A text-forward cultivation roguelite. Climb a tower of one thousand floors that never repeats the same climb for every new soul. Falling is not death, it is tuition: keep your realm, lose your altitude, and climb again with Moye, a sword spirit who remembers every fall you take.

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Permainan Akses Awal

Dapatkan akses segera dan mula bermain; libatkan diri dengan permainan ini seiring pembangunannya.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“The climb is complete and stable: falling, rebirth, tribulations, sects, the bond with Moye. Early Access is for building the post-summit Nine Boundless Heavens content deeper, tuning tribulation difficulty, and adding sects and curios based on how people actually climb, instead of guessing alone.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“Roughly six to twelve months, with content and balance updates through that window. No fixed exit date until the post-summit content is where it should be.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“More Boundless Heavens content, more sect storylines and rival arcs, Steam Cloud, and balance passes from Early Access feedback. The core loop will not change. Falling stays central. (Steam Achievements ship at Early Access launch.)”

Bagaimanakah keadaan semasa versi Akses Awal?

“The full thousand-floor climb, falling and rebirth, tribulations, sect life, Moye's companion arc, and New Game+ are all in and playable now.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“Yes. We plan to gradually raise the price as we ship new content and features. Buying now locks in the lower price.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“Every review and forum post will be taken into consideration, especially in the first weeks. Balance and new-content priorities follow what players actually report from real climbs.”
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Beli The Long Way Up

 
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Laporkan pepijat dan tinggalkan maklum balas untuk permainan ini di papan perbincangan

Tentang Permainan Ini

A text-driven cultivation roguelite. Climb one thousand floors. Fall without dying. Climb again, stronger.

The tower does not kill. It collects.

Every cultivator alive has stood at the foot of the Ascension Tower. One thousand floors above, the summit grants a single wish. Between you and it: trials, tribulations, rival climbers on their own roads, and the long fall that ends every climb but the last one.

Falling is not death. Falling is tuition. You keep your realm, your arts, and everything the tower taught you, and you start again at the foot, stronger and one year older. The climb is the roguelite loop; the falls are the progression; the story is what happens to a soul who refuses to stop.

The Long Way Up is in Early Access. The core climb is complete and playable today: falling and rebirth, tribulations, sect life, Moye's bond across lives, rebirth across many lives (New Game+), and the Nine Boundless Heavens above the summit. Early Access is where more sects, more curios, deeper post-summit content, and balance get built with players climbing alongside.

FEATURES

- A tower that reweaves itself. No two climbs share a road. Doors open that were never there before; the tower notices how you climb and answers.

- Moye. A sword spirit nine hundred years old, dry as an anvil, who has outlived eleven wielders and remembers every fall you have ever taken. Her bond crosses rebirth. She does not comfort; she counts.

- Wuxing combat with real teeth. Five-element counters, drafted curios that stack into builds, and manual boss duels where guardians telegraph move-cycles you can read, bait, and break.

- Failure is the path. Tribulations at every realm's summit: survive the lightning, then face the heart-demon wearing your own doubts. Fail, fall, spend the comprehension, climb again deeper.

- A living world. Rivals race you floor for floor and resent the tower for saving you. Sects recruit, feud, and go to war. The fire-talk at every sanctuary carries news of a world that turns whether you climb or not.

- Rebirth, and what survives it. Ascend, wish, and begin again (New Game+) with Heaven's Trials, chasing deeds and a codex across many lives. Or press on past the summit, into the Nine Boundless Heavens.

- Original ink-wash art and audio made for this game, over a pure, deterministic core: same seed, same climb, every time.

The heavens leave room for only one legend. The long way up is the only way there.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

Many scene illustrations were generated with AI image tools, then selected, edited, and integrated by hand. Every image in the game was individually reviewed and curated by the developer.

Keperluan Sistem

Windows
macOS
    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10 64-bit (Windows 11 supported)
    • Pemproses: Dual-core 2.0 GHz (Intel Core i3-6100 / AMD equivalent)
    • Memori: 4 GB RAM
    • Grafik: Integrated graphics with hardware acceleration (Intel HD 520 or better)
    • DirectX: Versi 11
    • Storan: 1 GB ruang tersedia
    • Nota Tambahan: 64-bit only
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    Minimum:
    • OS: macOS 12 (Monterey) or later
    • Pemproses: Apple Silicon or Intel (universal binary — runs native on both)
    • Memori: 4 GB RAM
    • Grafik: Any Mac from 2015 onward
    • Storan: 1 GB ruang tersedia
    Dicadangkan:
    Penapis Ulasan