A classic grid-based first-person dungeon crawler inspired by the RPG greats of the 80s and 90s. Explore handcrafted dungeons, solve deadly puzzles, battle monsters, and uncover the secrets hidden beneath Deepshade.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This game is still evolving, and Early Access allows me to work with the community to improve balance, fix issues, and add new content. As a solo developer, player feedback is invaluable. I want to continue expanding the world, refining mechanics, and creating the best dungeon crawler experience possible.

Approximately how long will this game be in Early Access?

“I expect the game to remain in Early Access for approximately **6–12 months**, depending on player feedback, development progress, and the amount of additional content and improvements added.

During this time I will continue working on balancing, fixing bugs, improving existing systems, adding more puzzles and set pieces, and expanding the overall experience. The final release timing will depend on making sure the game reaches the quality level I want it to have.

How is the full version planned to differ from the Early Access version?

“The full version will build upon the Early Access release with more polish, improved balance, additional puzzles, more detailed encounters, and further refinement of existing systems.

Planned improvements include replacing placeholder enemies, completing unfinished dungeon areas, improving the spell system, adding more set pieces, fixing bugs, and making adjustments based on player feedback.

If there is enough interest from the community, I would also like to add a **Dungeon Hack-style procedural mode** to provide additional replayability.

The goal is to take the current foundation and turn it into a more complete and polished classic dungeon crawler experience.

What is the current state of the Early Access version?

“The current Early Access version is a fully playable classic-style first-person dungeon crawler, with the core gameplay systems already in place.

Players can explore **5 towns**, **5 main dungeons**, and **5 mini dungeons**, with over **50 dungeon floors** to discover. The game currently features character creation, exploration, combat, shops, gold, chests, equipment, quests, NPCs, multiple enemy types, a large selection of items, and custom music.

The game is still being developed, and some areas are not yet feature complete. Some enemies are currently placeholders, and the spell system is still a work in progress. Balancing, dungeon design, puzzles, encounters, and overall polish will continue to improve during Early Access.

As a solo developer, I have created as much as possible independently, but I have not been able to test every feature, build, or play style myself. Player feedback will help identify issues, improve balance, and guide future updates as development continues.

Will the game be priced differently during and after Early Access?

“Yes. The game will be available at a lower price during Early Access to thank players who support the project while it is still in development.

As more content is added, systems are improved, and the game moves closer to the finished version, the price may increase. The final release price will reflect the additional polish, improvements, and content added throughout Early Access.

Players who purchase the game during Early Access will receive all future updates and the full version when it is released.

How are you planning on involving the Community in your development process?

“I want the community to be an important part of the development process. Player feedback will help me identify bugs, improve balance, refine mechanics, and decide which areas of the game need the most attention.

I will be listening to suggestions, responding to feedback, and using community input to help shape future updates. Since this is a solo-developed project, feedback from players is extremely valuable in helping me test ideas and improve the overall experience.

I plan to release regular updates, share development progress, and continue building the game alongside the community.
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About This Game

LEGEND OF DEEPSHADE: THE SHATTERED SEAL

Descend into the depths.

A classic grid-based dungeon crawler inspired by Dungeon Master.

Survive deadly traps, brutal combat, and cursed dungeons.

Deepshade once bound five ancient horrors beneath the world. Their seals are breaking.

The Serpent of the Desert has already slipped its chains—and the ritual to stop it failed a century ago.

There is no sealing it again.

Only ending it.

⚔️ A Classic Dungeon Crawler, Reimagined

A modern take on the genre that defined dungeon crawling.

  • Grid-based, first-person exploration

  • Turn-based combat with tactical depth

  • Bold voxel visuals with a vibrant 16-bit JRPG palette

  • Automapping and modern quality-of-life features

  • An atmospheric original soundtrack

🧭 Explore the World of Deepshade

Descend into dangerous depths and uncover what lies beneath.

  • 5 major dungeons + 7 smaller realms

  • 50+ handcrafted floors filled with secrets, traps, and puzzles

  • Hidden passages and deadly encounters

  • Towns with quests, merchants, and NPCs

  • Camp within dungeons to prepare for what lies ahead

🧠 Your Actions Shape Your Character

Grow through what you do — not just experience points.

  • Swing weapons to build Strength

  • Master ranged combat to improve Dexterity

  • Cast spells to develop Intelligence

  • Every action influences your build

  • No two characters evolve the same way

💀 Classic Mechanics, Modern Execution

  • Multi-class mastery – Combine Fighter, Wizard, Priest, and Hunter abilities

  • Use-based progression – Improve skills naturally through play

  • 35+ enemy types – From vermin to ancient horrors

  • ~100 items – Weapons, armor, scrolls, and hidden relics

  • 20 spell tablets – Split between Wizard and Priest magic

  • Puzzles & traps – Pressure plates, teleporters, hidden switches

  • Full automapping – Minimap + fullscreen map

🚧 Early Access Content

Dungeons & Exploration
5 main dungeons · 7 mini dungeons · 5 towns · 50+ floors

Combat & Systems
35+ enemies · ~100 items · 20 spells
Shops, equipment, gold, chests, and full character creation

Audio
Original music and sound design by XIII Scale

🔧 A Dungeon Still Being Forged

Legend of Deepshade is a solo-developed project shaped by player feedback.

During Early Access:

  • Expanded puzzles, encounters, and set pieces

  • New enemies, items, and spells

  • Ongoing balance improvements

  • Continuous polish across all floors

Please note: Some enemies are placeholders and the spell system is still evolving.

🔮 The Future: Procedural Mode

A planned long-term feature: a Dungeon Hack–inspired procedural mode.
Endless, ever-changing dungeons where no two descents are the same.

👤 About the Developer

I’m XIII Scale, a solo developer and musician inspired by classic dungeon crawlers.

Legend of Deepshade began in 2019 as a passion project and has grown into a full game shaped by the community.

Your feedback, bug reports, and ideas directly influence development.
Regular updates are planned throughout Early Access.

🎮 Fully playable with gamepad, keyboard, and mouse

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible graphics card with 1 GB VRAM
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Sound Card: DirectX compatible sound card
    • VR Support: No VR support
    • Additional Notes: Keyboard and mouse or controller required. A gamepad is recommended.
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible graphics card with 2 GB VRAM
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Sound Card: DirectX compatible sound card
    • VR Support: No VR support
    • Additional Notes: A controller is recommended for the best experience.
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