RIDGERUNNERS is a first-person movement racer. Ski down huge procedural mountains, strafe-jump across ridges, and rocket-jump through checkpoints. Find the fastest line, race ghosts and live rivals, and climb the global leaderboard.

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“RIDGERUNNERS already has its core movement and racing experience in place, but we want to develop and refine it alongside the people who play it. Because the game is built around momentum, route discovery, procedural mountains and competitive times, feedback from players with different experience and skill levels is especially valuable.

During Early Access, our goals are to refine the movement systems and hazard balance, improve onboarding and accessibility, expand the variety of maps and ways to play, and improve performance, networking and overall polish. Player feedback will help us understand which mechanics are most satisfying, which maps or hazards need adjustment, and where new content would add the most value. Movement mechanics may change substantially in response to this testing.

We are committed to continuing development, listening to feedback and working toward a complete 1.0 release.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“We currently expect the game to remain in Early Access for approximately 6–12 months.

The exact duration will depend on player feedback and the scope of the improvements, features and additional content developed during Early Access. We will keep the community informed about our progress and update this estimate as our plans for the 1.0 release become clearer.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“The Early Access version contains the playable foundation of the game: its movement systems, procedural mountains, solo time trials, training and practice tools, ghosts, replays, leaderboards and current live multiplayer games. These systems are implemented and playable, but their balance and details may continue to change during Early Access.

For the full version, we plan to expand the range of ways players can use and compete on the mountains, both solo and online. The exact new modes are not being locked in before Early Access because we want player feedback to help determine which ideas are the most enjoyable and worth developing. The full version is planned to include a broader selection of activities than the current Ridge and Sprint time trials and the current Race, Hunt and Random Sprint multiplayer games.

We also plan to expand the variety found in generated maps, including additional course, terrain, environmental and hazard combinations; create more opportunities for advanced movement and route discovery; and continue improving balance, onboarding, accessibility, performance, networking, audiovisual presentation and interface polish.

The priorities and exact form of these additions may change in response to community feedback. We consider the game ready for 1.0 when it offers a sufficiently broad and polished selection of solo and multiplayer experiences built around its core movement systems.

Because movement changes can make times recorded by different versions impossible to compare fairly, significant movement or course-generation updates may begin a new global leaderboard season. This means existing global leaderboard standings may be archived or reset during Early Access.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The Early Access version is fully playable in single-player and online on procedurally generated 6 km x 6 km mountains.

The current build includes:

* Momentum-based skiing, strafe jumping, a vertical jetpack, rocket jumping, a disc cannon and a hammer-slam movement ability.
* Full Ridge time trials with seven checkpoints and shorter Sprint courses.
* Procedurally generated mountains containing seven biome types, environmental hazards, dynamic weather, enemies and multiple possible routes.
* Random seeds, shared Daily and Weekly challenges, medal times, personal bests, splits and global leaderboards.
* Seven training lessons, checkpoint-based Practice Mode and the Line Lab route-planning view.
* Recorded ghosts, downloadable and importable rival ghosts, and a replay theater.
* A custom-map mode that lets players select biomes and enable or disable environmental features.
* Online same-seed player presence and global chat.
* Live Race, Hunt and Random Sprint games, as well as free skiing. Online players appear as non-colliding holograms and do not physically interfere with one another.

The game is still in active development, so players may encounter bugs, balance changes and changes to generated courses or leaderboard seasons. Online presence, chat, multiplayer games and global leaderboards require an internet connection; the core time-trial experience can be played solo.

RIDGERUNNERS is a competitive speedrunning game, and movement or course-generation changes can affect what times are possible. To keep competition fair, major changes to these systems may begin a new global leaderboard season, resetting current global standings. Players should expect that leaderboard records may not remain active for the entire Early Access period. We will announce these resets and explain the relevant gameplay changes in our update notes.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“Yes. We currently plan a one-time increase to the base price when the game leaves Early Access. Players who purchase during Early Access will receive the full 1.0 version without an additional purchase. The final price has not yet been determined.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“We actively gather feedback through our Discord server and will also monitor the Steam Community Discussions. Players can use these channels to report bugs, suggest features, share routes and ghosts, and discuss movement balance, map generation, hazards, multiplayer, accessibility and performance.

Community feedback will directly influence our development priorities. We will look for recurring requests and problems, discuss possible additions with players, test balance changes and use feedback to decide which new solo and multiplayer experiences are worth developing for 1.0. We will share development updates and release notes that explain major changes and identify features or fixes that resulted from community feedback.

Not every suggestion will be implemented, but the community will have a meaningful role in determining where the game's existing systems are refined and expanded.”
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Tarikh Keluaran Dirancang: November 2026

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Tentang Permainan Ini

THE MOUNTAIN IS THE RACETRACK

RIDGERUNNERS is a first-person speedrunning game about building absurd momentum across enormous procedural mountains. Ski down steep slopes, strafe-jump across ridgelines, fire rockets at your feet, and use your jetpack to turn a bad landing into a new route.

