Live the cultivator's life you've read about: test your spirit root, rise from odd-jobs disciple to elder, brew pills, forge artifacts, delve secret realms, court a dao companion — from Qi Refining to Ascension, in a procedural or hand-built world. A turn-based roguelite: fall, reincarnate, ascend.

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About This Game

One map. One lifetime. Time is the only resource you cannot earn back.

You wake on a mountain road with nothing, in a world that will not wait for you. Ahead lies one hand-painted map — cities, markets, sects, abodes, beast dens and secret realms all on the same sheet — and somewhere on it, a whole life to spend. Walk it well and you ascend. Walk it badly and you die of old age halfway, with a ledger of things you should not have done.

Why you'll love it


Most cultivation games give you a menu of numbers and call it a life. This one makes you walk it. Step up to a city and its shops fan out around the icon; open one and it expands where it stands. Nothing loads. Nothing cuts away. The world simply keeps going around you — because it is going whether you act or not.

That is the hook underneath everything: a day passes roughly every two and a half seconds. Seclusion eats years. The road eats years. So does every fight you pick. A breakthrough buys back a fixed span and not one year more, so the time you burned getting there is gone for good. Every decision in the game is really the same decision — is this worth the years?

What you can do


🗺️ One map, walked to the end
Cities, markets, sects, abodes, beast dens and secret realms all sit on the same hand-painted tile map. Step onto a site and its sub-icons fan out around it; open one and it expands in place. From the first step to ascension, the game never loads a new scene.

⏳ Time is the real resource
A day passes roughly every two and a half seconds, whether you act or not. Seclusion, the road and every fight all eat your lifespan. A breakthrough buys back a fixed span of years — never the years you wasted getting there.

⚔️ Fights happen where you stand
Turn-based battle on the map itself: the world dims, the ground lights up under both fighters, and you trade blows. Techniques, spells, talismans and five-phase counters all matter — and if you cannot win, you can walk away. Leaving is not losing.

🏯 A sect career, not a menu
Seven ranks from odd-jobs disciple to sect master. Take commissions at the hall, brew at the pill chamber, forge on Tiangong Peak, trade merit for arts at the scripture pavilion, draw a monthly stipend — and deal with fellow disciples who have names, faces and opinions about you.

🌀 Realms that open and shut
Secret realms surface in season and close again. Push deeper and the haul grows richer while what guards it grows worse — and nothing is banked until you withdraw. Stay greedy until the gate shuts and you come out with half.

☯ Inner demon and karma are a ledger
Two axes that are not scored by hand — they are the running balance of what the world remembers you doing. Every life taken, every fortune seized, every blood debt atoned for re-reckons the whole ledger, and the demonic arts that feed on your inner demon make it worse the stronger you get.

📜 The Record of the Past
Ten chapters left unfinished by cultivators who came before. Take one up and walk their life to its end under their constraints — stars for finishing fast, stars for the extra task, two readings of every chapter — and their dao resonance joins your own.

🖌️ Draw your own continent
Four built-in maps, endless procedural ones in three sizes, and a Map Workshop where you lay down terrain, rivers, ley roads, sects and secret realms yourself. Swap the map and you have swapped the world — sites, factions and roads are all projected from the tiles.

Built for


Players who like systems-heavy turn-based roguelites where every choice costs something, and readers of Chinese cultivation (xianxia) fiction who want a game that actually models a whole cultivator's life rather than a menu of stats. If you liked Loop Hero, Amazing Cultivation Simulator or Battle Brothers' sense of a world that keeps moving without you, this is aimed at you.

Languages & features


Full interface and subtitles in English, 简体中文 and 繁體中文.

Single-player, and entirely offline: no account, no online features, no telemetry of any kind. Every save, setting and log stays on your own disk.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game uses generative AI to pre-generate visual assets (character portraits, capsule/marketing art) and voice narration (TTS). All AI-generated content is created during development and reviewed/curated
by the developer before shipping. No generative AI runs live during gameplay. We have the necessary rights to use the AI tools and their outputs, and the content does not infringe third-party IP.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics (requires Microsoft Edge WebView2 Runtime)
    • Storage: 500 MB available space
    • Additional Notes: Requires the Microsoft Edge WebView2 Runtime (auto-installed on Windows 10/11).
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Quad-core 3.0 GHz
    • Memory: 8 GB RAM
    • Graphics: Any dedicated GPU from the last 5 years
    • Storage: 1 GB available space
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