, and split the loot, or don't), or grab a second controller for local split-screen couch co-op: two delvers, one screen, one shared dungeon. Play it your way on keyboard, gamepad, or touch. Every action works on all three.

Descend forever

  • 100 procedurally-generated floors, each a fresh tangle of rooms, traps, fountains, locked chests, secret rooms, and shops, themed and re-skinned as you go deeper.
  • Seed-deterministic worlds: share a seed and run the exact same dungeon with friends.
  • A living bestiary of brutes, oozes, floaters and constructs, each with absurd names, status-effect attacks, and smarter pathfinding the deeper you fall.
  • Boss floors seal the stairs until the horror falls. Shove open the Great Door into a sealed arena with its own entrance cinematic, its own metal cue, and a hand-built mechanic per boss; every boss guards two signature relics. The Mad Wizard himself waits at floor 100, with two very different endings (one of them is a secret).

Draft a broken build

On entry, at the wizard caches he leaves lying around every few floors, and after every boss, the Mad Wizard offers you a choice of power cards. Dozens of distinct effects across four rarities, and no limit on how many you can hold: stack them, combine them, and turn a humble delver into a walking catastrophe. Exploding corpses, lifesteal, crit cascades, bomb-drops, see-in-the-dark, go-fast-on-kill... interesting alone, game-breaking together.

Build your delver

  • 9 classes: Warrior, Sorcerer, Rogue, Ranger, Cleric, Battlemage, Necromancer, and the hybrid Paladin and Spellblade, each with a signature ability (Whirlwind, Cataclysm, Vanish, Arrow Storm and more), several earned by reading the story you dig up.
  • 8 races: Human, Halfling, Dwarf, Elf, Orc, Ratkin, and the feline Mogg and snowy frost-hound Yukin, each with its own look, colour options, and stat identity.
  • Real combat: melee swings with per-weapon arcs, aimed bows and spells, dual-wielding, shields and blocking, a full spellbook with per-spell cooldowns, and weapons that bleed, poison, and burn. The deeper you dig, the nastier the loot.
  • Loot that matters: weapons, armour, scrolls, tomes and potions with rolled rarity, plus shops, chests, and cursed fountains.

A story in the margins

The wizard won't tell you what the Prize really is. But the dungeon is littered with lore pages, a tragedy told in fragments, journals, and a confession or two, that quietly assemble into the truth if you bother to read them. Every page you recover permanently unlocks something new for your account: a class, a race, a harder difficulty, a colour scheme. Finding all 30 hands you a prize coat. Lost survivors turn up between floors with quests of their own: fetch a keepsake, spare a potion, hunt a marked beast, pay a toll. Help them, and they'll hand you a strong item, a full heal, a fat purse, or a page of the story.

Pick your poison

Five difficulty tiers (Whimsey, Mischief, Malice, Wrath, and Madness) scale the bestiary, the loot, and the Mad Wizard's mood from "beginner-friendly" to "he is openly laughing at you."

Features

  • No art assets — every mesh, texture and icon is generated by code: clean low-poly look, tiny footprint
  • Single-player, online co-op (with positional voice chat), and local split-screen couch co-op
  • Roguelite power-card drafting
  • 9 classes (each with a signature ability), 8 races, 5 difficulties
  • A hidden story to piece together + NPC side-quests
  • A dynamic, hand-authored soundtrack: a track per theme, metal for the bosses
  • Full controller support + keyboard + touch
  • Interface in 8 languages: English, Español, Français, Deutsch, Italiano, Português, Русский, 简体中文
  • Steam Achievements + Steam Cloud saves

The Prize is down there. The wizard is bored. Off you go.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

GloomDelve's visuals, audio, and dungeons are generated procedurally by hand-written code; calculated geometry, synthesized sound, and deterministic seed-based level generation, not by generative AI. Generative AI tools were used during development to assist with translating the interface into non-English languages. The game generates no content at runtime and connects to no AI service while you play. Every run is produced by the same deterministic procedural systems.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Any dual-core x86-64 CPU
    • Memory: 2 GB RAM
    • Graphics: GPU with OpenGL 3.3 support (Intel HD 4000 / 2012-era or newer)
    • Storage: 300 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (64-bit)
    • Processor: Quad-core x86-64 CPU
    • Memory: 4 GB RAM
    • Graphics: Any dedicated GPU from the last decade
    • Storage: 300 MB available space
    Minimum:
    • OS: macOS 11 (Big Sur)
    • Processor: Any Apple Silicon or 64-bit Intel Mac (the build is a universal binary — native on both)
    • Memory: 2 GB RAM
    • Graphics: Any Mac GPU (every Big Sur-capable Mac qualifies)
    • Storage: 300 MB available space
    Recommended:
    • OS: macOS 12 (Monterey) or later
    • Processor: Apple Silicon (M1 or newer)
    • Memory: 4 GB RAM
    • Graphics: Apple Silicon integrated GPU or better
    • Storage: 300 MB available space
    Minimum:
    • OS: SteamOS 3 / Ubuntu 20.04+ / any modern glibc distro (64-bit)
    • Processor: Any dual-core x86-64 CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3-capable GPU / Mesa drivers
    • Storage: 300 MB available space
    Recommended:
    • OS: SteamOS 3 (Steam Deck) or a current Linux distro
    • Processor: Quad-core x86-64 CPU
    • Memory: 4 GB RAM
    • Graphics: Steam Deck APU or better
    • Storage: 300 MB available space
There are no reviews for this product

You can write your own review for this product to share your experience with the community. Use the area above the purchase buttons on this page to write your review.

Review Filters