The Loomsong Chronicle Idle is an Idle RPG with the soul of an ARPG. Skill-based progression — you learn by doing, and nothing is level-capped. Hunt loot, discover spells, craft your own. Push levels and gear as far as you want. Then sit back and let your party fight it out.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“My game involves in-depth systems like Path of exile so real players will need to be involved in the balancing of numbers and the creation of spells, etc. There are a few features like pets and endless towers that still need to be built out but don't effect the game play at all. It has new features I have never seen in a game before, so I need to see how people receive them and make changes based on feedback. ”

Approximately how long will this game be in Early Access?

“3-6 months at most, I hope.”

How is the full version planned to differ from the Early Access version?

“At the planned Early Access launch, Loomsong Chronicle Idle will offer eight expedition worlds, each with its own local content and Pinnacle encounter, together with the core party-management, autonomous combat, loot, crafting, gathering, ability, and town-management systems.
Our current plan for the full version is to expand that foundation to twelve complete expedition worlds and add player-city growth, the Conjuration proficiency, summon-based abilities and persistent summons, pets that can automatically collect field loot, additional equipment including Artifacts, and two long-term challenge modes: the Endless Tower and Endless Dungeon.”

What is the current state of the Early Access version?

“See the "About this game" on the store page. ”

Will the game be priced differently during and after Early Access?

“There will be no change in price when the game leaves early access. ”

How are you planning on involving the Community in your development process?

“The Discord will be open to feedback along with the steam discussion threads. I will personally sort through as many messages as I can and stay involved in communicating what kind of feedback we are looking for. As always, unique items will always be community-driven. ”
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This game is not yet available on Steam

Planned Release Date: Aug 18, 2026

This game plans to unlock in approximately 2 weeks

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About This Game

The Loomsong Chronicle Idle is a 2D-HD Idle RPG from Nitrocodon Dynamics. The Loomsong Chronicle Idle takes place in the Galaxy of the Glittersong, a deep fantasy/sci-fi world populated by unique cultures, ancient secrets, and dangerous monsters. A galaxy manipulated by ancient beings, robots that don't exist, which chronicle worlds and their histories, and magic that flows like music.

Loomsong Chronicle Idle is a skill-based ARPG with massive loot tables, and it currently features 8 auto-explorable maps with over 100 distinct monsters and bosses. There are mineable ore, wood, herbs, and other encounters. There are also 4 standalone pinnacle boss fights.

Key Features

8 character races — both male and female versions.

Loomsong Chronicle Idle features 6 attributes, 27 skills, no level caps on anything, 20 gear slots, and a weapon swap system with 8 equippable ability slots each. Develop your own formations for endless party customization.

Abilities and Skills

Loomsong Chronicle Idle currently features 29 abilities that can be combined to make more powerful spells and abilities, making them devastating or more useful. Characters gain attribute points every level and get to pick a trait every 4 levels. Skills gain mastery every 25 levels for never-ending growth.

This is the next generation of auto-battler/idle game wrapped in an old-school vibe.

Massive Item List

62+ armor/accessory base-type items with sets and uniques, potions, skill books, lore books, runes, crafting materials, and a whole lot more.

In early access, the dev will always be working on the roadmap.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI has been used to help code and shape the games content including Codex and Claude code. A premium Suno account was used to create music for the game. Codex was used to help generate art and in-game assets. All lore, scripting, and general architecture was hand crafted by the author of the game.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i3-6100 / AMD FX-4300, or any dual-core laptop CPU from 2015 onward
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 520, NVIDIA GeForce GTX 650, or AMD Radeon HD 7750 (Vulkan-compatible GPU required)
    • Storage: 8 GB available space
    • Sound Card: Any Windows-compatible audio device
    • Additional Notes: Designed for older laptops and integrated graphics — built-in FSR upscaling, adjustable render scale, and frame limiter. Very low CPU use; no physics engine grinding in the background. No internet connection required.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-8250U / AMD Ryzen 5 3500U or better
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon 780M, Intel Iris Xe, or NVIDIA GeForce GTX 1050
    • Storage: 8 GB available space
    • Sound Card: Any Windows-compatible audio device
    • Additional Notes: Runs at 1920x1080, 60 FPS on modern integrated graphics — no dedicated GPU needed.
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