A 3D action RPG in a dungeon that changes each time you dive in. Read enemy attacks and answer with guards, parries, and dodges. Your playstyle shapes which skills awaken in you. Capture monsters and raise them as companions to fight by your side. Play solo or in up to 4-player online co-op.

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« The heart of this game is two things: the feel of reading an enemy's attack and answering it, and the fun of going into a dungeon with a monster at your side. Neither can be settled on paper. Is the telegraph readable enough? Is the parry window fair? How much should a companion act on its own? Only people actually playing can tell me.

I'm developing this alone. Rather than polishing it in private for years, I'd rather put it in players' hands as soon as it's playable and work it out together. I think that gets to a better game faster. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« I'm expecting around a year, though I may extend it depending on how players respond. I won't call it finished just because a deadline arrived. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« Here's what I'm planning. This may change based on what players tell me.

- Many more monsters (aiming for several times the number available at launch)
- More weapons and armor
- Breeding and evolution - combining monsters you've collected into new ones
- More biomes beyond the meadow, each with their own hazards
- Boss floors, including alternate routes past a boss: defeating it, stealing the key without dealing damage, or finding another key hidden on the floor
- More behavior-driven skills
- Balance tuning, UI improvements, and more polish on effects and presentation »

Quel est l'état actuel de la version en accès anticipé ?

« The following already works:

- Co-op for up to four players, joined through your Steam friends list
- Procedurally generated dungeons: exploring, descending floors, returning home, and resuming from deeper floors
- Combat built on guarding, parrying and dodging in response to enemy telegraphs, with stamina governing all of it
- Catching monsters and taking them along as companions
- Leveling up, assigning stat points, and unlocking behavior-driven skills
- Equipment drops with randomized affixes, with gear visibly changing your character
- Character creation
- Recovering what you picked up after a disconnect or a defeat

What isn't there yet, honestly: the number of monsters, the variety of environments, boss encounters, polish on effects, and balance tuning. That's what I'd like to build together with the people playing. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« I'm planning to raise the price for the full version. People who join during Early Access will get it at the lowest price. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« - I'll take requests and bug reports directly through the Steam community hub and discussions
- I'll post development updates regularly
- I'll stream myself playing so people can tell me what they think as it happens
- When I take a suggestion or decide against one, I'll say which and why. I won't ignore feedback silently »
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À propos de ce jeu

■ Four players. Read the fight.

Enemy attacks telegraph before they land.

Watch, then choose: block it, parry it, or get out of the way.

All three cost stamina, so you can't mash your way through.

This isn't about drowning the screen in effects.

It's about seeing it, choosing, and making it in time.

■ Catch monsters. Take them with you.

Weaken a monster and you can catch it.

The ones you catch come along as companions and fight at your side.

■ What you do decides which skills awaken

The game remembers what you've done.

Only players who repeat certain actions ever reach certain skills.

■ A labyrinth that changes every run

Terrain, enemy placement, what's inside the chests — all generated.

All four players share one seed, so everyone sees the same dungeon.

■ Fall, and come back for it

If you go down or lose your connection, what you picked up stays on that floor.

Reach it again and you can recover your share.

Chests open per player, so you're never racing your friends for loot.

■ Up to 4 players, straight from your Steam friends list

Invite and go. Solo works too.

■ Built in Early Access

I'll be adding monsters, environments and polish while listening to the people playing.

What's already in and what isn't is written honestly under "Early Access" on this page.

Notification de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

This game uses generative AI tools in parts of its production.

- Some 3D models: generated with AI tools as a base. Shape edits, UV unwrapping, texturing, rigging, animation and facial setup are done by the developer.
- Some image assets such as textures: generated with AI tools, then applied and adjusted by the developer.
- English text: machine-translated from the Japanese original and reviewed by the developer.

Game design, systems, and gameplay tuning are all done by the developer.

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10 64-bit
    • Processeur : Intel Core i5-10400 / AMD Ryzen 5 3600 or equivalent
    • Mémoire vive : 16384 MB de mémoire
    • Graphiques : NVIDIA GeForce GTX 1660 Super / AMD Radeon RX 5600 XT or equivalent
    • DirectX : Version 12
    • Réseau : connexion internet haut débit
    • Espace disque : 15360 MB d'espace disque disponible
    • Notes supplémentaires : If you host 4-player co-op, meeting the recommended specs is advised.
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 11 64-bit
    • Processeur : Intel Core i7-10700 / AMD Ryzen 7 3700X or equivalent
    • Mémoire vive : 16384 MB de mémoire
    • Graphiques : NVIDIA GeForce RTX 3060 / AMD Radeon RX 6600 XT or equivalent
    • DirectX : Version 12
    • Réseau : connexion internet haut débit
    • Espace disque : 15360 MB d'espace disque disponible
    • Notes supplémentaires : SSD recommended
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