Embark on a classic 2D overhead RPG adventure inspired by the golden era of 16-bit classics. Forge your destiny across five distinct progression paths, master tactical combat, and explore a world where your choices unlock powerful hybrid classes.

Melden Sie sich an, um dieses Produkt zu Ihrer Wunschliste hinzuzufügen, zu abonnieren oder als „Ignoriert“ zu markieren.

Dieses Spiel ist noch nicht auf Steam verfügbar

Geplantes Veröffentlichungsdatum: 4. Quartal 2026

Interesse? Fügen Sie das Spiel Ihrer Wunschliste hinzu und erhalten Sie eine Benachrichtigung, wenn es verfügbar ist.
 

Infos zum Spiel

A Love Letter to the Golden Era

Step into a beautifully crafted overhead 2D realm that evokes the nostalgia, depth, and wonder of classic 16-bit RPGs in full uncompressed 32bit color fidelity across 33,000 individual animation frames and a 13 palette weather VFX taxonomy that mirrors the elemental damage you take, building a unique anima / aura based system that defines your character from the types of damage you take. Built with a passion for tactical challenge and rich storytelling, Void Walkers X64 merges timeless retro mechanics with modern progression depth.

Your aura fights their aura.

A 70-hour classic JRPG where every boss is fought twice — once for their health, once for their soul. 183 maps, 40 hubs, five paths to ten classes. Runs on the PC you already own.

Reality is coming apart

Realms are being drawn inward toward a point of absolute erasure. The Void Shogun — a tyrant born from the dark between dimensions — is accelerating the collapse, turning every fallen world into another province of his infinite empire.

You are a master monk, pulled through a dimensional tear with nothing but your training. You begin in a conscription camp with no weapon and no allies. You end as a Sovereign — or you break the cycle entirely.

Between those two points: 183 hand-authored maps, 173 quests across twelve branching arcs, 40 hub locations with their own merchants and secrets, and ten full class mastery chains. A world map that keeps opening outward, towns worth talking to everyone in, dungeons that punish sloppiness. Fast menus, snappy transitions, no filler between you and the next fight.

The Anima War

Combat runs in real time on a charge gauge — attack, skill, magic, item, defend, all one keypress deep. Chain hits and your combo climbs, the audio tightens, and skill effects escalate into full-screen bursts.

Then you meet something with an aura, and the floor changes.

There's a second bar beneath the health bar, and it belongs to your soul.

Against elites and bosses, every resonant strike shoves at the enemy's anima field — and they shove back. Overwhelm them and their guard chips away. Match them and you lock, both fields grinding. Lose and you're Suppressed: perks damped, damage spiking, growth halted until you break free.

Crack the guard completely and you trigger an Anima Break — the screen flares, the fight stops, and for a few seconds they take massive bonus damage and cannot cast. Empty everything into that window.

Bosses stop being health sponges you out-level. They become puzzles you solve.

Five paths, ten classes

How you fight defines who you become. Every path starts humble and ends legendary.

Discipline

Monk Samurai

Devotion

Priest Arcanist

Shadows

Thief Ninja

The Sea

Sailor Pirate

Chance

Gambler — hidden, for those who play with fate

Each chain ends in a signature skill and a legendary weapon. Master the four base callings and the last one opens: the Soul Hacker.

What you actually get

183 map areas. 40 Towns / Unique areas with interactive lore, combat arenas, vistas, npc homes, dungeons, and shops.

Places that remember you

Circuit foundries, blizzard forges, fairy caves, a ghost ship, shogun temples, a graveyard that doesn't stay quiet. Each with merchants, amenities, explore nodes and an arena — and NPCs whose disposition shifts with everything you do.

Build your party by beating it

Challenge avatar opponents in any hub's arena. Win, and you recruit them — naming them yourself as they join, each with their own class skills and personal arc.

The world as it became

Soul Hacker Ascension reopens all 40 locations as a Corrupted Suite: the same geography twisted, NPCs inverted, and darker retellings of arcs you already lived — leading to the true ending.

NG+: A ladder, not a lap

Carry your resonance forward through escalating cycles that raise enemy tiers and unlock Echo content — ending in Sovereign mode: permadeath, no shops, maximum difficulty.

5 Tier Aura & Anima System: Resonance progression

Climb from Dormant to Sovereign. Your tier raises damage, opens gated regions, unlocks intimidate and persuade dialogue, and decides whether you can break a boss's guard at all. The elemental damage you take effects your player with the unique anima subsystem.

Reasons to wander

Arena ladders, bounty contracts, hidden caches, lore tablets, secret bosses, artifact hunts, and 24 shops whose stock shifts with your standing.

Runs on what you already have

Three selectable rendering backends — DirectX 11, Vulkan, and a software compose path — so the game runs on a modern GPU or a decade-old laptop. A dedicated Low VRAM mode holds it inside a 128 MB video memory budget for handhelds and low-spec machines, streaming assets on demand. Battle effects are fully procedural, generated per cast rather than loaded from texture sheets.

Turn it off and the engine opens up: higher-resolution atlases, richer effect layers, full-fidelity lighting. Same 70-hour game, tuned to your machine instead of the other way around.

VOID WALKERS X64 · Classic JRPG · Single-player · Early Access November
Features, balance and content subject to change during Early Access.

About the Development

Void Walkers X64 is a passionate solo labor of love, built from the ground up outside of bloated, high-level corporate frameworks. Built entirely by an independent developer utilizing a custom-tailored C++ engine stack (IIRIS Engine), the game bypasses traditional commercial middleware to achieve deterministic precision, zero engine bloat, and authentic low-level optimization.

The Toolchain & Independent R&D

Crafted through a rigorous custom toolchain combining modern efficiency with classic design principles, the production pipeline leans heavily into raw code, bespoke map handling, and custom spatial registries (Atlas Architect & Rig Forge). It is an uncompromising showcase of what a dedicated solo developer can accomplish with modern engineering discipline and a respect for hardware-level efficiency.

Published by Lux Aura

Brought to you by Lux Aura—an independent creative imprint and digital sonic temple—the game's atmosphere is backed by a deeply integrated auditory experience designed to immerse players in its dark fantasy world.

Offenlegung von KI-generierten Inhalten

Der Spieleentwickler beschreibt den Einsatz von KI-generierten Inhalten in diesem Spiel wie folgt:

Development Toolchain developed by AI with human guided R&D.

Beschreibung nicht jugendfreier Inhalte

Der Entwickler beschreibt die Inhalte wie folgt:

Fantasy Violence and Fantasy Character Settings

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem: Windows 10 X64
    • Prozessor: Intel Core i3 / AMD Dual-Core Processor (2.0 GHz or faster)
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: iGPU compatible - 128MB VRAM
    • DirectX: Version 11
    • Speicherplatz: 35 GB verfügbarer Speicherplatz
    • Soundkarte: Any
    • Zusätzliche Anmerkungen: Poor performance with low VRAM/RAM, however iGPU will work with 16GB RAM and sufficient page file. Game was developed on an Intel HD 620.
    Empfohlen:
    • Betriebssystem: Windows 10 X64
    • Prozessor: Intel Core i7 / AMD Ryzen 5 (or equivalent quad-core) or better
    • Arbeitsspeicher: 16 GB RAM
    • Grafik: Dedicated GPU (NVIDIA GeForce GTX 960 / AMD Radeon RX 560 or better)
    • DirectX: Version 11
    • Speicherplatz: 35 GB verfügbarer Speicherplatz
    • Soundkarte: Any
    • Zusätzliche Anmerkungen: Optimal performance
Filter überprüfen