The Loomsong Chronicle Idle is an Idle RPG with the soul of an ARPG. Skill-based progression — you learn by doing, and nothing is level-capped. Hunt loot, discover spells, craft your own. Push levels and gear as far as you want. Then sit back and let your party fight it out.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“My game involves in-depth systems like Path of exile so real players will need to be involved in the balancing of numbers and the creation of spells, etc. There are a few features like pets and endless towers that still need to be built out but don't effect the game play at all. It has new features I have never seen in a game before, so I need to see how people receive them and make changes based on feedback. ”

Approximately how long will this game be in Early Access?

“3-6 months at most, I hope.”

How is the full version planned to differ from the Early Access version?

“At the planned Early Access launch, Loomsong Chronicle Idle will offer eight expedition worlds, each with its own local content and Pinnacle encounter, together with the core party-management, autonomous combat, loot, crafting, gathering, ability, and town-management systems.
Our current plan for the full version is to expand that foundation to twelve complete expedition worlds and add player-city growth, the Conjuration proficiency, summon-based abilities and persistent summons, pets that can automatically collect field loot, additional equipment including Artifacts, and two long-term challenge modes: the Endless Tower and Endless Dungeon.”

What is the current state of the Early Access version?

“See the "About this game" on the store page. ”

Will the game be priced differently during and after Early Access?

“There will be no change in price when the game leaves early access. ”

How are you planning on involving the Community in your development process?

“The Discord will be open to feedback along with the steam discussion threads. I will personally sort through as many messages as I can and stay involved in communicating what kind of feedback we are looking for. As always, unique items will always be community-driven. ”
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About This Game

Build the party. Open the portal. See whether your party survives.

The Loomsong Chronicle Idle is a 2D-HD party-based idle action RPG set in the mythic science-fantasy Galaxy of the Glittersong. Create a permanent main character, recruit a twelve-person roster, field up to six characters at once, and send them into dangerous worlds that they can explore without direct movement or combat control.

You choose the formation, roles, equipment, weapon sets, abilities, supplies, traits, masteries, pets, and when it is time to retreat. Your party has to carry that plan into the field.

A Never Before Seen Party AI System

Many party RPGs solve movement by asking you to steer every hero. Many idle games solve it by removing the physical party from the world. Loomsong takes on the harder middle ground: up to six autonomous characters sharing one traversable expedition without being glued to a leader or reduced to one combat calculation.

The party AI coordinates a shared objective while every member keeps an individual role, target, route, loadout, condition, and job. Tanks establish threat. Healers evaluate injuries and available recovery. Hunters spread out to fire on moving prey. Gatherers leave formation for useful resources. Companions open locked chests, collect loot, revive allies, support distant workers, and return to the fight when danger appears.

**The result is not a follower train and not a spreadsheet with six portraits. It is a party.** You do not choose every footstep or sword swing. You build the people, the loadouts, and the plan, then watch them prove whether it works.

Build People, Not Disposable Units

Choose from **9 playable races** with 18 character identities. Develop six core attributes and **34 learn-by-doing proficiencies** across weapons, armor, magic, survival, gathering, crafting, Leadership, Tomes, and Conjuration.

The live catalog contains **58 Traits** and **272 Skill Masteries**, each with distinct painterly card art. Trait choices recur as heroes grow, and proficiencies continue earning Masteries every 25 levels. Character and proficiency progression have no fixed level ceiling.

Your main character returns after a full party wipe. Recruits do not. Prepare their belts, food, water, tools, equipment, abilities, and escape plan carefully, because recruit death is permanent.

Eight Worlds That Keep Moving

Explore **8 persistent expeditions**, each with its own terrain, roads, landmarks, wildlife, resources, equipment family, enemies, bosses, and secrets. Fog of war gives the party somewhere meaningful to go, while roaming packs, fixed encounters, Guardians, locked chests, gathering sites, and named characters keep each expedition active.

Face **84 enemy archetypes** using **255 authored actions**, 18 monster modifiers, and 14 independently rolled Expedition Modifiers. Ordinary enemies form roaming groups instead of waiting in a straight line, while bosses bring distinct durability, damage identities, abilities, and battlefield roles.

Guardians can drop the shared key that opens **4 standalone Pinnacle arenas**. These are raid-style boss encounters with introductions, telegraphed high-impact abilities, dedicated arenas, unique reliquaries, and expedition-linked Legendary rewards.

Loot Worth Building Around

The current item registry contains **573 item bases**, **139 affixes**, 14 authored Uniques, eight expedition equipment families, potions, provisions, tools, runes, pets, Skill Books, Attribute Point Books, Proficiency Volumes, Contracts, crafting materials, and expedition salvage.

Equip 20 armor and accessory positions, carry two complete weapon sets, prepare eight ability slots for each set, and keep dedicated study and gathering tools ready. Smart potion belts react automatically to health, mana, combat buffs, and removable ailments, while your loadout still determines what is available.

Loot is only the beginning. Dismantle equipment to learn its construction tiers. Disenchant an item to learn every affix it carries. Use **533 equipment recipes** and matching enchantment patterns to build, improve, reroll, and specialize gear.

Master Abilities, Then Rewrite Them

Learn **38 abilities** covering melee attacks, marksmanship, elemental magic, healing, revival, defense, control, stealth, party support, and summoning. Each character owns their learned abilities and grows the proficiencies behind them through meaningful use.

Ability Weaving lets a skilled Scribe combine mastered, eligible abilities into immutable Woven Skill Books. Choose how the ability is delivered and how it appears, preserve compatible effects, and permanently invest Mana and Stamina into something that did not exist before you made it.

Equip four persistent pets with individual names, levels, and loot-pickup growth. Conjurers can bind Fire, Frost, or Lightning Elementals whose statistics come from their owner and whose movement, targeting, attacks, and survival exist directly in the expedition simulation. Discover seven recurring characters at authored landmarks to unlock dialogue, Lore, and the first Player Town services.

Loomsong is designed for active planning, long watching sessions, and the pleasure of seeing a complicated party become capable.

The Early Access roadmap continues beyond the current eight worlds with additional expeditions, Pinnacles, equipment families, Player Town growth, Artifacts, guns, summons, and the Endless Tower and Endless Dungeon.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI has been used to help code and shape the games content including Codex and Claude code. A premium Suno account was used to create music for the game. Codex was used to help generate art and in-game assets. All lore, scripting, and general architecture was hand crafted by the author of the game.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i3-6100 / AMD FX-4300, or any dual-core laptop CPU from 2015 onward
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 520, NVIDIA GeForce GTX 650, or AMD Radeon HD 7750 (Vulkan-compatible GPU required)
    • Storage: 4 GB available space
    • Sound Card: Any Windows-compatible audio device
    • Additional Notes: Designed for older laptops and integrated graphics — built-in FSR upscaling, adjustable render scale, and frame limiter. Very low CPU use; no physics engine grinding in the background. No internet connection required.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-8250U / AMD Ryzen 5 3500U or better
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon 780M, Intel Iris Xe, or NVIDIA GeForce GTX 1050
    • Storage: 4 GB available space
    • Sound Card: Any Windows-compatible audio device
    • Additional Notes: Runs at 1920x1080, 60 FPS on modern integrated graphics — no dedicated GPU needed.
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