Survive the wave. Grab the loot. Extract — or push your luck for more. A top-down roguelite survivor with an extraction twist. Carve through undead hordes across 10 escalating waves, when the portal opens: cash out to keep your gear, or stay for richer loot and deadlier enemies.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Warrior Extraction is built and tuned by a solo developer, and the extract-or-push tension at its heart is exactly the kind of design that gets sharper with real players pulling on it. I want the community to help shape enemy balance, the risk/reward curve, and which content lands next — before those systems are locked down. Early Access lets me ship a complete, satisfying core loop today and build the rest of the game in the open, with the people who actually play it.”

Approximately how long will this game be in Early Access?

“I expect Extraction to stay in Early Access for roughly 9 to 12 months. That estimate may shift with the scope the community wants and how development goes, but the aim is a focused Early Access with regular updates — not an open-ended one.”

How is the full version planned to differ from the Early Access version?

“"The full version is planned to expand significantly on the Early Access foundation:
  • New biomes beyond the graveyard — starting with the Molten Keep hell biome — each with its own enemy roster and boss.
  • More enemy types, more bosses, and deeper wave variety.
  • Additional active skills and stronger build synergies.
  • More gear families, relics, and special drops.
  • Expanded base progression and new stations.
  • A full audio pass (music and SFX), more polish, and additional language support.
Plans may evolve based on community feedback, but the goal is a substantially larger and more varied game than the Early Access build."”

What is the current state of the Early Access version?

“"The Early Access version is fully playable from start to finish. It includes:
  • The complete 10-wave extraction loop, with the extract-or-push decision at every portal.
  • A three-phase final boss, the Grave Warden.
  • Five active skills with synergy potential, plus a deep mid-run level-up upgrade pool.
  • A full loot system with six rarity tiers (Uncommon to Mythic) and CS:GO-style chest reveals.
  • Five equipment slots and dozens of upgradeable gear items, including rare special drops.
  • A persistent home base with a Trader, Skill Station, perk/shard upgrades, and a tier-Upgrading Bench.
  • Steam Achievements and cloud saves.
It is a complete, stable experience — Early Access is about growing the content, not finishing the core."”

Will the game be priced differently during and after Early Access?

“"The price will likely rise modestly as the game grows in content through Early Access. Buying during Early Access gets you the lowest price and directly supports development."”

How are you planning on involving the Community in your development process?

“"I read and respond to players directly. Bug reports, balance feedback and feature ideas on the Steam Community Hub feed straight into the roadmap. I'll post regular development updates, share what's coming next, and use community input to prioritize new enemies, skills and biomes. Extraction gets better with the people who play it."”
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About This Game

Warrior Extraction is a fast, brutal top-down survivor-extraction roguelite. Every run drops you into a cursed graveyard swarming with the undead. Auto-attacks tear through the horde while you dodge, dash, and unleash devastating active skills. Clear enough kills and survive long enough, and a portal tears open — now the real decision begins.

  Fight through 10 escalating waves

 From shambling hordes to stone-hurling brutes, plague carriers, and towering giants — each wave layers in deadlier foes. Wave 10 pits you against the Grave Warden, a three-phase boss that shatters the keep gate and hunts you across the field.

  Extract or push your luck

 When the portal opens, you choose: extract now to lock in your loot, or gamble a 30-second break to fight on for rarer rewards. Greed is punished. Nerve is rewarded.

  Loot that actually feels good

 Enemies drop rarity chests — and opening them is an event. Watch the reel spin, slot by slot, and pray it lands on that Mythic drop. Six rarity tiers (Uncommon → Mythic), full gear slots (chest, helmet, gloves, boots, relic), and hunt-worthy special drops like Anger of the Warden and The Shackle.

  Build a home between runs

 Death isn't the end. Spend gold and soul shards at your persistent base: unlock active skills, buy permanent perks at the Shard Station, upgrade gear tiers at the Upgrading Bench, trade with the merchant, and expand your territory.

  Build your own playstyle

 Stack in-run level-up upgrades — crit, multishot, homing orbs, electric auras, magnet range — and combine active skills for chaotic synergies. No two runs feel the same.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Spring Tales uses generative AI in the following way:

Some of the game's 2D pixel-art assets — including certain characters, enemies, equipment and item icons, environment tiles, and user-interface elements — were created with the help of an AI-assisted art generation tool. Every AI-assisted asset was reviewed, edited, curated, and integrated by the developer to match the game's art style and quality standards.

No generative AI runs live during gameplay. The game does not generate any content in real time while you play — all art, text, and content shipped in the game is fixed and was produced during development.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Dual-core 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3 / Vulkan compatible, 512 MB
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 (64-bit)
    • Processor: Quad-core 2.5 GHz+
    • Memory: 4 GB RAM
    • Graphics: Dedicated GPU, 1 GB
    • Storage: 2 GB available space
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