Splice genes into strange living creatures for a cheerfully evil biotech corp — inside a game that pretends to be your work computer. Raise them, breed them, put them to work, and hit quota before the Review Cycle ends. Your employer calls them Bioassets™.

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"Welcome aboard, Technician. Your workstation has been prepared. So has your quota. — Management 🙂"

You are the newest (and most disposable) Junior Bioasset Technician at Bio·Bio·Bio Co., a relentlessly upbeat biotech corporation from a 2000s that never happened. Your issued workstation runs CreaturesOS — and the game is that operating system: boot screen, logon, draggable windows, Start menu, CRT glow, and a desktop wallpaper that is legally required to be honest with you.

Your job: splice genes into living creatures, raise them, breed them, hunt with them, and station them on the production floor — all through the company's cheerful internal programs, from the Splice-O-Matic™ to the Hunting Grounds™. Every creature is just its genes: pick from more than 9,000 of them and the same genome always resolves into the same stats, the same quirks, and the same 3D voxel body. Billions of combinations are possible. Most of them are a bad idea. Splice past your stability budget and find out.

And over it all: the quota. Each Review Cycle demands more than the last, on a deadline that only ticks while you're on shift. Deliver, or be offered a Performance Improvement Plan. Fail that, and the company begins Restructuring. Do not think of it as failure; think of it as Value continuing without you.

Features

Splice over 9,000 genes into BILLIONS of possible creatures: every genome deterministically resolves into stats, traits, abilities, and a one-of-a-kind 3D voxel body

Live inside a fake 2000s operating system: 13 corporate programs, draggable windows, a Start menu, and a permanent CRT hum

Hit quota or get Restructured: escalating Review Cycles, a one-chance PIP, and a desktop wallpaper that doubles as your doom meter

Run the Yield Floor: place machines, wire belts, and station your creatures as operators

Hunt feral creatures, salvage their genomes, breed new lines, and keep everyone fed: hunger is real and death is permanent

The horror is in the HR-speak

Nothing in Bio·Bio·Bio Co. is sinister, officially. Creatures aren't alive; they're Bioassets™. They don't die; they "generate learnings." You weren't threatened; you were encouraged. If you've ever received an email that says "exciting changes ahead!" and felt a chill — this game is about that chill.

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

This game uses AI-assisted tools operated by real individuals.

系統需求

Windows
macOS
SteamOS + Linux
    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10 64-bit
    • 處理器: ual-core x64, 2.0 GHz (Intel Core i3-4130 / AMD FX-4300 or equivalent)
    • 記憶體: 4 GB 記憶體
    • 顯示卡: GPU with WebGL 2 support — DirectX 11 class (Intel HD 4000 / GeForce GT 630 / Radeon HD 6570 or newer) | Any dedicated or 2016+ integrated GPU (GeForce GTX 750)
    • 儲存空間: 500 MB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 11 64-bit
    • 處理器: Quad-core x64 (Intel Core i5-8250U / AMD Ryzen 3 2200G or better)
    • 記憶體: 8 GB 記憶體
    • 顯示卡: Radeon RX 550 / Intel UHD 620 or better)
    • 儲存空間: 500 MB 可用空間
    最低配備:
    • 作業系統: macOS 11 Big Sur
    • 處理器: Intel Core i5 (2014+) or Apple Silicon
    • 記憶體: 4 GB 記憶體
    • 顯示卡: Metal-capable (any macOS 11 Mac)
    • 儲存空間: 500 MB 可用空間
    建議配備:
    • 作業系統: macOS 13 Ventura or newer
    • 處理器: Apple M1 or newer
    • 記憶體: 8 GB 記憶體
    • 顯示卡: Apple Silicon integrated GPU
    • 儲存空間: 500 MB 可用空間
    最低配備:
    • 作業系統: Ubuntu 20.04 / Debian 11 / SteamOS 3 or any 64-bit distro with glibc 2.31+
    • 處理器: Dual-core x64, 2.0 GHz
    • 記憶體: 4 GB 記憶體
    • 顯示卡: GPU + Mesa/proprietary driver with WebGL 2 (OpenGL 3.3 class, Mesa 20+)
    • 儲存空間: 500 MB 可用空間
    建議配備:
    • 作業系統: Ubuntu 22.04+ / SteamOS 3
    • 處理器: Quad-core x64
    • 記憶體: 8 GB 記憶體
    • 顯示卡: Any 2016+ GPU, current Mesa
    • 儲存空間: 500 MB 可用空間
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