Pass the checkpoints in order, but choose your own way between them. Dive through valleys, carve along mountain faces, launch over entire ridges, or risk a direct line through whatever the terrain throws at you. The fastest route is the one you can survive.

MASTER YOUR MOMENTUM

Every movement system is designed to work together:

  • Ski to remove ground friction and accelerate down slopes.

  • Carve across mountain faces without throwing away your speed.

  • Strafe-jump to build momentum across flatter ground.

  • Rocket-jump for explosive bursts of speed at the cost of health.

  • Jetpack to extend jumps, clear ridges, and aim for the perfect landing.

There is no vehicle and no fixed track. Your movement is the machine.

INFINITE POSSIBILITIES.

Every mountain is a vast 6 km × 6 km playground shaped from up to 7 distinct biomes. Carve through alpine snow, rolling meadows, flooded lakelands, red-rock mesas, sweeping dunes, glacial ice, and volcanic wastes, each introducing different terrain, hazards, and opportunities to gain speed.

Checkpoints tell you where to go, but never how to get there. Scout the landscape, discover faster routes, and return to your favorite mountains to perfect lines that once seemed impossible. The terrain, weather, and hazards reset with every attempt, so practice pays off and every race is fair.

Take on the full Ridge course, chase a quick finish in Sprint, or ride the shared daily mountain alongside the rest of the world. Each format has its own times, ghosts, medals, and global leaderboard.

THE MOUNTAIN FIGHTS BACK

Speed is only useful if you can stay alive. Thread through solid forests, avoid lava and crevasses, outrun hunter drones, destroy sentry turrets, dodge falling boulders, and decide whether dangerous weather is an obstacle or a shortcut.

Storm winds can bend your route. Snow squalls can erase your view. Thermal columns and geysers can launch you skyward if you enter them on the right line.

RACE THE CLOCK, GHOSTS, AND OTHER RIDERS

  • Chase personal bests and global seed leaderboards.

  • Race against your own best run or another rider’s ghost.

  • Study complete runs in the replay theater with first-person, follow, and free cameras.

  • See and talk to other riders exploring the same live seed.

  • Compete in live races, hunts, and random sprint rounds.

Prefer to ride alone? Every course, biome, hazard, ghost, and leaderboard challenge remains fully playable as a single-player experience.

LEARN THE LINE. SCRAP THE RUN. GO AGAIN.

Use the movement school to learn each mechanic, or enter practice mode to drill individual checkpoint legs. Death ends the attempt, but every crash teaches you something: a cleaner landing, a safer ridge, or a line nobody else has tried.

The mountain is waiting. Find the fastest way down.

Keperluan Sistem

Windows
SteamOS + Linux
    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10 64-bit
    • Pemproses: Intel Core i5-4590 or AMD FX-8350
    • Memori: 4 GB RAM
    • Grafik: NVIDIA GeForce GTX 750 Ti or AMD Radeon R7 260X, 2 GB VRAM, OpenGL 3.3 support
    • DirectX: Versi 11
    • Storan: 500 MB ruang tersedia
    • Kad Bunyi: Any standard audio device
    • Nota Tambahan: Keyboard and mouse required. Internet connection required only for online features.
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10/11 64-bit
    • Pemproses: Intel Core i5-6600K or AMD Ryzen 5 1600
    • Memori: 8 GB RAM
    • Grafik: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580, 4 GB VRAM
    • DirectX: Versi 11
    • Rangkaian: Sambungan Internet jalur lebar
    • Storan: 500 MB ruang tersedia
    • Kad Bunyi: Any standard audio device
    Minimum:
    • OS: Ubuntu 22.04 64-bit, SteamOS 3.0, or equivalent
    • Pemproses: Intel Core i5-4590 or AMD FX-8350
    • Memori: 4 GB RAM
    • Grafik: NVIDIA GeForce GTX 750 Ti or AMD Radeon R7 260X, 2 GB VRAM, OpenGL 3.3 support
    • Storan: 500 MB ruang tersedia
    • Kad Bunyi: ALSA, PulseAudio, or PipeWire-compatible audio
    • Nota Tambahan: 64-bit processor and operating system required. Keyboard and mouse required. Internet connection required only for online features.
    Dicadangkan:
    • OS: Ubuntu 22.04/24.04 64-bit, SteamOS 3.0, or equivalent
    • Pemproses: Intel Core i5-6600K or AMD Ryzen 5 1600
    • Memori: 8 MB RAM
    • Grafik: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580, 4 GB VRAM
    • Rangkaian: Sambungan Internet jalur lebar
    • Storan: 500 MB ruang tersedia
    • Kad Bunyi: ALSA, PulseAudio, or PipeWire-compatible audio
    • Nota Tambahan: Up-to-date Mesa or proprietary graphics drivers recommended.
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