Survive the horde. Find the source. End the plague.

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Planned Release Date: Aug 31, 2026

This game plans to unlock in approximately 4 weeks

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About This Game

A meteor shower brought spores from another world. Anyone who breathed the dust stopped being a person: the horde was born. You are one of the few [b]immune[/b], and the only way to end this is to reach the source of the infection... world by world.

Apocalipsis Survivor is an action survivor: you move, and the aiming and shooting happen automatically while you dodge ever denser waves. You level up, choose weapons and upgrades on the spot, and build combos that become unstoppable... or die trying.

  • 10 worlds (30 stages) with their own biomes and music: from the ruined city to the alien dimension.

  • 16 weapons with evolutions (pistol, shotgun, whip, orbs, laser, missiles, molotov, turrets, mines, drones and more).

  • 10 playable characters, each with different stats and a different starting weapon.

  • 10 bosses with telegraphed attacks you have to learn to read.

  • 5 modes: Survival, Endless Horde, Waves, Boss Rush and Rescue.

  • Permanent progression: coins, unlocks, workshop upgrades, achievements and stage stars.

  • A story that unfolds between worlds, with cinematic artwork.

Easy to pick up, hard to put down. How far will you get before they catch you?

THE GAME GROWS EVERY WEEK

🗓 Daily challenge — every player in the world faces the same map with the same character. One score, one global leaderboard, every day.

🌐 Leaderboards in Endless Horde — compete for the best time and the most kills.

🩸 Relics — powerful pacts with a drawback: every run builds differently.

💀 Three difficulties per world — Normal, Hard (+35% coins) and Survivor (+70%).

📊 Damage by weapon at the end of every run, to perfect your build.

🎮 Full interface and text in English and Spanish.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Pre-generated AI content:

Some of the game's 2D illustrations — world and game-mode cover art, story-scene illustrations, character portraits, and store/promotional images — were created with the assistance of generative AI image tools. Every image was prompted, curated, selected and edited by the developer.

Portions of the game's source code were written with the assistance of an AI coding tool, always under direct human direction, review and testing.

Gameplay sprites, user interface, and fonts come from licensed third-party asset packs or were made by hand.

The game does NOT generate any content with AI at runtime: all content is fixed at development time, and no player data is sent to any AI service.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Doble núcleo 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: GPU compatible con DirectX 12 / Vulkan (el juego usa el render Forward+)
    • DirectX: Version 12
    • Storage: 400 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • Processor: Cuatro núcleos
    • Memory: 8 GB RAM
    • Graphics: Placa dedicada
    • DirectX: Version 12
    • Additional Notes: No requiere instalar .NET ni Godot (el build es autónomo).
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