The free demo is the real opening of a run: everything unlocked, out to a scripted last stand halfway through Sector 1. Build a fleet, not a character. Turn-based tactics at real scale, battlefields you mine mid-fight, territory you conquer and hold. 4 factions, 45 modules, 17 battle types.

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About This Demo

This demo is the real opening of a run in The Last Admiral, not a cut-down slice. Everything below is open: the run ends at a scripted finale halfway through Sector 1, when every faction in the galaxy comes for you at once. Hold the line as long as you can.

4 FACTIONS, 4 PLAYSTYLES

Vanguard: Heavy tanks.

Allies: Empire builders.

Enlightened: Shield specialists.

Wraith: Glass-cannon stalkers.

Mix factions in the same fleet or go pure. Your call. And the galaxy's deadliest enemies are out there waiting: the Hive swarm, the Sehn, the Ancients, dragon broods nesting in lava and ice, and worse.

TACTICAL BATTLES AT REAL SCALE

Battles play out on open boards measured in meters, not squares on a screen. Weapon range, movement, blast radius and line of sight all matter: asteroids block shots, wrecks make cover, and a Titan parked behind a rock is a different problem than a Titan in the open. Ship speed sets the turn order.

Fog of war means you have to actually scout the enemy: you cannot shoot what your sensors have not found.

And the map itself is a combatant. Minefields, gravity wells, magnetic fields, toxic clouds, solar flares and storms that sweep the board: every battlefield rolls its own hazards, and a fleet that reads them wins fights it had no business winning.

Nine damage types, from Kinetic, Energy and Plasma to Ice, Gravity, Electric and Fire, hit hull, armor and shields differently. Picking the right weapons for the fight matters.

THE BATTLEFIELD PAYS

Ore veins glow inside asteroids. Wrecks hold salvage. Convoys carry cargo. If you can hold the field, you can strip it: crack rocks with mining lasers mid-fight, put salvage drones on the wrecks while your line holds, and spend everything you pulled out between warps. Greed gets fleets killed. It is usually worth it.

17 WAYS TO FIGHT

Convoy raids, station captures, ambushes, escorts, rescues, bounty hunts, supergun duels, fortress sieges, contested salvage fields, defense stands, boss strongholds and more. Seventeen battle types, each with its own objective, its own map logic and its own way to go wrong.

COMMAND A REAL FLEET

7 ship classes, from quick Scouts to massive Titans and Starbases. Fleet capacity starts at 8 and grows to 30 as you upgrade. Mix and match to fit your playstyle.

Every ship has equipment slots you fill with modules: Pulse Lasers, Rail Guns, Missile Pods, Plasma Vents, attack Drones, Point Defense, Shields, Repair Beams, and more. 45 modules, 5 rarity tiers. Set stances and design formations to fit your doctrine.

BLUEPRINTS AND FABRICATION

Victory pays in more than resources. Winning battles drops blueprints: new hulls, new modules, rare finds. Take them to the fabricator and build the ship you were missing, trade with the broker when the drops will not cooperate, and watch for fabrication jackpots. Everything you build levels up the more you fight with it.

ADMIRAL ORDERS

Some calls are made above the deck. 23 fleet-level Orders, from Coordinated Strike and Targeting Solution to Smokescreen, Decoy Beacon and Burn Order. Each has limited uses per battle, so timing one well can flip a fight that positioning alone cannot save. New Orders drop as loot, the same way blueprints do.

ROGUELIKE RUNS, PERMANENT PROGRESS

Each run is a fresh procedural map. You will never play the same sector twice. Lose a run and you keep:

  • Your whole fleet (auto-healed)
  • All your modules
  • All your blueprints
  • All your Commander upgrades

Push further every time.

COMMANDER UPGRADES

18 upgrade trees across Combat, Economy, and Fleet Command. Spend resources on fleet-wide power: more damage, tougher ships, sharper accuracy, cheaper repairs and fabrication, bigger fleets, extra module slots on every hull, and much more. Ranks stack, and most trees have no ceiling.

TERRITORY AND BUILDINGS

Win a battle, own the node. Build structures on the territory you control: Extractors and Refineries to pull and convert resources, Drydocks to repair your fleet, Sensor Arrays and Watchtowers to scout the sector ahead, Warp Relays that open wormholes on every battlefield, and rare terrain-locked megastructures that warp the rules in your favor. Take an enemy outpost intact and its building is yours. And hold what you claim: the enemy stronghold launches counter-attacks at the territory you took from it.

4 SECTORS + ENDLESS MODE

Push through 4 hand-tuned sectors, each with their own boss fight. Clear Sector 1 and Endless mode opens, no full campaign required: random faction bosses, +25% difficulty per kill, one life, no ceiling.

STEAM FEATURES

  • Steam Cloud saves
  • Steam Achievements
  • Global leaderboards
  • Full controller support (Xbox, PlayStation, Switch, Steam Deck)
  • Localized in 10 languages

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some 2D art in this game (backgrounds, planets, textures, ships, and a number of environment props and structures) and some sounds were produced using AI-assisted tools, then hand-edited, composited, and finalized by me. The game's design and writing are my own. Non-English text is machine-translated from my English source. No generative AI runs at runtime. I review every generated asset before it ships.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3-4130 / AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 950 / Radeon R7 360, 2 GB VRAM (DirectX 12 or Vulkan 1.2 capable
    • DirectX: Version 11
    • Storage: 6 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: 1920x1080 display or higher. Full controller support via Steam Input.
    Recommended:
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: GeForce GTX 1060 / Radeon RX 580, 4 GB VRAM
    • DirectX: Version 12
    • Storage: 6 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: 1920x1080 display or higher. Full controller support via Steam Input.

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