A black-site facility has lost containment. The abominations inside are awake and hunting, and you're the last one out. Eliminate every hostile, break the lockdown, and reach extraction. Deal with them, or get dealt with.

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Planned Release Date: Q3 2026

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About This Game

WELCOME TO SEALED

A black-site facility has lost containment.

The abominations built inside are faster than you, stronger than you, and no longer controlled. You're the last one out.

Nobody is coming for you. The doors are sealed. Clear the site, break the

lockdown, and get out.

NO TWO LEVELS ARE THE SAME

In Sealed, every level is fresh every single run: corridors, rooms, cover,

hazards, and every hostile in them. You will never memorize a route or camp a

known choke point.

Your objective never changes: neutralize every hostile and reach the glowing

extraction beacon. What changes is what's standing between you and the door.

THERE AREN’T JUST ENEMIES TO DEAL WITH

Some sectors lock extraction behind an additional objective, so you're forced

back out into the facility instead of just running for the exit:

Generators — stand beside each offline unit and power it up. Once the red light turns green, you’re good to go.

Keycard — the access card is stashed in a far room in a glass box. Get it.

Wall panels — three separate panels; activate every one and you’re off.

Extraction code — recover three code fragments scattered across the site, then enter the code at the door.

THE THINGS THEY BUILT

Six archetypes, each with vastly different abilities:

Shambler — a rotted brute. Slow, relentless, hits like a truck.

Spitter — hangs back at range and punishes you for standing still.

Crawler — fast, fragile, and right behind you.

Behemoth — a walking wall. You’ll need that shotgun.

Bloater — sprints at you and detonates. Kill it before it kills you.

The Guardian — a towering abomination that fights at every range. Eliminate it, and extraction is clear.

YOUR LOADOUT

Pipe Wrench — not so great far away, but hits hard at close distance.

Pistol — semi-auto pistol, great in a pinch or when sneaking by.

Assault Rifle — traditional full-auto rifle, makes great work of common enemies.

Shotgun — huge damage up close, but feels like a mouse’s cough when far away.

MUSIC THAT WATCHES

The soundtrack isn't a traditional playlist; it's generated live and reacts to your run. It

sits low while you're stalking an enemy, and amps up as things get dire. When it gets loud, you’ll already know why.

Mature Content Description

The developers describe the content like this:

There is basic violence, meaning traditional shoot-and-kill gameplay with some blood and body effects. None of the gameplay or effects is entirely realistic or graphic in any way.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 10 (64-bit)
    • Processor: Intel Core i3-4130 / AMD FX-4300
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4600 or any WebGL 2 / OpenGL 3.3-capable GPU, 1 GB VRAM
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 10/11 (64-bit)
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 / AMD Radeon RX 560 (2 GB+ VRAM) or newer
    • DirectX: Version 12
    • Storage: 4 GB available space
    Minimum:
    • OS: Ubuntu 20.04 LTS / SteamOS 3 (64-bit) or equivalent
    • Processor: Intel Core i3-4130 / AMD FX-4300
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4600 or any GPU with WebGL 2 / OpenGL 3.3 (Mesa 20+ or NVIDIA proprietary), 1 GB VRAM
    • Storage: 2 GB available space
    Recommended:
    • OS: Ubuntu 22.04 LTS / SteamOS 3
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1050 / AMD RX 560 (Mesa 22+ or proprietary drivers)
    • Storage: 4 GB available space
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